This is an interactive 3D application where the user has to find the exit of a generated maze. This project was created as a study work for computergraphics and interactions at the Hochschule Hannover.
For the project build of the project GLEW and GLFW are used. The model itself is built with the faculty's scene graph library scg3.
TODO explain Aldous / Broder algorithm and maze structure
TODO explain maze and cell creation / quadrant groups
TODO explain it as soon as you figured it out
TODO explain used models TODO choose shadow model