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title.go
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package main
import (
"bytes"
"image"
"image/color"
"log"
"github.com/hajimehoshi/ebiten/v2"
)
type title struct {
game *Game
stopFrame int
houseImg *ebiten.Image
barricadeImg *ebiten.Image
redBugImg *ebiten.Image
blueBugImg *ebiten.Image
greenBugImg *ebiten.Image
}
func newTitle(g *Game) *title {
// いったん BGM 止める
getAudioPlayer().stopBGM()
houseImg, _, err := image.Decode(bytes.NewReader(houseImageData))
if err != nil {
log.Fatal(err)
}
barricadeImg, _, err := image.Decode(bytes.NewReader(barricadeImageData))
if err != nil {
log.Fatal(err)
}
bugsImgD, _, err := image.Decode(bytes.NewReader(bugsImageData))
if err != nil {
log.Fatal(err)
}
bugsImg := ebiten.NewImageFromImage(bugsImgD)
return &title{
game: g,
stopFrame: 120,
houseImg: ebiten.NewImageFromImage(houseImg),
barricadeImg: ebiten.NewImageFromImage(barricadeImg),
redBugImg: bugsImg.SubImage(redBug()).(*ebiten.Image),
blueBugImg: bugsImg.SubImage(blueBug()).(*ebiten.Image),
greenBugImg: bugsImg.SubImage(greenBug()).(*ebiten.Image),
}
}
func (t *title) OnClick(x, y int) bool {
// タイタオルバックを非表示にする
getAudioPlayer().play(soundShot)
t.game.clickHandler.Remove(t)
t.game.updateHandler.Add(t)
return false
}
func (t *title) Update() {
// 数病経過したらゲーム画面に遷移する
t.stopFrame--
if t.stopFrame <= 0 {
t.game.drawHandler.Remove(t)
t.game.updateHandler.Remove(t)
getAudioPlayer().playBGM()
}
}
func (t *title) IsClicked(x, y int) bool {
return true
}
func (t *title) Draw(screen *ebiten.Image) {
// やや濃い緑で塗りつぶす
screen.Fill(color.RGBA{0x00, 0x45, 0x00, 0xff})
// 家を描く
{
width, height := t.houseImg.Bounds().Dx(), t.houseImg.Bounds().Dy()
op := &ebiten.DrawImageOptions{}
scaleX, scaleY := 2.5, 2.5
op.GeoM.Scale(scaleX, scaleY)
op.GeoM.Translate(float64(screenWidth-float64(width)*scaleX)/2-300, float64(screenHeight-float64(height)*scaleY)/2-200)
screen.DrawImage(t.houseImg, op)
}
// バリケードを 3 つほど描く
width, height := t.barricadeImg.Bounds().Dx(), t.barricadeImg.Bounds().Dy()
scaleX, scaleY := 2.5, 2.5
var op *ebiten.DrawImageOptions
op = &ebiten.DrawImageOptions{}
op.GeoM.Scale(scaleX, scaleY)
op.GeoM.Translate(float64(screenWidth-float64(width)*scaleX)/2+200, float64(screenHeight-float64(height)*scaleY)/2-100)
screen.DrawImage(t.barricadeImg, op)
op = &ebiten.DrawImageOptions{}
op.GeoM.Scale(scaleX, scaleY)
op.GeoM.Translate(float64(screenWidth-float64(width)*scaleX)/2, float64(screenHeight-float64(height)*scaleY)/2)
screen.DrawImage(t.barricadeImg, op)
op = &ebiten.DrawImageOptions{}
op.GeoM.Scale(scaleX, scaleY)
op.GeoM.Translate(float64(screenWidth-float64(width)*scaleX)/2-200, float64(screenHeight-float64(height)*scaleY)/2+100)
screen.DrawImage(t.barricadeImg, op)
// 虫を描く
{
scaleX, scaleY := float64(5), float64(5)
width, height := t.redBugImg.Bounds().Dx(), t.redBugImg.Bounds().Dy()
op := &ebiten.DrawImageOptions{}
op.GeoM.Scale(scaleX, scaleY)
op.GeoM.Translate(float64(screenWidth-float64(width)*scaleX)/2+200+100, float64(screenHeight-float64(height)*scaleY)/2+100)
screen.DrawImage(t.redBugImg, op)
width, height = t.blueBugImg.Bounds().Dx(), t.blueBugImg.Bounds().Dy()
op = &ebiten.DrawImageOptions{}
op.GeoM.Scale(scaleX, scaleY)
op.GeoM.Translate(float64(screenWidth-float64(width)*scaleX)/2+100, float64(screenHeight-float64(height)*scaleY)/2+200)
screen.DrawImage(t.blueBugImg, op)
width, height = t.greenBugImg.Bounds().Dx(), t.greenBugImg.Bounds().Dy()
op = &ebiten.DrawImageOptions{}
op.GeoM.Scale(scaleX, scaleY)
op.GeoM.Translate(float64(screenWidth-float64(width)*scaleX)/2-200+100, float64(screenHeight-float64(height)*scaleY)/2+300)
screen.DrawImage(t.greenBugImg, op)
}
// 文字を描く
clr := color.RGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff}
scaleX, scaleY = float64(5), float64(5)
drawText(screen, "HOUSE DEFENSE OPERATION!", screenWidth-750, 100, scaleX, scaleY, clr)
drawText(screen, "CLICK TO START!", screenWidth-750, 170, scaleX, scaleY, clr)
}
func (t *title) ZIndex() int {
return 300
}