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app.js
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// Load up the discord.js library
const Discord = require("discord.js");
const self = ["my", "i"];
const negatives = ["don't", "can't", "doesn't", "aren't"];
const matches = ["matches", "games", "stats"];
// This is your client. Some people call it `bot`, some people call it `self`,
// some might call it `cootchie`. Either way, when you see `client.something`, or `bot.something`,
// this is what we're refering to. Your client.
const client = new Discord.Client();
// Here we load the config.json file that contains our token and our prefix values.
const config = require("./config.json");
// config.token contains the bot's token
// config.prefix contains the message prefix.
client.on("ready", () => {
// This event will run if the bot starts, and logs in, successfully.
console.log(`Bot has started, with ${client.users.size} users, in ${client.channels.size} channels of ${client.guilds.size} guilds.`);
// Example of changing the bot's playing game to something useful. `client.user` is what the
// docs refer to as the "ClientUser".
client.user.setGame(`on ${client.guilds.size} servers`);
});
client.on("guildCreate", guild => {
// This event triggers when the bot joins a guild.
console.log(`New guild joined: ${guild.name} (id: ${guild.id}). This guild has ${guild.memberCount} members!`);
client.user.setGame(`on ${client.guilds.size} servers`);
});
client.on("guildDelete", guild => {
// this event triggers when the bot is removed from a guild.
console.log(`I have been removed from: ${guild.name} (id: ${guild.id})`);
client.user.setGame(`on ${client.guilds.size} servers`);
});
client.on("message", async message => {
// This event will run on every single message received, from any channel or DM.
// It's good practice to ignore other bots. This also makes your bot ignore itself
// and not get into a spam loop (we call that "botception").
if(message.author.bot) return;
if(self.some(s => message.content.includes(s)) && negatives.some(negative => message.content.includes(negative)) && matches.some(match => message.content.includes(match))) {
console.log(message.content, 'replying');
message.reply('have you enabled Expose Public Match Data in the Dota 2 client?');
} else {
console.log(message.content, 'not replying');
}
});
client.login(config.token);