diff --git a/docs/feature_debounce_type.md b/docs/feature_debounce_type.md
index 8012037b6f60..807b902a6cc3 100644
--- a/docs/feature_debounce_type.md
+++ b/docs/feature_debounce_type.md
@@ -57,70 +57,78 @@ susceptible to noise, you must choose a debounce method that will also mitigate
      if the scanning is slow, and you are using a timestamp-based algorithm, you might end up making a debouncing decision based on only two
      sampled values, which will limit the noise-resistance of the algorithm.
    * Currently all built-in debounce algorithms support timestamp-based debouncing only. In the future we might
-     implement cycles-based debouncing, and it will be selectable via a ```config.h``` macro.
+     implement cycles-based debouncing, and it will be selectable via a `config.h` macro.
 
 2) Symmetric vs Asymmetric
    * Symmetric - apply the same debouncing algorithm, to both key-up and key-down events.
-     * Recommended naming convention: ```sym_*```
+     * Recommended naming convention: `sym_*`
    * Asymmetric - apply different debouncing algorithms to key-down and key-up events. E.g. Eager key-down, Defer key-up.
-     * Recommended naming convention: ```asym_*``` followed by details of the type of algorithm in use, in order, for key-down and then key-up
+     * Recommended naming convention: `asym_*` followed by details of the type of algorithm in use, in order, for key-down and then key-up
 
 3) Eager vs Defer
    * Eager - any key change is reported immediately. All further inputs for DEBOUNCE ms are ignored.
      * Eager algorithms are not noise-resistant.
      * Recommended naming conventions:
-        * ```sym_eager_*```
-        * ```asym_eager_*_*```: key-down is using eager algorithm
-        * ```asym_*_eager_*```: key-up is using eager algorithm
+        * `sym_eager_*`
+        * `asym_eager_*_*`: key-down is using eager algorithm
+        * `asym_*_eager_*`: key-up is using eager algorithm
    * Defer - wait for no changes for DEBOUNCE ms before reporting change.
      * Defer algorithms are noise-resistant
      * Recommended naming conventions:
-        * ```sym_defer_*```
-        * ```asym_defer_*_*```: key-down is using defer algorithm
-        * ```asym_*_defer_*```: key-up is using defer algorithm
+        * `sym_defer_*`
+        * `asym_defer_*_*`: key-down is using defer algorithm
+        * `asym_*_defer_*`: key-up is using defer algorithm
 
 4) Global vs Per-Key vs Per-Row
    * Global - one timer for all keys. Any key change state affects global timer
-     * Recommended naming convention: ```*_g```
+     * Recommended naming convention: `*_g`
    * Per-key - one timer per key
-     * Recommended naming convention: ```*_pk```
+     * Recommended naming convention: `*_pk`
    * Per-row - one timer per row
-     * Recommended naming convention: ```*_pr```
+     * Recommended naming convention: `*_pr`
    * Per-key and per-row algorithms consume more resources (in terms of performance,
      and ram usage), but fast typists might prefer them over global.
 
 ## Supported Debounce Algorithms
 
-QMK supports multiple debounce algorithms through its debounce API.
+QMK supports multiple algorithms through its debounce API.
 
-### Debounce selection
+### Debounce Time
 
-Keyboards may select one of the core debounce methods by adding the following line into ```rules.mk```:
+Default debounce time is 5 milliseconds and it can be changed with the following line in `config.h`:
+```
+#define DEBOUNCE 10
+```
+?> Setting `DEBOUNCE` to `0` will disable this feature.
+
+### Debounce Method
+
+Keyboards may select one of the core debounce methods by adding the following line into `rules.mk`:
 ```
 DEBOUNCE_TYPE = <name of algorithm>
 ```
 Name of algorithm is one of:
 
-| Algorithm                 | Description |
-| ------------------------- | ----------- |
-| ```sym_defer_g```         | Debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE``` milliseconds of no changes has occurred, all input changes are pushed. This is the highest performance algorithm with lowest memory usage and is noise-resistant. |
-| ```sym_defer_pr```        | Debouncing per row. On any state change, a per-row timer is set. When ```DEBOUNCE``` milliseconds of no changes have occurred on that row, the entire row is pushed. This can improve responsiveness over `sym_defer_g` while being less susceptible to noise than per-key algorithm. |
-| ```sym_defer_pk```        | Debouncing per key. On any state change, a per-key timer is set. When ```DEBOUNCE``` milliseconds of no changes have occurred on that key, the key status change is pushed. |
-| ```sym_eager_pr```        | Debouncing per row. On any state change, response is immediate, followed by ```DEBOUNCE``` milliseconds of no further input for that row. |
-| ```sym_eager_pk```        | Debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE``` milliseconds of no further input for that key. |
-| ```asym_eager_defer_pk``` | Debouncing per key. On a key-down state change, response is immediate, followed by ```DEBOUNCE``` milliseconds of no further input for that key. On a key-up state change, a per-key timer is set. When ```DEBOUNCE``` milliseconds of no changes have occurred on that key, the key-up status change is pushed. |
+| Algorithm             | Description |
+| --------------------- | ----------- |
+| `sym_defer_g`         | Debouncing per keyboard. On any state change, a global timer is set. When `DEBOUNCE` milliseconds of no changes has occurred, all input changes are pushed. This is the highest performance algorithm with lowest memory usage and is noise-resistant. |
+| `sym_defer_pr`        | Debouncing per row. On any state change, a per-row timer is set. When `DEBOUNCE` milliseconds of no changes have occurred on that row, the entire row is pushed. This can improve responsiveness over `sym_defer_g` while being less susceptible to noise than per-key algorithm. |
+| `sym_defer_pk`        | Debouncing per key. On any state change, a per-key timer is set. When `DEBOUNCE` milliseconds of no changes have occurred on that key, the key status change is pushed. |
+| `sym_eager_pr`        | Debouncing per row. On any state change, response is immediate, followed by `DEBOUNCE` milliseconds of no further input for that row. |
+| `sym_eager_pk`        | Debouncing per key. On any state change, response is immediate, followed by `DEBOUNCE` milliseconds of no further input for that key. |
+| `asym_eager_defer_pk` | Debouncing per key. On a key-down state change, response is immediate, followed by `DEBOUNCE` milliseconds of no further input for that key. On a key-up state change, a per-key timer is set. When `DEBOUNCE` milliseconds of no changes have occurred on that key, the key-up status change is pushed. |
 
-?> ```sym_defer_g``` is the default if ```DEBOUNCE_TYPE``` is undefined
+?> `sym_defer_g` is the default if `DEBOUNCE_TYPE` is undefined.
 
-?> ```sym_eager_pr``` is suitable for use in keyboards where refreshing ```NUM_KEYS``` 8-bit counters is computationally expensive or has low scan rate while fingers usually hit one row at a time. This could be appropriate for the ErgoDox models where the matrix is rotated 90°. Hence its "rows" are really columns and each finger only hits a single "row" at a time with normal usage.
+?> `sym_eager_pr` is suitable for use in keyboards where refreshing `NUM_KEYS` 8-bit counters is computationally expensive or has low scan rate while fingers usually hit one row at a time. This could be appropriate for the ErgoDox models where the matrix is rotated 90°. Hence its "rows" are really columns and each finger only hits a single "row" at a time with normal usage.
 
 ### Implementing your own debouncing code
 
 You have the option to implement you own debouncing algorithm with the following steps:
 
-* Set ```DEBOUNCE_TYPE = custom``` in ```rules.mk```.
-* Add ```SRC += debounce.c``` in ```rules.mk```
-* Implement your own ```debounce.c```. See ```quantum/debounce``` for examples.
+* Set `DEBOUNCE_TYPE = custom` in `rules.mk`.
+* Add `SRC += debounce.c` in `rules.mk`
+* Implement your own `debounce.c`. See `quantum/debounce` for examples.
 * Debouncing occurs after every raw matrix scan.
 * Use num_rows instead of MATRIX_ROWS to support split keyboards correctly.
 * If your custom algorithm is applicable to other keyboards, please consider making a pull request.