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manager.roads.js
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let roadManager = {
tick: function(room) {
let spawns = room.find(FIND_MY_SPAWNS)
let sources = room.find(FIND_SOURCES)
let controllers = room.find(FIND_MY_STRUCTURES, {filter: { structureType: STRUCTURE_CONTROLLER } })
this.buildRoad(room, spawns, sources)
this.buildRoad(room, spawns, controllers)
this.buildRoad(room, sources, controllers)
},
/** @param {Room} room **/
/** @param {Array} departures **/
/** @param {Array} arrivals **/
buildRoad: function(room, departures, arrivals) {
for (let departures_index = 0; departures_index < departures.length; departures_index++) {
for (let arrival_index = 0; arrival_index < arrivals.length; arrival_index++)
{
let paths = room.findPath(departures[departures_index].pos, arrivals[arrival_index].pos, { ignoreCreeps: true, ignoreRoads: true })
// length-1 to avoid building road on arrival
for (let path_index = 0; path_index < paths.length - 1; path_index++)
{
room.createConstructionSite(paths[path_index].x,paths[path_index].y, STRUCTURE_ROAD)
}
}
}
}
};
module.exports = roadManager;