-
Notifications
You must be signed in to change notification settings - Fork 813
/
Copy pathmjviewer.py
384 lines (338 loc) · 15.8 KB
/
mjviewer.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
import copy
import glfw
import imageio
import numpy as np
import time
import sys
from mujoco_py.builder import cymj
from mujoco_py.generated import const
from mujoco_py.utils import rec_copy, rec_assign
from multiprocessing import Process, Queue
from threading import Lock
class MjViewerBasic(cymj.MjRenderContextWindow):
"""
A simple display GUI showing the scene of an :class:`.MjSim` with a mouse-movable camera.
:class:`.MjViewer` extends this class to provide more sophisticated playback and interaction controls.
Parameters
----------
sim : :class:`.MjSim`
The simulator to display.
"""
def __init__(self, sim):
super().__init__(sim)
self._gui_lock = Lock()
self._button_left_pressed = False
self._button_right_pressed = False
self._last_mouse_x = 0
self._last_mouse_y = 0
framebuffer_width, _ = glfw.get_framebuffer_size(self.window)
window_width, _ = glfw.get_window_size(self.window)
self._scale = framebuffer_width * 1.0 / window_width
glfw.set_cursor_pos_callback(self.window, self._cursor_pos_callback)
glfw.set_mouse_button_callback(
self.window, self._mouse_button_callback)
glfw.set_scroll_callback(self.window, self._scroll_callback)
glfw.set_key_callback(self.window, self.key_callback)
def render(self):
"""
Render the current simulation state to the screen or off-screen buffer.
Call this in your main loop.
"""
if self.window is None:
return
elif glfw.window_should_close(self.window):
glfw.terminate()
sys.exit(0)
with self._gui_lock:
super().render()
glfw.poll_events()
def key_callback(self, window, key, scancode, action, mods):
if action == glfw.RELEASE and key == glfw.KEY_ESCAPE:
print("Pressed ESC")
print("Quitting.")
glfw.terminate()
sys.exit(0)
def _cursor_pos_callback(self, window, xpos, ypos):
if not (self._button_left_pressed or self._button_right_pressed):
return
# Determine whether to move, zoom or rotate view
mod_shift = (
glfw.get_key(window, glfw.KEY_LEFT_SHIFT) == glfw.PRESS or
glfw.get_key(window, glfw.KEY_RIGHT_SHIFT) == glfw.PRESS)
if self._button_right_pressed:
action = const.MOUSE_MOVE_H if mod_shift else const.MOUSE_MOVE_V
elif self._button_left_pressed:
action = const.MOUSE_ROTATE_H if mod_shift else const.MOUSE_ROTATE_V
else:
action = const.MOUSE_ZOOM
# Determine
dx = int(self._scale * xpos) - self._last_mouse_x
dy = int(self._scale * ypos) - self._last_mouse_y
width, height = glfw.get_framebuffer_size(window)
with self._gui_lock:
self.move_camera(action, dx / height, dy / height)
self._last_mouse_x = int(self._scale * xpos)
self._last_mouse_y = int(self._scale * ypos)
def _mouse_button_callback(self, window, button, act, mods):
self._button_left_pressed = (
glfw.get_mouse_button(window, glfw.MOUSE_BUTTON_LEFT) == glfw.PRESS)
self._button_right_pressed = (
glfw.get_mouse_button(window, glfw.MOUSE_BUTTON_RIGHT) == glfw.PRESS)
x, y = glfw.get_cursor_pos(window)
self._last_mouse_x = int(self._scale * x)
self._last_mouse_y = int(self._scale * y)
def _scroll_callback(self, window, x_offset, y_offset):
with self._gui_lock:
self.move_camera(const.MOUSE_ZOOM, 0, -0.05 * y_offset)
class MjViewer(MjViewerBasic):
"""
Extends :class:`.MjViewerBasic` to add video recording, interactive time and interaction controls.
The key bindings are as follows:
- TAB: Switch between MuJoCo cameras.
- H: Toggle hiding all GUI components.
- SPACE: Pause/unpause the simulation.
- RIGHT: Advance simulation by one step.
- V: Start/stop video recording.
- T: Capture screenshot.
- I: Drop into ``ipdb`` debugger.
- S/F: Decrease/Increase simulation playback speed.
- C: Toggle visualization of contact forces (off by default).
- D: Enable/disable frame skipping when rendering lags behind real time.
- R: Toggle transparency of geoms.
- M: Toggle display of mocap bodies.
- 0-4: Toggle display of geomgroups
Parameters
----------
sim : :class:`.MjSim`
The simulator to display.
"""
def __init__(self, sim):
super().__init__(sim)
self._ncam = sim.model.ncam
self._paused = False # is viewer paused.
# should we advance viewer just by one step.
self._advance_by_one_step = False
# Vars for recording video
self._record_video = False
self._video_queue = Queue()
self._video_idx = 0
self._video_path = "/tmp/video_%07d.mp4"
# vars for capturing screen
self._image_idx = 0
self._image_path = "/tmp/frame_%07d.png"
# run_speed = x1, means running real time, x2 means fast-forward times
# two.
self._run_speed = 1.0
self._loop_count = 0
self._render_every_frame = False
self._show_mocap = True # Show / hide mocap bodies.
self._transparent = False # Make everything transparent.
# this variable is estamated as a running average.
self._time_per_render = 1 / 60.0
self._hide_overlay = False # hide the entire overlay.
self._user_overlay = {}
def render(self):
"""
Render the current simulation state to the screen or off-screen buffer.
Call this in your main loop.
"""
def render_inner_loop(self):
render_start = time.time()
self._overlay.clear()
if not self._hide_overlay:
for k, v in self._user_overlay.items():
self._overlay[k] = copy.deepcopy(v)
self._create_full_overlay()
super().render()
if self._record_video:
frame = self._read_pixels_as_in_window()
self._video_queue.put(frame)
else:
self._time_per_render = 0.9 * self._time_per_render + \
0.1 * (time.time() - render_start)
self._user_overlay = copy.deepcopy(self._overlay)
# Render the same frame if paused.
if self._paused:
while self._paused:
render_inner_loop(self)
if self._advance_by_one_step:
self._advance_by_one_step = False
break
else:
# inner_loop runs "_loop_count" times in expectation (where "_loop_count" is a float).
# Therefore, frames are displayed in the real-time.
self._loop_count += self.sim.model.opt.timestep * self.sim.nsubsteps / \
(self._time_per_render * self._run_speed)
if self._render_every_frame:
self._loop_count = 1
while self._loop_count > 0:
render_inner_loop(self)
self._loop_count -= 1
# Markers and overlay are regenerated in every pass.
self._markers[:] = []
self._overlay.clear()
def _read_pixels_as_in_window(self, resolution=None):
# Reads pixels with markers and overlay from the same camera as screen.
if resolution is None:
resolution = glfw.get_framebuffer_size(self.sim._render_context_window.window)
resolution = np.array(resolution)
resolution = resolution * min(1000 / np.min(resolution), 1)
resolution = resolution.astype(np.int32)
resolution -= resolution % 16
if self.sim._render_context_offscreen is None:
self.sim.render(resolution[0], resolution[1])
offscreen_ctx = self.sim._render_context_offscreen
window_ctx = self.sim._render_context_window
# Save markers and overlay from offscreen.
saved = [copy.deepcopy(offscreen_ctx._markers),
copy.deepcopy(offscreen_ctx._overlay),
rec_copy(offscreen_ctx.cam)]
# Copy markers and overlay from window.
offscreen_ctx._markers[:] = window_ctx._markers[:]
offscreen_ctx._overlay.clear()
offscreen_ctx._overlay.update(window_ctx._overlay)
rec_assign(offscreen_ctx.cam, rec_copy(window_ctx.cam))
img = self.sim.render(*resolution)
img = img[::-1, :, :] # Rendered images are upside-down.
# Restore markers and overlay to offscreen.
offscreen_ctx._markers[:] = saved[0][:]
offscreen_ctx._overlay.clear()
offscreen_ctx._overlay.update(saved[1])
rec_assign(offscreen_ctx.cam, saved[2])
return img
def _create_full_overlay(self):
if self._render_every_frame:
self.add_overlay(const.GRID_TOPLEFT, "", "")
else:
self.add_overlay(const.GRID_TOPLEFT, "Run speed = %.3f x real time" %
self._run_speed, "[S]lower, [F]aster")
self.add_overlay(
const.GRID_TOPLEFT, "Ren[d]er every frame", "Off" if self._render_every_frame else "On")
self.add_overlay(const.GRID_TOPLEFT, "Switch camera (#cams = %d)" % (self._ncam + 1),
"[Tab] (camera ID = %d)" % self.cam.fixedcamid)
self.add_overlay(const.GRID_TOPLEFT, "[C]ontact forces", "Off" if self.vopt.flags[
10] == 1 else "On")
self.add_overlay(
const.GRID_TOPLEFT, "Referenc[e] frames", "Off" if self.vopt.frame == 1 else "On")
self.add_overlay(const.GRID_TOPLEFT,
"T[r]ansparent", "On" if self._transparent else "Off")
self.add_overlay(
const.GRID_TOPLEFT, "Display [M]ocap bodies", "On" if self._show_mocap else "Off")
if self._paused is not None:
if not self._paused:
self.add_overlay(const.GRID_TOPLEFT, "Stop", "[Space]")
else:
self.add_overlay(const.GRID_TOPLEFT, "Start", "[Space]")
self.add_overlay(const.GRID_TOPLEFT,
"Advance simulation by one step", "[right arrow]")
self.add_overlay(const.GRID_TOPLEFT, "[H]ide Menu", "")
if self._record_video:
ndots = int(7 * (time.time() % 1))
dots = ("." * ndots) + (" " * (6 - ndots))
self.add_overlay(const.GRID_TOPLEFT,
"Record [V]ideo (On) " + dots, "")
else:
self.add_overlay(const.GRID_TOPLEFT, "Record [V]ideo (Off) ", "")
if self._video_idx > 0:
fname = self._video_path % (self._video_idx - 1)
self.add_overlay(const.GRID_TOPLEFT, " saved as %s" % fname, "")
self.add_overlay(const.GRID_TOPLEFT, "Cap[t]ure frame", "")
if self._image_idx > 0:
fname = self._image_path % (self._image_idx - 1)
self.add_overlay(const.GRID_TOPLEFT, " saved as %s" % fname, "")
self.add_overlay(const.GRID_TOPLEFT, "Start [i]pdb", "")
if self._record_video:
extra = " (while video is not recorded)"
else:
extra = ""
self.add_overlay(const.GRID_BOTTOMLEFT, "FPS", "%d%s" %
(1 / self._time_per_render, extra))
self.add_overlay(const.GRID_BOTTOMLEFT, "Solver iterations", str(
self.sim.data.solver_iter + 1))
step = round(self.sim.data.time / self.sim.model.opt.timestep)
self.add_overlay(const.GRID_BOTTOMRIGHT, "Step", str(step))
self.add_overlay(const.GRID_BOTTOMRIGHT, "timestep", "%.5f" % self.sim.model.opt.timestep)
self.add_overlay(const.GRID_BOTTOMRIGHT, "n_substeps", str(self.sim.nsubsteps))
self.add_overlay(const.GRID_TOPLEFT, "Toggle geomgroup visibility", "0-4")
def key_callback(self, window, key, scancode, action, mods):
if action != glfw.RELEASE:
return
elif key == glfw.KEY_TAB: # Switches cameras.
self.cam.fixedcamid += 1
self.cam.type = const.CAMERA_FIXED
if self.cam.fixedcamid >= self._ncam:
self.cam.fixedcamid = -1
self.cam.type = const.CAMERA_FREE
elif key == glfw.KEY_H: # hides all overlay.
self._hide_overlay = not self._hide_overlay
elif key == glfw.KEY_SPACE and self._paused is not None: # stops simulation.
self._paused = not self._paused
# Advances simulation by one step.
elif key == glfw.KEY_RIGHT and self._paused is not None:
self._advance_by_one_step = True
self._paused = True
elif key == glfw.KEY_V or \
(key == glfw.KEY_ESCAPE and self._record_video): # Records video. Trigers with V or if in progress by ESC.
self._record_video = not self._record_video
if self._record_video:
fps = (1 / self._time_per_render)
self._video_process = Process(target=save_video,
args=(self._video_queue, self._video_path % self._video_idx, fps))
self._video_process.start()
if not self._record_video:
self._video_queue.put(None)
self._video_process.join()
self._video_idx += 1
elif key == glfw.KEY_T: # capture screenshot
img = self._read_pixels_as_in_window()
imageio.imwrite(self._image_path % self._image_idx, img)
self._image_idx += 1
elif key == glfw.KEY_I: # drops in debugger.
print('You can access the simulator by self.sim')
import ipdb
ipdb.set_trace()
elif key == glfw.KEY_S: # Slows down simulation.
self._run_speed /= 2.0
elif key == glfw.KEY_F: # Speeds up simulation.
self._run_speed *= 2.0
elif key == glfw.KEY_C: # Displays contact forces.
vopt = self.vopt
vopt.flags[10] = vopt.flags[11] = not vopt.flags[10]
elif key == glfw.KEY_D: # turn off / turn on rendering every frame.
self._render_every_frame = not self._render_every_frame
elif key == glfw.KEY_E:
vopt = self.vopt
vopt.frame = 1 - vopt.frame
elif key == glfw.KEY_R: # makes everything little bit transparent.
self._transparent = not self._transparent
if self._transparent:
self.sim.model.geom_rgba[:, 3] /= 5.0
else:
self.sim.model.geom_rgba[:, 3] *= 5.0
elif key == glfw.KEY_M: # Shows / hides mocap bodies
self._show_mocap = not self._show_mocap
for body_idx1, val in enumerate(self.sim.model.body_mocapid):
if val != -1:
for geom_idx, body_idx2 in enumerate(self.sim.model.geom_bodyid):
if body_idx1 == body_idx2:
if not self._show_mocap:
# Store transparency for later to show it.
self.sim.extras[
geom_idx] = self.sim.model.geom_rgba[geom_idx, 3]
self.sim.model.geom_rgba[geom_idx, 3] = 0
else:
self.sim.model.geom_rgba[
geom_idx, 3] = self.sim.extras[geom_idx]
elif key in (glfw.KEY_0, glfw.KEY_1, glfw.KEY_2, glfw.KEY_3, glfw.KEY_4):
self.vopt.geomgroup[key - glfw.KEY_0] ^= 1
super().key_callback(window, key, scancode, action, mods)
# Separate Process to save video. This way visualization is
# less slowed down.
def save_video(queue, filename, fps):
writer = imageio.get_writer(filename, fps=fps)
while True:
frame = queue.get()
if frame is None:
break
writer.append_data(frame)
writer.close()