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TriangleMesh.cpp
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// ======================================================================== //
// Copyright 2019 Ingo Wald //
// //
// Licensed under the Apache License, Version 2.0 (the "License"); //
// you may not use this file except in compliance with the License. //
// You may obtain a copy of the License at //
// //
// http://www.apache.org/licenses/LICENSE-2.0 //
// //
// Unless required by applicable law or agreed to in writing, software //
// distributed under the License is distributed on an "AS IS" BASIS, //
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
// See the License for the specific language governing permissions and //
// limitations under the License. //
// ======================================================================== //
#include <fstream>
#include <owl/common/math/box.h>
#include "TriangleMesh.h"
using owl::box3f;
using owl::vec3f;
using owl::vec3i;
namespace exa {
TriangleMesh::SP TriangleMesh::loadOne(std::ifstream &in)
{
if (!in.good() || in.eof())
return TriangleMesh::SP();
TriangleMesh::SP result = std::make_shared<TriangleMesh>();
int numVerts;
in.read((char *)&numVerts,sizeof(numVerts));
if (!in.good() || in.eof())
return TriangleMesh::SP();
result->vertex.resize(numVerts);
in.read((char *)result->vertex.data(),numVerts*sizeof(vec3f));
int numTris;
in.read((char *)&numTris,sizeof(numTris));
result->index.resize(numTris);
in.read((char *)result->index.data(),numTris*sizeof(vec3i));
box3f bounds;
for (auto idx : result->index) {
if (idx.x < 0 || idx.x >= result->vertex.size())
throw std::runtime_error("broken triangle model");
bounds.extend(result->vertex[idx.x]);
if (idx.y < 0 || idx.y >= result->vertex.size())
throw std::runtime_error("broken triangle model");
bounds.extend(result->vertex[idx.y]);
if (idx.z < 0 || idx.z >= result->vertex.size())
throw std::runtime_error("broken triangle model");
bounds.extend(result->vertex[idx.z]);
}
return result;
}
std::vector<TriangleMesh::SP> TriangleMesh::load(const std::string &fileName)
{
std::ifstream in(fileName, std::ios::binary);
std::cout << fileName << '\n';
if (!in.good())
throw std::runtime_error("cannot open file");
std::vector<TriangleMesh::SP> result;
while (1) {
TriangleMesh::SP next = TriangleMesh::loadOne(in);
if (!next) break;
result.push_back(next);
}
return result;
}
} // ::exa