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populate_solid.py
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# This file is part of project Sverchok. It's copyrighted by the contributors
# recorded in the version control history of the file, available from
# its original location https://github.com/nortikin/sverchok/commit/master
#
# SPDX-License-Identifier: GPL3
# License-Filename: LICENSE
import random
import bpy
from bpy.props import FloatProperty, BoolProperty, EnumProperty, IntProperty
from sverchok.core.sv_custom_exceptions import SvNoDataError
from sverchok.node_tree import SverchCustomTreeNode
from sverchok.data_structure import updateNode, ensure_nesting_level, zip_long_repeat, repeat_last_for_length
from sverchok.utils.field.scalar import SvScalarField
from sverchok.utils.field.probe import field_random_probe
from sverchok.utils.surface.populate import populate_surface
from sverchok.utils.surface.freecad import SvSolidFaceSurface
from sverchok.dependencies import FreeCAD
if FreeCAD is not None:
from FreeCAD import Base
import Part
class SvPopulateSolidNode(SverchCustomTreeNode, bpy.types.Node):
"""
Triggers: Populate Solid
Tooltip: Generate random points within solid body
"""
bl_idname = 'SvPopulateSolidNode'
bl_label = 'Populate Solid'
bl_icon = 'OUTLINER_OB_EMPTY'
sv_icon = 'SV_POPULATE_SOLID'
sv_dependencies = {'FreeCAD'}
replacement_nodes = [('SvPopulateSolidMk2Node', None, None)]
def update_sockets(self, context):
self.inputs['FieldMin'].hide_safe = self.proportional != True
self.inputs['FieldMax'].hide_safe = self.proportional != True
self.inputs['FaceMask'].hide_safe = self.gen_mode != 'SURFACE'
updateNode(self, context)
modes = [
('VOLUME', "Volume", "Generate points inside solid body", 0),
('SURFACE', "Surface", "Generate points on the surface of the body", 1)
]
gen_mode : EnumProperty(
name = "Generation mode",
items = modes,
default = 'VOLUME',
update = update_sockets)
threshold : FloatProperty(
name = "Threshold",
default = 0.5,
update = updateNode)
field_min : FloatProperty(
name = "Field Minimum",
default = 0.0,
update = updateNode)
field_max : FloatProperty(
name = "Field Maximum",
default = 1.0,
update = updateNode)
seed: IntProperty(default=0, name='Seed', update=updateNode)
count : IntProperty(
name = "Count",
default = 50,
min = 1,
update = updateNode)
proportional : BoolProperty(
name = "Proportional",
default = False,
update = update_sockets)
min_r : FloatProperty(
name = "Min.Distance",
description = "Minimum distance between generated points; set to 0 to disable the check",
default = 0.0,
min = 0.0,
update = updateNode)
accuracy: IntProperty(
name="Accuracy",
default=5,
min=1,
update=updateNode)
in_surface: BoolProperty(
name="Accept in surface",
description="Accept point if it is over solid surface",
default=True,
update=updateNode)
def draw_buttons(self, context, layout):
layout.prop(self, "gen_mode", text='Mode')
layout.prop(self, "proportional")
if self.gen_mode == 'VOLUME':
layout.prop(self, "in_surface")
def draw_buttons_ext(self, context, layout):
self.draw_buttons(context, layout)
layout.prop(self, "accuracy")
def sv_init(self, context):
self.inputs.new('SvSolidSocket', "Solid")
self.inputs.new('SvScalarFieldSocket', "Field").enable_input_link_menu = False
self.inputs.new('SvStringsSocket', "Count").prop_name = 'count'
self.inputs.new('SvStringsSocket', "MinDistance").prop_name = 'min_r'
self.inputs.new('SvStringsSocket', "Threshold").prop_name = 'threshold'
self.inputs.new('SvStringsSocket', "FieldMin").prop_name = 'field_min'
self.inputs.new('SvStringsSocket', "FieldMax").prop_name = 'field_max'
self.inputs.new('SvStringsSocket', 'FaceMask')
self.inputs.new('SvStringsSocket', 'Seed').prop_name = 'seed'
self.outputs.new('SvVerticesSocket', "Vertices")
def get_tolerance(self):
return 10**(-self.accuracy)
def generate_volume(self, solid, field, count, min_r, threshold, field_min, field_max, seed):
def check(vert):
point = Base.Vector(vert)
return solid.isInside(point, self.get_tolerance(), self.in_surface)
box = solid.BoundBox
bbox = ((box.XMin, box.YMin, box.ZMin), (box.XMax, box.YMax, box.ZMax))
return field_random_probe(field, bbox, count, threshold, self.proportional, field_min, field_max, min_r, seed, predicate=check)
def distribute_faces(self, faces, total_count):
points_per_face = [0 for _ in range(len(faces))]
areas = [face.Area for face in faces]
chosen_faces = random.choices(range(len(faces)), weights=areas, k=total_count)
for i in chosen_faces:
points_per_face[i] += 1
return points_per_face
def generate_surface(self, solid, field, count, min_r, threshold, field_min, field_max, mask, seed):
counts = self.distribute_faces(solid.Faces, count)
new_verts = []
mask = repeat_last_for_length(mask, len(solid.Faces))
counts = repeat_last_for_length(counts, len(solid.Faces))
for face, ok, cnt in zip(solid.Faces, mask, counts):
if not ok:
continue
def check(uv, vert):
point = Base.Vector(vert)
return face.isInside(point, self.get_tolerance(), True)
surface = SvSolidFaceSurface(face)
_, face_verts = populate_surface(surface, field, cnt, threshold, self.proportional, field_min, field_max, min_r, seed, predicate=check)
new_verts.extend(face_verts)
return new_verts
def process(self):
if not any(socket.is_linked for socket in self.outputs):
return
if self.proportional and not self.inputs['Field'].is_linked:
raise SvNoDataError(socket=self.inputs['Field'], node=self)
solid_s = self.inputs['Solid'].sv_get()
fields_s = self.inputs['Field'].sv_get(default=[[None]])
count_s = self.inputs['Count'].sv_get()
min_r_s = self.inputs['MinDistance'].sv_get()
threshold_s = self.inputs['Threshold'].sv_get()
field_min_s = self.inputs['FieldMin'].sv_get()
field_max_s = self.inputs['FieldMax'].sv_get()
mask_s = self.inputs['FaceMask'].sv_get(default=[[[True]]])
seed_s = self.inputs['Seed'].sv_get()
solid_s = ensure_nesting_level(solid_s, 2, data_types=(Part.Shape,))
if self.inputs['Field'].is_linked:
fields_s = ensure_nesting_level(fields_s, 2, data_types=(SvScalarField,))
count_s = ensure_nesting_level(count_s, 2)
min_r_s = ensure_nesting_level(min_r_s, 2)
threshold_s = ensure_nesting_level(threshold_s, 2)
field_min_s = ensure_nesting_level(field_min_s, 2)
field_max_s = ensure_nesting_level(field_max_s, 2)
mask_s = ensure_nesting_level(mask_s, 3)
seed_s = ensure_nesting_level(seed_s, 2)
verts_out = []
inputs = zip_long_repeat(solid_s, fields_s, count_s, min_r_s, threshold_s, field_min_s, field_max_s, mask_s, seed_s)
for objects in inputs:
for solid, field, count, min_r, threshold, field_min, field_max, mask, seed in zip_long_repeat(*objects):
if self.gen_mode == 'VOLUME':
new_verts = self.generate_volume(solid, field, count, min_r, threshold, field_min, field_max, seed)
else:
new_verts = self.generate_surface(solid, field, count, min_r, threshold, field_min, field_max, mask, seed)
verts_out.append(new_verts)
self.outputs['Vertices'].sv_set(verts_out)
def register():
bpy.utils.register_class(SvPopulateSolidNode)
def unregister():
bpy.utils.unregister_class(SvPopulateSolidNode)