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# C-Sharp Compiler
HAS_GMCS := $(shell command -v gmcs 2> /dev/null)
HAS_SMCS := $(shell command -v smcs 2> /dev/null)
# This is so hacky it's not even funny
# Should work though. That's the scary part.
# This horrifies me.
ifdef HAS_GMCS
CSC := gmcs -pkg:dotnet -lib:/usr/lib/mono/4.0
CSC_NAME :=gmcs
endif
ifndef HAS_GMCS
ifdef HAS_SMCS
CSC := smcs -pkg:dotnet -lib:/usr/lib/mono/4.0
CSC_NAME :=smcs
endif
endif
ifndef HAS_GMCS
ifndef HAS_SMCS
CSC := mcs
CSC_NAME :=mcs
endif
endif
# Resource file creator
RESGEN := resgen
# Standard Arguments
DEBUG_ARGS := /noconfig /debug:Full /debug+ /optimize- /warnaserror- /unsafe+ /define:"DEBUG;TRACE" /platform:x86 /warn:4 /pkg:dotnet
RELEASE_ARGS := /noconfig /debug- /optimize+ /unsafe+ /checked- /define:"TRACE" /platform:x86 /warn:4 /pkg:dotnet
# Directories
DEBUG_DIR := bin_debug
RELEASE_DIR := bin_release
OUTPUT_DIR := $(DEBUG_DIR)
# Final output names
MAC_BUILD_RESULT = macbuild.dmg
LINUX_BUILD_RESULT = linuxbuild.zip
DEBIAN_BUILD_RESULT = debianbuild.deb
# Used output name
ifeq ($(shell uname -s),Darwin)
BUILD_RESULT = $(MAC_BUILD_RESULT)
else
BUILD_RESULT = $(LINUX_BUILD_RESULT)
endif
# Current Args
ARGS := $(DEBUG_ARGS)
# Thumbnail
ICON := assets/icon.ico
# Colors
COLOR_BLACK := "\033[1;30m"
COLOR_RED := "\033[1;31m"
COLOR_GREEN := "\033[1;32m"
COLOR_YELLOW := "\033[1;33m"
COLOR_BLUE := "\033[1;34m"
COLOR_MAGENTA := "\033[1;35m"
COLOR_CYAN := "\033[1;36m"
COLOR_WHITE := "\033[1;37m"
COLOR_END := "\033[0m"
#######################
# Project Information #
#######################
# This has to be forward declared for it to work right
OPEN_BVE_ROOT :=source/OpenBVE
OPEN_BVE_FILE :=OpenBve.exe
OPEN_BVE_API_ROOT :=source/OpenBveApi
OPEN_BVE_API_FILE :=OpenBveApi.dll
OPEN_BVE_ATS_ROOT :=source/Plugins/OpenBveAts
OPEN_BVE_ATS_FILE :=Data/Plugins/OpenBveAts.dll
SOUND_FLAC_ROOT :=source/Plugins/Sound.Flac
SOUND_FLAC_FILE :=Data/Plugins/Sound.Flac.dll
SOUND_RIFFWAVE_ROOT :=source/Plugins/Sound.RiffWave
SOUND_RIFFWAVE_FILE :=Data/Plugins/Sound.RiffWave.dll
TEXTURE_ACE_ROOT :=source/Plugins/Texture.Ace
TEXTURE_ACE_FILE :=Data/Plugins/Texture.Ace.dll
TEXTURE_BGJPT_ROOT :=source/Plugins/Texture.BmpGifJpegPngTiff
TEXTURE_BGJPT_FILE :=Data/Plugins/Texture.BmpGifJpegPngTiff.dll
ROUTE_VIEWER_ROOT :=source/RouteViewer
ROUTE_VIEWER_FILE :=RouteViewer.exe
OBJECT_BENDER_ROOT :=source/ObjectBender
OBJECT_BENDER_FILE :=ObjectBender.exe
CAR_XML_ROOT :=source/CarXMLConvertor
CAR_XML_FILE :=CarXMLConvertor.exe
OBJECT_VIEWER_ROOT :=source/ObjectViewer
OBJECT_VIEWER_FILE :=ObjectViewer.exe
TRAIN_EDITOR_ROOT :=source/TrainEditor
TRAIN_EDITOR_FILE :=TrainEditor.exe
LBAHEADER_ROOT :=source/DevTools/LBAHeader
LBAHEADER_FILE :=DevTools/LBAHeader.exe
# Dependences
DEBUG_DEPEND := $(patsubst dependencies/%,$(DEBUG_DIR)/%,$(wildcard dependencies/*))
RELEASE_DEPEND := $(patsubst dependencies/%,$(RELEASE_DIR)/%,$(wildcard dependencies/*))
DEBUG_ASSETS := $(patsubst assets/%,$(DEBUG_DIR)/Data/%,$(wildcard assets/*))
RELEASE_ASSETS := $(patsubst assets/%,$(DEBUG_DIR)/Data/%,$(wildcard assets/*))
.PHONY: all
.PHONY: debug
.PHONY: release
.PHONY: clean
.PHONY: clean-all
.PHONY: openbve
.PHONY: openbve-debug
.PHONY: openbve-release
.PHONY: all
.PHONY: all-debug
.PHONY: all-release
.PHONY: prep_dirs
.PHONY: prep_release_dirs
.PHONY: copy_depends
.PHONY: copy_release_depends
.PHONY: publish
.PHONY: debian
.PHONY: print_csc_type
debug: openbve-debug
release: openbve-release
openbve: openbve-debug
openbve-debug: print_csc_type
openbve-debug: $(DEBUG_DIR)/$(OPEN_BVE_FILE)
openbve-debug: copy_depends
openbve-release: print_csc_type
openbve-release: ARGS := $(RELEASE_ARGS)
openbve-release: OUTPUT_DIR := $(RELEASE_DIR)
openbve-release: $(RELEASE_DIR)/$(OPEN_BVE_FILE)
openbve-release: copy_release_depends
all: all-debug
all-debug: print_csc_type
all-debug: $(DEBUG_DIR)/$(OPEN_BVE_FILE)
all-debug: $(DEBUG_DIR)/$(OBJECT_BENDER_FILE)
all-debug: $(DEBUG_DIR)/$(CAR_XML_FILE)
all-debug: $(DEBUG_DIR)/$(OBJECT_VIEWER_FILE)
all-debug: $(DEBUG_DIR)/$(ROUTE_VIEWER_FILE)
all-debug: $(DEBUG_DIR)/$(TRAIN_EDITOR_FILE)
all-debug: $(DEBUG_DIR)/$(LBAHEADER_FILE)
all-debug: copy_depends
all-release: print_csc_type
all-release: ARGS := $(RELEASE_ARGS)
all-release: OUTPUT_DIR := $(RELEASE_DIR)
all-release: $(RELEASE_DIR)/$(OPEN_BVE_FILE)
all-release: $(RELEASE_DIR)/$(OBJECT_BENDER_FILE)
all-release: $(RELEASE_DIR)/$(CAR_XML_FILE)
all-release: $(RELEASE_DIR)/$(OBJECT_VIEWER_FILE)
all-release: $(RELEASE_DIR)/$(ROUTE_VIEWER_FILE)
all-release: $(RELEASE_DIR)/$(TRAIN_EDITOR_FILE)
all-release: $(RELEASE_DIR)/$(LBAHEADER_FILE)
all-release: copy_release_depends
CP_UPDATE_FLAG = -u
CP_RECURSE = -r
ifeq ($(shell uname -s),Darwin)
CP_UPDATE_FLAG =
CP_RECURSE = -R
endif
print_csc_type:
@echo $(COLOR_RED)Using $(CSC_NAME) as c\# compiler$(COLOR_END)
$(DEBUG_DEPEND): $(patsubst $(DEBUG_DIR)/%,dependencies/%,$@) | $(DEBUG_DIR) $(DEBUG_DIR)/Data/Plugins $(DEBUG_DIR)/DevTools
$(RELEASE_DEPEND): $(patsubst $(RELEASE_DIR)/%,dependencies/%,$@) | $(RELEASE_DIR) $(RELEASE_DIR)/Data/Plugins $(RELEASE_DIR)/DevTools
$(DEBUG_DEPEND) $(RELEASE_DEPEND):
@echo $(COLOR_BLUE)Copying dependency $(COLOR_CYAN)$@$(COLOR_END)
@cp -r $(CP_UPDATE_FLAG) $(patsubst $(OUTPUT_DIR)/%,dependencies/%,$@) $(OUTPUT_DIR)/
$(DEBUG_DIR) $(RELEASE_DIR):
@echo $(COLOR_BLUE)Creating directory $(COLOR_CYAN)$(OUTPUT_DIR)$(COLOR_END)
@mkdir -p $(OUTPUT_DIR)
$(DEBUG_DIR)/DevTools $(RELEASE_DIR)/DevTools:
@echo $(COLOR_BLUE)Creating directory $(COLOR_CYAN)$(OUTPUT_DIR)/DevTools$(COLOR_END)
@mkdir -p $(OUTPUT_DIR)/DevTools
$(DEBUG_DIR)/Data $(RELEASE_DIR)/Data:
@echo $(COLOR_BLUE)Creating directory $(COLOR_CYAN)$(OUTPUT_DIR)/Data/$(COLOR_END)
@mkdir -p $(OUTPUT_DIR)/Data/
$(DEBUG_DIR)/Data/Plugins $(RELEASE_DIR)/Data/Plugins:
@echo $(COLOR_BLUE)Creating directory $(COLOR_CYAN)$(OUTPUT_DIR)/Data/Plugins$(COLOR_END)
@mkdir -p $(OUTPUT_DIR)/Data/Plugins/
copy_depends: $(DEBUG_DIR)/Data
copy_release_depends: $(RELEASE_DIR)/Data
copy_depends copy_release_depends:
@echo $(COLOR_BLUE)Copying $(COLOR_CYAN)assets/*$(COLOR_BLUE) to $(COLOR_CYAN)$(OUTPUT_DIR)/Data/*$(COLOR_END)
@cp -r $(CP_UPDATE_FLAG) assets/* $(OUTPUT_DIR)/Data
clean:
# Executables
rm -f bin*/ObjectBender.exe* bin*/ObjectBender.pdb
rm -f bin*/ObjectViewer.exe* bin*/ObjectViewer.pdb
rm -f bin*/OpenBve.exe* bin*/OpenBve.pdb
rm -f bin*/OpenBveObjectValidator.exe* bin*/OpenBveObjectValidator.pdb
rm -f bin*/RouteViewer.exe* bin*/RouteViewer.pdb
rm -f bin*/TrainEditor.exe* bin*/TrainEditor.pdb
# DLL
rm -f bin*/OpenBveApi.dll* bin*/OpenBveApi.pdb
rm -f bin*/Data/Plugins/OpenBveAts.dll* bin*/Data/Plugins/OpenBveAts.pdb
rm -f bin*/Data/Plugins/Sound.Flac.dll* bin*/Data/Plugins/Sound.Flac.pdb
rm -f bin*/Data/Plugins/Sound.RiffWave.dll* bin*/Data/Plugins/Sound.RiffWave.pdb
rm -f bin*/Data/Plugins/Texture.Ace.dll* bin*/Data/Plugins/Texture.Ace.pdb
rm -f bin*/Data/Plugins/Texture.BmpGifJpegPngTiff.dll* bin*/Data/Plugins/Texture.BmpGifJpegPngTiff.pdb
# Release Files
rm -f $(MAC_BUILD_RESULT) $(LINUX_BUILD_RESULT)
# Resource Files
rm -f `find . | grep .resources | tr '\n' ' '`
# Assembly
rm -f $(OPEN_BVE_ROOT)/Properties/AssemblyInfo.cs
clean-all: clean
# DevTools
rm -f bin*/DevTools/LBAHeader.exe* bin*/DevTools/LBAHeader.pdb
# Everything else
rm -rf bin*/
ifeq ($(shell uname -s),Darwin)
publish: $(MAC_BUILD_RESULT)
else
publish: $(LINUX_BUILD_RESULT)
endif
debian: $(DEBIAN_BUILD_RESULT)
$(MAC_BUILD_RESULT): all-release
@echo $(COLOR_RED)Decompressing $(COLOR_CYAN)installers/mac/MacBundle.tgz$(COLOR_END)
# Clear previous Mac build temporary files if they exist
@rm -rf mac
@rm -rf macbuild.dmg
@mkdir mac
@tar -C mac -xzf installers/mac/MacBundle.tgz
@echo $(COLOR_RED)Copying build data into $(COLOR_CYAN)OpenBVE.app$(COLOR_END)
@cp -r $(RELEASE_DIR)/* mac/OpenBVE.app/Contents/Resources/
@echo $(COLOR_RED)Creating $(COLOR_CYAN)$(MAC_BUILD_RESULT)$(COLOR_END)
@hdiutil create $(MAC_BUILD_RESULT) -volname "OpenBVE" -fs HFS+ -srcfolder "mac/OpenBVE.app"
$(LINUX_BUILD_RESULT): all-release
@echo $(COLOR_RED)Compressing $(COLOR_CYAN)$(LINUX_BUILD_RESULT)$(COLOR_END)
@cd $(RELEASE_DIR); zip -qr9Z deflate ../$(LINUX_BUILD_RESULT) *
$(DEBIAN_BUILD_RESULT): all-release
@echo $(COLOR_RED)Copying build into place....$(COLOR_END)
@mkdir -p installers/debian/usr/lib/openbve
#Generate current dpkg control file
@./DebianControl.sh
#Mark launch script as executable before packaging
@chmod +x installers/debian/usr/games/openbve
@cp -r -f $(CP_UPDATE_FLAG) $(RELEASE_DIR)/* installers/debian/usr/lib/openbve
@echo $(COLOR_RED)Compressing $(COLOR_CYAN)$(DEBIAN_BUILD_RESULT)$(COLOR_END)
@fakeroot dpkg-deb --build installers/debian
# Utility target generator that allows easier generation of resource files
define resource_rule_impl
$1: $2
@echo $$(COLOR_GREEN)Generating resource file $$(COLOR_CYAN)$$@$(COLOR_END)
@$(RESGEN) /useSourcePath /compile "$$<,$$@" > /dev/null
endef
create_resource = $(foreach combo, $(join $(1), $(foreach resx, $(2), $(addprefix ^, $(resx)))), $(call create_resource_tmp, $(combo)))
create_resource_tmp = $(eval $(call resource_rule_impl, $(firstword $(subst ^, ,$(1))), $(word 2, $(subst ^, ,$(1)))))
################################
########### Projects ###########
################################
###########
# OpenBve #
###########
OPEN_BVE_FOLDERS := . Audio Game Game/ObjectManager Graphics Graphics/Renderer Interface OldCode OldCode/NewCode Parsers Parsers/Object/BVE Parsers/Object/Generic Parsers/Object/Loksim3D Parsers/Panel Parsers/Routes Parsers/Route/BVE Parsers/Script Parsers/SoundConfiguration Parsers/Train Properties OldParsers OldParsers/BveRouteParser Simulation/TrainManager Simulation/TrainManager/Car Simulation/TrainManager/Train Simulation/World System System/Functions System/Input System/Logging System/Program System/Translations UserInterface
OPEN_BVE_FOLDERS := $(addprefix $(OPEN_BVE_ROOT)/, $(OPEN_BVE_FOLDERS))
OPEN_BVE_SRC := $(filter-out "$(OPEN_BVE_ROOT)/Properties/AssemblyInfo.cs",$(patsubst %, "%", $(foreach sdir, $(OPEN_BVE_FOLDERS), $(wildcard $(sdir)/*.cs))))
OPEN_BVE_DOC := $(addprefix /doc:, $(foreach sdir, $(OPEN_BVE_FOLDERS), $(wildcard $(sdir)/*.xml)))
OPEN_BVE_RESX := $(foreach sdir, $(OPEN_BVE_FOLDERS), $(wildcard $(sdir)/*.resx))
OPEN_BVE_RESOURCE := $(subst Properties.,,$(subst OldCode.,,$(subst UserInterface.,,$(addprefix $(OPEN_BVE_ROOT)/, $(subst /,., $(subst /./,/, $(patsubst $(dir $(OPEN_BVE_ROOT))%.resx, %.resources, $(OPEN_BVE_RESX))))))))
OPEN_BVE_OUT =$(OUTPUT_DIR)/$(OPEN_BVE_FILE)
$(OPEN_BVE_ROOT)/Properties/AssemblyInfo.cs: $(OPEN_BVE_ROOT)/Properties/AssemblyInfo.sh
@echo $(COLOR_WHITE)Creating assembly file $(COLOR_CYAN)$(OPEN_BVE_ROOT)/Properties/AssemblyInfo.cs$(COLOR_END)
@bash $(OPEN_BVE_ROOT)/Properties/AssemblyInfo.sh
$(call create_resource, $(OPEN_BVE_RESOURCE), $(OPEN_BVE_RESX))
$(DEBUG_DIR)/$(OPEN_BVE_FILE): $(DEBUG_DIR)/$(OPEN_BVE_API_FILE)
$(DEBUG_DIR)/$(OPEN_BVE_FILE): $(DEBUG_DIR)/$(OPEN_BVE_ATS_FILE)
$(DEBUG_DIR)/$(OPEN_BVE_FILE): $(DEBUG_DIR)/$(SOUND_FLAC_FILE)
$(DEBUG_DIR)/$(OPEN_BVE_FILE): $(DEBUG_DIR)/$(SOUND_RIFFWAVE_FILE)
$(DEBUG_DIR)/$(OPEN_BVE_FILE): $(DEBUG_DIR)/$(TEXTURE_ACE_FILE)
$(DEBUG_DIR)/$(OPEN_BVE_FILE): $(DEBUG_DIR)/$(TEXTURE_BGJPT_FILE)
$(DEBUG_DIR)/$(OPEN_BVE_FILE): $(DEBUG_DIR)/$(LBAHEADER_FILE)
$(RELEASE_DIR)/$(OPEN_BVE_FILE): $(RELEASE_DIR)/$(OPEN_BVE_API_FILE)
$(RELEASE_DIR)/$(OPEN_BVE_FILE): $(RELEASE_DIR)/$(OPEN_BVE_ATS_FILE)
$(RELEASE_DIR)/$(OPEN_BVE_FILE): $(RELEASE_DIR)/$(SOUND_FLAC_FILE)
$(RELEASE_DIR)/$(OPEN_BVE_FILE): $(RELEASE_DIR)/$(SOUND_RIFFWAVE_FILE)
$(RELEASE_DIR)/$(OPEN_BVE_FILE): $(RELEASE_DIR)/$(TEXTURE_ACE_FILE)
$(RELEASE_DIR)/$(OPEN_BVE_FILE): $(RELEASE_DIR)/$(TEXTURE_BGJPT_FILE)
$(RELEASE_DIR)/$(OPEN_BVE_FILE): $(RELEASE_DIR)/$(LBAHEADER_FILE)
$(DEBUG_DIR)/$(OPEN_BVE_FILE) $(RELEASE_DIR)/$(OPEN_BVE_FILE): $(OPEN_BVE_ROOT)/Properties/AssemblyInfo.cs $(patsubst "%", %, $(OPEN_BVE_SRC)) $(OPEN_BVE_RESOURCE)
@echo $(COLOR_MAGENTA)Building $(COLOR_CYAN)$(OPEN_BVE_OUT)$(COLOR_END)
@$(CSC) /out:$(OPEN_BVE_OUT) /target:winexe /main:OpenBve.Program $(OPEN_BVE_SRC) $(ARGS) $(OPEN_BVE_DOC) \
$(OPEN_BVE_ROOT)/Properties/AssemblyInfo.cs \
/reference:$(OUTPUT_DIR)/OpenTK.dll /reference:$(OPEN_BVE_API_OUT) \
/reference:$(OUTPUT_DIR)/CSScriptLibrary.dll /reference:$(OUTPUT_DIR)/NUniversalCharDet.dll /reference:$(OUTPUT_DIR)/SharpCompress.Unsigned.dll /reference:$(OUTPUT_DIR)/PIEHid32Net.dll \
/reference:System.Core.dll /reference:System.dll \
/win32icon:$(ICON) $(addprefix /resource:, $(OPEN_BVE_RESOURCE))
@echo $(COLOR_GREEN)Adding LBA Flag to executable $(COLOR_CYAN)$(OPEN_BVE_OUT)$(COLOR_END)
@mono $(LBAHEADER_OUT) ${OPEN_BVE_OUT} > /dev/null
##############
# OpenBveApi #
##############
OPEN_BVE_API_FOLDERS := . Properties
OPEN_BVE_API_FOLDERS := $(addprefix $(OPEN_BVE_API_ROOT)/, $(OPEN_BVE_API_FOLDERS))
OPEN_BVE_API_SRC := $(foreach sdir, $(OPEN_BVE_API_FOLDERS), $(wildcard $(sdir)/*.cs))
OPEN_BVE_API_DOC := $(addprefix /doc:, $(foreach sdir, $(OPEN_BVE_API_FOLDERS), $(wildcard $(sdir)/*.xml)))
OPEN_BVE_API_RESX := $(foreach sdir, $(OPEN_BVE_API_FOLDERS), $(wildcard $(sdir)/*.resx))
OPEN_BVE_API_RESOURCE := $(addprefix $(OPEN_BVE_API_ROOT)/, $(subst /,., $(subst /./,/, $(patsubst $(dir $(OPEN_BVE_API_ROOT))%.resx, %.resources, $(OPEN_BVE_API_RESX)))))
OPEN_BVE_API_OUT =$(OUTPUT_DIR)/$(OPEN_BVE_API_FILE)
$(call create_resource, $(OPEN_BVE_API_RESOURCE), $(OPEN_BVE_API_RESX))
$(DEBUG_DIR)/$(OPEN_BVE_API_FILE): $(DEBUG_DEPEND)
$(RELEASE_DIR)/$(OPEN_BVE_API_FILE): $(RELEASE_DEPEND)
$(DEBUG_DIR)/$(OPEN_BVE_API_FILE) $(RELEASE_DIR)/$(OPEN_BVE_API_FILE): $(OPEN_BVE_API_SRC) $(OPEN_BVE_API_RESOURCE)
@echo $(COLOR_MAGENTA)Building $(COLOR_CYAN)$(OPEN_BVE_API_OUT)$(COLOR_END)
@$(CSC) /out:$(OPEN_BVE_API_OUT) /target:library $(OPEN_BVE_API_SRC) $(ARGS) $(OPEN_BVE_API_DOC) \
/reference:$(OUTPUT_DIR)/CSScriptLibrary.dll /reference:$(OUTPUT_DIR)/NUniversalCharDet.dll /reference:$(OUTPUT_DIR)/SharpCompress.Unsigned.dll \
/reference:System.Core.dll /reference:System.dll \
$(addprefix /resource:, $(OPEN_BVE_API_RESOURCE))
##############
# OpenBveAts #
##############
OPEN_BVE_ATS_FOLDERS := . Properties
OPEN_BVE_ATS_FOLDERS := $(addprefix $(OPEN_BVE_ATS_ROOT)/, $(OPEN_BVE_ATS_FOLDERS))
OPEN_BVE_ATS_SRC := $(foreach sdir, $(OPEN_BVE_ATS_FOLDERS), $(wildcard $(sdir)/*.cs))
OPEN_BVE_ATS_DOC := $(addprefix /doc:, $(foreach sdir, $(OPEN_BVE_ATS_FOLDERS), $(wildcard $(sdir)/*.xml)))
OPEN_BVE_ATS_RESX := $(foreach sdir, $(OPEN_BVE_ATS_FOLDERS), $(wildcard $(sdir)/*.resx))
OPEN_BVE_ATS_RESOURCE := $(addprefix $(OPEN_BVE_ATS_ROOT)/, $(subst /,., $(subst /./,/, $(patsubst $(dir $(OPEN_BVE_ATS_ROOT))%.resx, %.resources, $(OPEN_BVE_ATS_RESX)))))
OPEN_BVE_ATS_OUT =$(OUTPUT_DIR)/$(OPEN_BVE_ATS_FILE)
$(call create_resource, $(OPEN_BVE_ATS_RESOURCE), $(OPEN_BVE_ATS_RESX))
$(DEBUG_DIR)/$(OPEN_BVE_ATS_FILE): $(DEBUG_DIR)/$(OPEN_BVE_API_FILE)
$(RELEASE_DIR)/$(OPEN_BVE_ATS_FILE): $(RELEASE_DIR)/$(OPEN_BVE_API_FILE)
$(DEBUG_DIR)/$(OPEN_BVE_ATS_FILE) $(RELEASE_DIR)/$(OPEN_BVE_ATS_FILE): $(OPEN_BVE_ATS_SRC) $(OPEN_BVE_ATS_RESOURCE)
@echo $(COLOR_MAGENTA)Building $(COLOR_CYAN)$(OPEN_BVE_ATS_OUT)$(COLOR_END)
@$(CSC) /out:$(OPEN_BVE_ATS_OUT) /target:library $(OPEN_BVE_ATS_SRC) $(ARGS) $(OPEN_BVE_ATS_DOC) \
/reference:$(OPEN_BVE_API_OUT) $(addprefix /resource:, $(OPEN_BVE_ATS_RESOURCE))
##############
# Sound.Flac #
##############
SOUND_FLAC_FOLDERS := . Properties
SOUND_FLAC_FOLDERS := $(addprefix $(SOUND_FLAC_ROOT)/, $(SOUND_FLAC_FOLDERS))
SOUND_FLAC_SRC := $(foreach sdir, $(SOUND_FLAC_FOLDERS), $(wildcard $(sdir)/*.cs))
SOUND_FLAC_DOC := $(addprefix /doc:, $(foreach sdir, $(SOUND_FLAC_FOLDERS), $(wildcard $(sdir)/*.xml)))
SOUND_FLAC_RESX := $(foreach sdir, $(SOUND_FLAC_FOLDERS), $(wildcard $(sdir)/*.resx))
SOUND_FLAC_RESOURCE := $(addprefix $(SOUND_FLAC_ROOT)/, $(subst /,., $(subst /./,/, $(patsubst $(dir $(SOUND_FLAC_ROOT))%.resx, %.resources, $(SOUND_FLAC_RESX)))))
SOUND_FLAC_OUT =$(OUTPUT_DIR)/$(SOUND_FLAC_FILE)
$(call create_resource, $(SOUND_FLAC_RESOURCE), $(SOUND_FLAC_RESX))
$(DEBUG_DIR)/$(SOUND_FLAC_FILE): $(DEBUG_DIR)/$(OPEN_BVE_API_FILE)
$(RELEASE_DIR)/$(SOUND_FLAC_FILE): $(RELEASE_DIR)/$(OPEN_BVE_API_FILE)
$(DEBUG_DIR)/$(SOUND_FLAC_FILE) $(RELEASE_DIR)/$(SOUND_FLAC_FILE): $(SOUND_FLAC_SRC) $(SOUND_FLAC_RESOURCE)
@echo $(COLOR_MAGENTA)Building $(COLOR_CYAN)$(SOUND_FLAC_OUT)$(COLOR_END)
@$(CSC) /out:$(SOUND_FLAC_OUT) /target:library $(SOUND_FLAC_SRC) $(ARGS) $(SOUND_FLAC_DOC) \
/reference:$(OPEN_BVE_API_OUT) $(addprefix /resource:, $(SOUND_FLAC_RESOURCE))
##################
# Sound.RiffWave #
##################
SOUND_RIFFWAVE_FOLDERS := . Properties
SOUND_RIFFWAVE_FOLDERS := $(addprefix $(SOUND_RIFFWAVE_ROOT)/, $(SOUND_RIFFWAVE_FOLDERS))
SOUND_RIFFWAVE_SRC := $(foreach sdir, $(SOUND_RIFFWAVE_FOLDERS), $(wildcard $(sdir)/*.cs))
SOUND_RIFFWAVE_DOC := $(addprefix /doc:, $(foreach sdir, $(SOUND_RIFFWAVE_FOLDERS), $(wildcard $(sdir)/*.xml)))
SOUND_RIFFWAVE_RESX := $(foreach sdir, $(SOUND_RIFFWAVE_FOLDERS), $(wildcard $(sdir)/*.resx))
SOUND_RIFFWAVE_RESOURCE := $(addprefix $(SOUND_RIFFWAVE_ROOT)/, $(subst /,., $(subst /./,/, $(patsubst $(dir $(SOUND_RIFFWAVE_ROOT))%.resx, %.resources, $(SOUND_RIFFWAVE_RESX)))))
SOUND_RIFFWAVE_OUT =$(OUTPUT_DIR)/$(SOUND_RIFFWAVE_FILE)
$(call create_resource, $(SOUND_RIFFWAVE_RESOURCE), $(SOUND_RIFFWAVE_RESX))
$(DEBUG_DIR)/$(SOUND_RIFFWAVE_FILE): $(DEBUG_DIR)/$(OPEN_BVE_API_FILE)
$(RELEASE_DIR)/$(SOUND_RIFFWAVE_FILE): $(RELEASE_DIR)/$(OPEN_BVE_API_FILE)
$(DEBUG_DIR)/$(SOUND_RIFFWAVE_FILE) $(RELEASE_DIR)/$(SOUND_RIFFWAVE_FILE): $(SOUND_RIFFWAVE_SRC) $(SOUND_RIFFWAVE_RESOURCE)
@echo $(COLOR_MAGENTA)Building $(COLOR_CYAN)$(SOUND_RIFFWAVE_OUT)$(COLOR_END)
@$(CSC) /out:$(SOUND_RIFFWAVE_OUT) /target:library $(SOUND_RIFFWAVE_SRC) $(ARGS) $(SOUND_RIFFWAVE_DOC) \
/reference:$(OPEN_BVE_API_OUT) $(addprefix /resource:, $(SOUND_RIFFWAVE_RESOURCE))
###############
# Texture.Ace #
###############
TEXTURE_ACE_FOLDERS := . Properties
TEXTURE_ACE_FOLDERS := $(addprefix $(TEXTURE_ACE_ROOT)/, $(TEXTURE_ACE_FOLDERS))
TEXTURE_ACE_SRC := $(foreach sdir, $(TEXTURE_ACE_FOLDERS), $(wildcard $(sdir)/*.cs))
TEXTURE_ACE_DOC := $(addprefix /doc:, $(foreach sdir, $(TEXTURE_ACE_FOLDERS), $(wildcard $(sdir)/*.xml)))
TEXTURE_ACE_RESX := $(foreach sdir, $(TEXTURE_ACE_FOLDERS), $(wildcard $(sdir)/*.resx))
TEXTURE_ACE_RESOURCE := $(addprefix $(TEXTURE_ACE_ROOT)/, $(subst /,., $(subst /./,/, $(patsubst $(dir $(TEXTURE_ACE_ROOT))%.resx, %.resources, $(TEXTURE_ACE_RESX)))))
TEXTURE_ACE_OUT =$(OUTPUT_DIR)/$(TEXTURE_ACE_FILE)
$(call create_resource, $(TEXTURE_ACE_RESOURCE), $(TEXTURE_ACE_RESX))
$(DEBUG_DIR)/$(TEXTURE_ACE_FILE): $(DEBUG_DIR)/$(OPEN_BVE_API_FILE)
$(RELEASE_DIR)/$(TEXTURE_ACE_FILE): $(RELEASE_DIR)/$(OPEN_BVE_API_FILE)
$(DEBUG_DIR)/$(TEXTURE_ACE_FILE) $(RELEASE_DIR)/$(TEXTURE_ACE_FILE): $(TEXTURE_ACE_SRC) $(TEXTURE_ACE_RESOURCE)
@echo $(COLOR_MAGENTA)Building $(COLOR_CYAN)$(TEXTURE_ACE_OUT)$(COLOR_END)
@$(CSC) /out:$(TEXTURE_ACE_OUT) /target:library $(TEXTURE_ACE_SRC) $(ARGS) $(TEXTURE_ACE_DOC) \
/reference:$(OPEN_BVE_API_OUT) $(addprefix /resource:, $(TEXTURE_ACE_RESOURCE))
#############################
# Texture.BmpGifJpegPngTiff #
#############################
TEXTURE_BGJPT_FOLDERS := . Properties
TEXTURE_BGJPT_FOLDERS := $(addprefix $(TEXTURE_BGJPT_ROOT)/, $(TEXTURE_BGJPT_FOLDERS))
TEXTURE_BGJPT_SRC := $(foreach sdir, $(TEXTURE_BGJPT_FOLDERS), $(wildcard $(sdir)/*.cs))
TEXTURE_BGJPT_DOC := $(addprefix /doc:, $(foreach sdir, $(TEXTURE_BGJPT_FOLDERS), $(wildcard $(sdir)/*.xml)))
TEXTURE_BGJPT_RESX := $(foreach sdir, $(TEXTURE_BGJPT_FOLDERS), $(wildcard $(sdir)/*.resx))
TEXTURE_BGJPT_RESOURCE := $(addprefix $(TEXTURE_BGJPT_ROOT)/, $(subst /,., $(subst /./,/, $(patsubst $(dir $(TEXTURE_BGJPT_ROOT))%.resx, %.resources, $(TEXTURE_BGJPT_RESX)))))
TEXTURE_BGJPT_OUT =$(OUTPUT_DIR)/$(TEXTURE_BGJPT_FILE)
$(call create_resource, $(TEXTURE_BGJPT_RESOURCE), $(TEXTURE_BGJPT_RESX))
$(DEBUG_DIR)/$(TEXTURE_BGJPT_FILE): $(DEBUG_DIR)/$(OPEN_BVE_API_FILE)
$(RELEASE_DIR)/$(TEXTURE_BGJPT_FILE): $(RELEASE_DIR)/$(OPEN_BVE_API_FILE)
$(DEBUG_DIR)/$(TEXTURE_BGJPT_FILE) $(RELEASE_DIR)/$(TEXTURE_BGJPT_FILE): $(TEXTURE_BGJPT_SRC) $(TEXTURE_BGJPT_RESOURCE)
@echo $(COLOR_MAGENTA)Building $(COLOR_CYAN)$(TEXTURE_BGJPT_OUT)$(COLOR_END)
@$(CSC) /out:$(TEXTURE_BGJPT_OUT) /target:library $(TEXTURE_BGJPT_SRC) $(ARGS) $(TEXTURE_BGJPT_DOC) \
/reference:$(OPEN_BVE_API_OUT) $(addprefix /resource:, $(TEXTURE_BGJPT_RESOURCE))
###############
# RouteViewer #
###############
ROUTE_VIEWER_FOLDERS := . Parsers Properties System
ROUTE_VIEWER_FOLDERS := $(addprefix $(ROUTE_VIEWER_ROOT)/, $(ROUTE_VIEWER_FOLDERS))
ROUTE_VIEWER_SRC := $(foreach sdir, $(ROUTE_VIEWER_FOLDERS), $(wildcard $(sdir)/*.cs))
ROUTE_VIEWER_DOC := $(addprefix /doc:, $(foreach sdir, $(ROUTE_VIEWER_FOLDERS), $(wildcard $(sdir)/*.xml)))
ROUTE_VIEWER_RESX := $(foreach sdir, $(ROUTE_VIEWER_FOLDERS), $(wildcard $(sdir)/*.resx))
ROUTE_VIEWER_RESOURCE := $(addprefix $(ROUTE_VIEWER_ROOT)/, $(subst /,., $(subst /./,/, $(patsubst $(dir $(ROUTE_VIEWER_ROOT))%.resx, %.resources, $(ROUTE_VIEWER_RESX)))))
ROUTE_VIEWER_OUT =$(OUTPUT_DIR)/$(ROUTE_VIEWER_FILE)
$(call create_resource, $(ROUTE_VIEWER_RESOURCE), $(ROUTE_VIEWER_RESX))
$(DEBUG_DIR)/$(ROUTE_VIEWER_FILE): $(DEBUG_DIR)/$(OPEN_BVE_API_FILE)
$(RELEASE_DIR)/$(ROUTE_VIEWER_FILE): $(RELEASE_DIR)/$(OPEN_BVE_API_FILE)
$(DEBUG_DIR)/$(ROUTE_VIEWER_FILE) $(RELEASE_DIR)/$(ROUTE_VIEWER_FILE): $(ROUTE_VIEWER_SRC) $(ROUTE_VIEWER_RESOURCE)
@echo $(COLOR_MAGENTA)Building $(COLOR_CYAN)$(ROUTE_VIEWER_OUT)$(COLOR_END)
@$(CSC) /out:$(ROUTE_VIEWER_OUT) /target:winexe /main:OpenBve.Program $(ROUTE_VIEWER_SRC) $(ARGS) $(ROUTE_VIEWER_DOC) \
/reference:$(OPEN_BVE_API_OUT) /reference:$(OUTPUT_DIR)/OpenTK \
/win32icon:$(ICON) $(addprefix /resource:, $(ROUTE_VIEWER_RESOURCE))
################
# ObjectBender #
################
OBJECT_BENDER_FOLDERS := . Properties
OBJECT_BENDER_FOLDERS := $(addprefix $(OBJECT_BENDER_ROOT)/, $(OBJECT_BENDER_FOLDERS))
OBJECT_BENDER_SRC := $(foreach sdir, $(OBJECT_BENDER_FOLDERS), $(wildcard $(sdir)/*.cs))
OBJECT_BENDER_DOC := $(addprefix /doc:, $(foreach sdir, $(OBJECT_BENDER_FOLDERS), $(wildcard $(sdir)/*.xml)))
OBJECT_BENDER_RESX := $(foreach sdir, $(OBJECT_BENDER_FOLDERS), $(wildcard $(sdir)/*.resx))
OBJECT_BENDER_RESOURCE := $(addprefix $(OBJECT_BENDER_ROOT)/, $(subst /,., $(subst /./,/, $(patsubst $(dir $(OBJECT_BENDER_ROOT))%.resx, %.resources, $(OBJECT_BENDER_RESX)))))
OBJECT_BENDER_OUT =$(OUTPUT_DIR)/$(OBJECT_BENDER_FILE)
$(call create_resource, $(OBJECT_BENDER_RESOURCE), $(OBJECT_BENDER_RESX))
$(DEBUG_DIR)/$(OBJECT_BENDER_FILE) $(RELEASE_DIR)/$(OBJECT_BENDER_FILE): $(OBJECT_BENDER_SRC) $(OBJECT_BENDER_RESOURCE)
@echo $(COLOR_MAGENTA)Building $(COLOR_CYAN)$(OBJECT_BENDER_OUT)$(COLOR_END)
@$(CSC) /out:$(OBJECT_BENDER_OUT) /target:winexe /main:ObjectBender.Program $(OBJECT_BENDER_SRC) $(ARGS) $(OBJECT_BENDER_DOC) \
/win32icon:$(ICON) $(addprefix /resource:, $(OBJECT_BENDER_RESOURCE))
###################
# CarXMLConvertor #
###################
CAR_XML_FOLDERS := . Properties
CAR_XML_FOLDERS := $(addprefix $(CAR_XML_ROOT)/, $(CAR_XML_FOLDERS))
CAR_XML_SRC := $(foreach sdir, $(CAR_XML_FOLDERS), $(wildcard $(sdir)/*.cs))
CAR_XML_DOC := $(addprefix /doc:, $(foreach sdir, $(CAR_XML_FOLDERS), $(wildcard $(sdir)/*.xml)))
CAR_XML_RESX := $(foreach sdir, $(CAR_XML_FOLDERS), $(wildcard $(sdir)/*.resx))
CAR_XML_RESOURCE := $(addprefix $(CAR_XML_ROOT)/, $(subst /,., $(subst /./,/, $(patsubst $(dir $(CAR_XML_ROOT))%.resx, %.resources, $(CAR_XML_RESX)))))
CAR_XML_OUT =$(OUTPUT_DIR)/$(CAR_XML_FILE)
$(call create_resource, $(CAR_XML_RESOURCE), $(CAR_XML_RESX))
$(DEBUG_DIR)/$(CAR_XML_FILE) $(RELEASE_DIR)/$(CAR_XML_FILE): $(CAR_XML_SRC) $(CAR_XML_RESOURCE)
@echo $(COLOR_MAGENTA)Building $(COLOR_CYAN)$(CAR_XML_OUT)$(COLOR_END)
@$(CSC) /out:$(CAR_XML_OUT) /target:winexe /main:CarXmlConvertor.Program $(CAR_XML_SRC) $(ARGS) $(CAR_XML_DOC) \
/reference:$(OPEN_BVE_API_OUT) /win32icon:$(ICON) $(addprefix /resource:, $(CAR_XML_RESOURCE))
################
# ObjectViewer #
################
OBJECT_VIEWER_FOLDERS := . Parsers Properties System
OBJECT_VIEWER_FOLDERS := $(addprefix $(OBJECT_VIEWER_ROOT)/, $(OBJECT_VIEWER_FOLDERS))
OBJECT_VIEWER_SRC := $(foreach sdir, $(OBJECT_VIEWER_FOLDERS), $(wildcard $(sdir)/*.cs))
OBJECT_VIEWER_DOC := $(addprefix /doc:, $(foreach sdir, $(OBJECT_VIEWER_FOLDERS), $(wildcard $(sdir)/*.xml)))
OBJECT_VIEWER_RESX := $(foreach sdir, $(OBJECT_VIEWER_FOLDERS), $(wildcard $(sdir)/*.resx))
OBJECT_VIEWER_RESOURCE := $(addprefix $(OBJECT_VIEWER_ROOT)/, $(subst /,., $(subst /./,/, $(patsubst $(dir $(OBJECT_VIEWER_ROOT))%.resx, %.resources, $(OBJECT_VIEWER_RESX)))))
OBJECT_VIEWER_OUT =$(OUTPUT_DIR)/$(OBJECT_VIEWER_FILE)
$(call create_resource, $(OBJECT_VIEWER_RESOURCE), $(OBJECT_VIEWER_RESX))
$(DEBUG_DIR)/$(OBJECT_VIEWER_FILE): $(DEBUG_DIR)/$(OPEN_BVE_API_FILE)
$(RELEASE_DIR)/$(OBJECT_VIEWER_FILE): $(RELEASE_DIR)/$(OPEN_BVE_API_FILE)
$(DEBUG_DIR)/$(OBJECT_VIEWER_FILE) $(RELEASE_DIR)/$(OBJECT_VIEWER_FILE): $(OBJECT_VIEWER_SRC) $(OBJECT_VIEWER_RESOURCE)
@echo $(COLOR_MAGENTA)Building $(COLOR_CYAN)$(OBJECT_VIEWER_OUT)$(COLOR_END)
@$(CSC) /out:$(OBJECT_VIEWER_OUT) /target:winexe /main:OpenBve.Program $(OBJECT_VIEWER_SRC) $(ARGS) $(OBJECT_VIEWER_DOC) \
/reference:$(OPEN_BVE_API_OUT) /reference:$(OUTPUT_DIR)/OpenTK.dll /reference:System.Core.dll \
/win32icon:$(ICON) $(addprefix /resource:, $(OBJECT_VIEWER_RESOURCE))
###############
# TrainEditor #
###############
TRAIN_EDITOR_FOLDERS := . CsvB3dDecoder Properties TrainsimApi/Codecs TrainsimApi/Geometry TrainsimApi/Platform TrainsimApi/Vectors
TRAIN_EDITOR_FOLDERS := $(addprefix $(TRAIN_EDITOR_ROOT)/, $(TRAIN_EDITOR_FOLDERS))
TRAIN_EDITOR_SRC := $(foreach sdir, $(TRAIN_EDITOR_FOLDERS), $(wildcard $(sdir)/*.cs))
TRAIN_EDITOR_DOC := $(addprefix /doc:, $(foreach sdir, $(TRAIN_EDITOR_FOLDERS), $(wildcard $(sdir)/*.xml)))
TRAIN_EDITOR_RESX := $(foreach sdir, $(TRAIN_EDITOR_FOLDERS), $(wildcard $(sdir)/*.resx))
TRAIN_EDITOR_RESOURCE := $(addprefix $(TRAIN_EDITOR_ROOT)/, $(subst /,., $(subst /./,/, $(patsubst $(dir $(TRAIN_EDITOR_ROOT))%.resx, %.resources, $(TRAIN_EDITOR_RESX)))))
TRAIN_EDITOR_OUT =$(OUTPUT_DIR)/$(TRAIN_EDITOR_FILE)
$(call create_resource, $(TRAIN_EDITOR_RESOURCE), $(TRAIN_EDITOR_RESX))
$(DEBUG_DIR)/$(TRAIN_EDITOR_FILE) $(RELEASE_DIR)/$(TRAIN_EDITOR_FILE): $(TRAIN_EDITOR_SRC) $(TRAIN_EDITOR_RESOURCE)
@echo $(COLOR_MAGENTA)Building $(COLOR_CYAN)$(TRAIN_EDITOR_OUT)$(COLOR_END)
@$(CSC) /out:$(TRAIN_EDITOR_OUT) /target:winexe /main:TrainEditor.Program $(TRAIN_EDITOR_SRC) $(ARGS) $(TRAIN_EDITOR_DOC) \
/win32icon:$(ICON) $(addprefix /resource:, $(TRAIN_EDITOR_RESOURCE))
#############
# LBAHeader #
#############
LBAHEADER_FOLDERS := .
LBAHEADER_FOLDERS := $(addprefix $(LBAHEADER_ROOT)/, $(LBAHEADER_FOLDERS))
LBAHEADER_SRC := $(foreach sdir, $(LBAHEADER_FOLDERS), $(wildcard $(sdir)/*.cs))
LBAHEADER_OUT =$(OUTPUT_DIR)/$(LBAHEADER_FILE)
$(DEBUG_DIR)/$(LBAHEADER_FILE) $(RELEASE_DIR)/$(LBAHEADER_FILE): $(LBAHEADER_SRC)
@echo $(COLOR_MAGENTA)Building $(COLOR_CYAN)$(LBAHEADER_OUT)$(COLOR_END)
@$(CSC) /out:$(LBAHEADER_OUT) /target:winexe /main:LBAHeader.FixLBAHeader $(LBAHEADER_SRC) $(ARGS)