WCHAR32 breaks WGPU (and expectedly so) #7649
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andreamancuso
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Build/Link/Run/Fonts issues ONLY!
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I don't know exactly what you mean by "I tried enabling I see no reason for |
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Hi,
I apologise in advance if this is the wrong place/topic. I started learning WebAssembly, C++, Dear Imgui about a month ago - please bear with me.
My setup:
I am currently using imgui as a vcpkg package. Currently the following features are enabled:
glfw-binding
,opengl3-binding
,wgpu-binding
. Today I tried enablingwchar32
. Everything builds fine.Unfortunately, as I run the application I get a WebGPU issue: "exceeded max texture size". I believe this is expected.
The question I have is: will
wchar32
support ever be available while using WebGPU as renderer?Thank you in advance for your time.
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