-
Notifications
You must be signed in to change notification settings - Fork 28
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
import hierarchy - create folders? #405
Comments
A better folder structure is indeed sometimes wanted. But having a folder structure per type of things: materials, animations, models, etc. - that would be definitely a good thing to have. Something like:
That way you still can do re-imports, re-uploads, and drop multiple FBX files into the same folder, where files would be nicely sorted. |
+1 on being able to import a FBX into it's own folder or some sort of folder structure. I have 10 FBXs to import and right now, it's a pain doing one at a time while I create the folders. |
+1 from another client on wanting a similar feature |
Bump |
+1 from a Snapchat games developer. |
Added in v1.21.28 |
Hey,
I love this new feature, this was really a missing part of PC.
PlayCanvas can import several FBXs at the same time. Due to the number of elements imported, it can be a real mess in the assets folder. Perhaps things should be putted together in a folder automatically?
Maybe add this as an option to tick like “import hierarchy” ? “create sub folder”?
Or perhaps just an option to hide / fold back those sub elements in the parent?
The text was updated successfully, but these errors were encountered: