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ModuleTextures.cpp
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#include "Globals.h"
#include "Application.h"
#include "ModuleRender.h"
#include "ModuleTextures.h"
#include "SDL/include/SDL.h"
#include "SDL_image/include/SDL_image.h"
#pragma comment( lib, "SDL_image/libx86/SDL2_image.lib" )
ModuleTextures::ModuleTextures() : Module()
{
for(uint i = 0; i < MAX_TEXTURES; ++i)
textures[i] = nullptr;
}
// Destructor
ModuleTextures::~ModuleTextures()
{}
// Called before render is available
bool ModuleTextures::Init()
{
LOG("Init Image library");
bool ret = true;
// load support for the PNG image format
int flags = IMG_INIT_PNG;
int init = IMG_Init(flags);
if((init & flags) != flags)
{
LOG("Could not initialize Image lib. IMG_Init: %s", IMG_GetError());
ret = false;
}
return ret;
}
// Called before q uitting
bool ModuleTextures::CleanUp()
{
LOG("Freeing textures and Image library");
for(uint i = 0; i < MAX_TEXTURES; ++i)
if(textures[i] != nullptr)
SDL_DestroyTexture(textures[i]);
IMG_Quit();
return true;
}
// Load new texture from file path
SDL_Texture* const ModuleTextures::Load(const char* path)
{
SDL_Texture* texture = NULL;
SDL_Surface* surface = IMG_Load(path);
if(surface == NULL)
{
LOG("Could not load surface with path: %s. IMG_Load: %s", path, IMG_GetError());
}
else
{
texture = SDL_CreateTextureFromSurface(App->render->renderer, surface);
if(texture == NULL)
{
LOG("Unable to create texture from surface! SDL Error: %s\n", SDL_GetError());
}
else
{
bool room = false;
if (textures[last_texture] == nullptr)
{
textures[last_texture++] = texture;
room = true;
}
if (room = false)
LOG("Texture buffer overflow");
}
SDL_FreeSurface(surface);
}
return texture;
}
bool ModuleTextures::Unload(SDL_Texture* texture)
{
bool ret = false;
if (texture != nullptr)
{
for (int i = 0; i < MAX_TEXTURES; ++i)
{
if (textures[i] == texture)
{
textures[i] = nullptr;
ret = true;
break;
}
}
SDL_DestroyTexture(texture);
}
return ret;
}
// Translate a surface into a texture
SDL_Texture* ModuleTextures::LoadSurface(SDL_Surface* surface)
{
SDL_Texture* texture = SDL_CreateTextureFromSurface(App->render->renderer, surface);
if (texture == NULL)
{
LOG("Unable to create texture from surface! SDL Error: %s\n", SDL_GetError());
}
else
{
for (uint i = 0; i < MAX_TEXTURES; ++i)
{
if (textures[i] == nullptr)
{
textures[i] = texture;
break;
}
}
}
return texture;
}
// Retrieve size of a texture
void ModuleTextures::GetSize(const SDL_Texture* texture, uint& width, uint& height) const
{
SDL_QueryTexture((SDL_Texture*)texture, NULL, NULL, (int*)&width, (int*)&height);
}