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MiniDebug.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<RootNamespace>MiniDebug</RootNamespace>
<AssemblyName>MiniDebug</AssemblyName>
<OutputType>Library</OutputType>
<TargetFramework>net35</TargetFramework>
<LangVersion>latest</LangVersion>
<AssemblyTitle>HK 1028 Mini Debug</AssemblyTitle>
<Product>HK 1028 Mini Debug</Product>
<OutputPath>bin\$(Configuration)\</OutputPath>
<ReferencePath>C:\Hollow Knight Patches\hollow_knight_1028_minidebug\hollow_knight_Data\Managed</ReferencePath>
</PropertyGroup>
<ItemGroup>
<None Remove=".gitignore" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>$(ReferencePath)\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="PlayMaker">
<HintPath>$(ReferencePath)\PlayMaker.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(ReferencePath)\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(ReferencePath)\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Copy SourceFiles="$(TargetPath)" DestinationFolder="C:\Hollow Knight Patches\hollow_knight_1028_minidebug\hollow_knight_Data\Managed\Mods" />
</Target>
</Project>