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quaternion_out.py
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
from bpy.props import BoolProperty, FloatVectorProperty, EnumProperty
from sverchok.node_tree import SverchCustomTreeNode
from sverchok.data_structure import updateNode
from mathutils import Quaternion
from math import pi
mode_items = [
("WXYZ", "WXYZ", "Convert quaternion into components", 0),
("SCALARVECTOR", "Scalar Vector", "Convert quaternion into Scalar & Vector", 1),
("EULER", "Euler Angles", "Convert quaternion into Euler angles", 2),
("AXISANGLE", "Axis Angle", "Convert quaternion into Axis & Angle", 3),
("MATRIX", "Matrix", "Convert quaternion into Rotation Matrix", 4),
]
euler_order_items = [
('XYZ', "XYZ", "", 0),
('XZY', 'XZY', "", 1),
('YXZ', 'YXZ', "", 2),
('YZX', 'YZX', "", 3),
('ZXY', 'ZXY', "", 4),
('ZYX', 'ZYX', "", 5)
]
angle_unit_items = [
("RAD", "Rad", "Radians", "", 0),
("DEG", "Deg", 'Degrees', "", 1),
("UNI", "Uni", 'Unities', "", 2)
]
angle_conversion = {"RAD": 1.0, "DEG": 180.0 / pi, "UNI": 0.5 / pi}
output_sockets = {
"WXYZ": ["W", "X", "Y", "Z"],
"SCALARVECTOR": ["Scalar", "Vector"],
"EULER": ["Angle X", "Angle Y", "Angle Z"],
"AXISANGLE": ["Angle", "Axis"],
"MATRIX": ["Matrix"]
}
class SvQuaternionOutNode(SverchCustomTreeNode, bpy.types.Node):
"""
Triggers: Quaternions, Out
Tooltip: Convert quaternions into various quaternion components
"""
bl_idname = 'SvQuaternionOutNode'
bl_label = 'Quaternion Out'
sv_icon = 'SV_QUATERNION_OUT'
replacement_nodes = [('SvQuaternionOutNodeMK2', None, None)]
def update_mode(self, context):
# hide all output sockets
for k, names in output_sockets.items():
for name in names:
self.outputs[name].hide_safe = True
# show mode specific output sockets
for name in output_sockets[self.mode]:
self.outputs[name].hide_safe = False
updateNode(self, context)
mode : EnumProperty(
name='Mode', description='The output component format of the quaternion',
items=mode_items, default="WXYZ", update=update_mode)
euler_order : EnumProperty(
name="Euler Order", description="Order of the Euler rotations",
default="XYZ", items=euler_order_items, update=updateNode)
quaternion : FloatVectorProperty(
name="Quaternion", description="Quaternion to convert",
size=4, subtype="QUATERNION", default=(0.0, 0.0, 0.0, 0.0),
update=updateNode)
angle_units : EnumProperty(
name="Angle Units", description="Angle units (radians/degrees/unities)",
default="RAD", items=angle_unit_items, update=updateNode)
normalize : BoolProperty(
name='Normalize', description='Normalize the input quaternion',
default=False, update=updateNode)
def sv_init(self, context):
self.inputs.new('SvQuaternionSocket', "Quaternions").prop_name = "quaternion"
# component outputs
self.outputs.new('SvStringsSocket', "W")
self.outputs.new('SvStringsSocket', "X")
self.outputs.new('SvStringsSocket', "Y")
self.outputs.new('SvStringsSocket', "Z")
# scalar-vector output
self.outputs.new('SvStringsSocket', "Scalar")
self.outputs.new('SvVerticesSocket', "Vector")
# euler angle outputs
self.outputs.new('SvStringsSocket', "Angle X")
self.outputs.new('SvStringsSocket', "Angle Y")
self.outputs.new('SvStringsSocket', "Angle Z")
# axis-angle output
self.outputs.new('SvVerticesSocket', "Axis")
self.outputs.new('SvStringsSocket', "Angle")
# matrix ouptut
self.outputs.new('SvMatrixSocket', "Matrix")
self.update_mode(context)
def draw_buttons(self, context, layout):
layout.prop(self, "mode", expand=False, text="")
if self.mode == "EULER":
col = layout.column(align=True)
col.prop(self, "euler_order", text="")
if self.mode in {"EULER", "AXISANGLE"}:
row = layout.row(align=True)
row.prop(self, "angle_units", expand=True)
if self.mode in {"WXYZ", "SCALARVECTOR"}:
layout.prop(self, "normalize", toggle=True)
def process(self):
outputs = self.outputs
if not any(s.is_linked for s in outputs):
return
input_Q = self.inputs['Quaternions'].sv_get()
quaternion_list = [Quaternion(q) for q in input_Q]
if self.mode == "WXYZ":
if self.normalize:
quaternion_list = [q.normalized() for q in quaternion_list]
for i, name in enumerate("WXYZ"):
if outputs[name].is_linked:
outputs[name].sv_set([[q[i] for q in quaternion_list]])
elif self.mode == "SCALARVECTOR":
if self.normalize:
quaternion_list = [q.normalized() for q in quaternion_list]
if outputs['Scalar'].is_linked:
scalar_list = [q[0] for q in quaternion_list]
outputs['Scalar'].sv_set([scalar_list])
if outputs['Vector'].is_linked:
vector_list = [tuple(q[1:]) for q in quaternion_list]
outputs['Vector'].sv_set([vector_list])
elif self.mode == "EULER":
au = angle_conversion[self.angle_units]
for i, name in enumerate("XYZ"):
if outputs["Angle " + name].is_linked:
angles = [q.to_euler(self.euler_order)[i] * au for q in quaternion_list]
outputs["Angle " + name].sv_set([angles])
elif self.mode == "AXISANGLE":
if outputs['Axis'].is_linked:
axis_list = [tuple(q.axis) for q in quaternion_list]
outputs['Axis'].sv_set([axis_list])
if outputs['Angle'].is_linked:
au = angle_conversion[self.angle_units]
angle_list = [q.angle * au for q in quaternion_list]
outputs['Angle'].sv_set([angle_list])
elif self.mode == "MATRIX":
if outputs['Matrix'].is_linked:
matrix_list = [q.to_matrix().to_4x4() for q in quaternion_list]
outputs['Matrix'].sv_set(matrix_list)
def register():
bpy.utils.register_class(SvQuaternionOutNode)
def unregister():
bpy.utils.unregister_class(SvQuaternionOutNode)