You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Should the font image values be gamma-corrected for standard displays (i.e. sRGB) instead of being linear intensities? In other words, should the values be linear_to_srgb(intensity)?
It isn't very hard to filter the values when creating the font images – this can be done with a 256-byte lookup table – and would be a lot faster than doing so when using the values to create the fonts.
The characters look better and less blurry after gamma correction for sRGB displays.
The text was updated successfully, but these errors were encountered:
Yeah, I messed around with gamma encoding a bit when I was writing a physically-based renderer a few months ago, and gamma correction is absolutely vital for any kind of realistic render.
Gamma correction is not such a huge deal for standard GUIs, but I noticed that the font on low-PPI displays looks a lot better with gamma correction.
Should the font image values be gamma-corrected for standard displays (i.e. sRGB) instead of being linear intensities? In other words, should the values be
linear_to_srgb(intensity)
?It isn't very hard to filter the values when creating the font images – this can be done with a 256-byte lookup table – and would be a lot faster than doing so when using the values to create the fonts.
The characters look better and less blurry after gamma correction for sRGB displays.
The text was updated successfully, but these errors were encountered: