How do I create a translucent layer for my entity? #2087
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I am no expert on this stuff, but you seem to have the basic idea of how to do it. However, you aren't showing the most important part which is your If you look at how the Slime works it splits the rendering into two ModelParts, a main model part and a feature for the outer translucent part.
You can kind of think of the The overall logic is in |
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How do I create a translucent layer for my entity? For example, the slime has this translucent layer.
How would I do that?
I already have a texture with the transparent layer.
![mire](https://user-images.githubusercontent.com/41543087/159124563-899d0b87-9322-4804-a6ef-f97d6d5cb501.png)
I also believe in order for it to work I needed to have this "OverlayFeatureRenderer"
This is what is in it
I'm not sure, and even with the OverlayFeatureRenderer, it still doesn't work.
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