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night_env.tres
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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
sky_top_color = Color( 0.188235, 0.219608, 0.341176, 1 )
sky_horizon_color = Color( 0.6, 0.39, 0.495, 1 )
sky_curve = 0.1
sky_energy = 0.6
ground_bottom_color = Color( 0.1, 0.1, 0.1, 1 )
ground_horizon_color = Color( 0.360784, 0.313726, 0.34902, 1 )
ground_energy = 0.6
sun_latitude = 90.0
sun_energy = 0.0
[resource]
background_mode = 2
background_sky = SubResource( 1 )
ambient_light_color = Color( 1, 1, 1, 1 )
ambient_light_energy = 0.34
ambient_light_sky_contribution = 0.98
fog_enabled = true
fog_color = Color( 0.384314, 0.423529, 0.498039, 1 )
fog_sun_color = Color( 1, 1, 1, 1 )
fog_depth_begin = 5.0
fog_depth_end = 175.0
ssao_enabled = true
ssao_radius = 0.5
ssao_intensity = 0.75
ssao_radius2 = 0.08
ssao_intensity2 = 8.0
ssao_light_affect = 1.0
ssao_quality = 2
ssao_blur = 1
glow_enabled = true
glow_intensity = 0.5
glow_blend_mode = 0
glow_hdr_threshold = 0.46
glow_bicubic_upscale = true