Crash on disconnect #1143
Labels
Priority: High
Represent a high impact in key areas of the base/user experience
Status: Pending Test
This PR or Issue requires more testing
Type: Bug
Inconsistencies or issues which will cause an issue or problem for users or implementors.
Priority
High
Area
What happened?
The player says that he went offline training on one char then he logged into another character with same account and thats when the server crashed.
I believe the changes from #1117 might be related but I'm not 100% sure.
2023-05-29 20:37:28 - #0 0x000055555572ed68 in Protocol::disconnect (this=0x2060706d61765f65) at /usr/include/c++/11/bits/shared_ptr_base.h:1347
2023-05-29 20:37:28 - No locals.
2023-05-29 20:37:28 - #1 0x00005555558c14c5 in Player::disconnect (this=, this=) at /root/canary/src/creatures/players/player.h:405
2023-05-29 20:37:28 - No locals.
2023-05-29 20:37:28 - #2 ProtocolGame::login (this=0x7fffd6a84b00, name="Healer", accountId=715, operatingSystem=) at /root/canary/src/server/network/protocol/protocolgame.cpp:406
What OS are you seeing the problem on?
Linux
Code of Conduct
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