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Refactor depth buffer rendering #2953
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Not sure in details how it works now, but recently developer had to do this:
And I think it was not smooth or difficult to do such thing efficiently, avoiding extra depth pre-pass on Glass Layer, so to avoid unnecessary drawcalls. |
Help!!! I have created SSAO post effect and It works fine in windows but in Mac it triggers the ERROR: FRAMEBUFFER_INCOMPLETE_ATTACHMENT (although it shows the effect) |
this is our attempt to have good quality SSAO .. #3092 |
I've made some changes and it doesn't crush but it seams that the depth buffer is not clearing. |
if you need support, please post on the forum: http://forum.playcanvas.com/ |
I tried to use Webgl1 extension
but it results in |
Closing this, as the remaining work was for WebGL1 which is no longer applicable due to WebGL1 support getting removed here: #6666 |
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