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ellipse.py
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
from bpy.props import BoolProperty, IntProperty, FloatProperty, EnumProperty
from sverchok.node_tree import SverchCustomTreeNode
from sverchok.data_structure import (match_long_repeat, updateNode)
from sverchok.ui.sv_icons import custom_icon
from math import sin, cos, pi, sqrt
centeringItems = [("F1", "F1", ""), ("C", "C", ""), ("F2", "F2", "")]
modeItems = [("AB", "a b", ""), ("AE", "a e", ""), ("AC", "a c", "")]
class SvEllipseNode(SverchCustomTreeNode, bpy.types.Node):
''' Ellipse '''
bl_idname = 'SvEllipseNode'
bl_label = 'Ellipse'
sv_icon = 'SV_ELLIPSE'
replacement_nodes = [('SvEllipseNodeMK3', None, None)]
def update_mode(self, context):
''' Update the ellipse parameters of the new mode based on previous mode ones'''
self.updating = True
if self.mode == "AB":
if self.lastMode == "AE": # ae => ab
a = self.major_radius
e = self.eccentricity
self.minor_radius = a * sqrt(1 - e * e)
elif self.lastMode == "AC": # ac => ab
a = self.major_radius
c = min(a, self.focal_length)
self.minor_radius = sqrt(a * a - c * c)
elif self.mode == "AE":
if self.lastMode == "AB": # ab => ae
a = self.major_radius
b = min(a, self.minor_radius)
self.eccentricity = sqrt(1 - (b * b) / (a * a))
if self.lastMode == "AC": # ac => ae
a = self.major_radius
c = self.focal_length
self.eccentricity = c / a
elif self.mode == "AC":
if self.lastMode == "AB": # ab => ac
a = self.major_radius
b = min(a, self.minor_radius)
self.focal_length = sqrt(a * a - b * b)
if self.lastMode == "AE": # ae => ac
a = self.major_radius
e = self.eccentricity
self.focal_length = a * e
self.updating = False
if self.mode != self.lastMode:
self.lastMode = self.mode
self.update_sockets()
updateNode(self, context)
def update_ellipse(self, context):
if self.updating:
return
updateNode(self, context)
centering: EnumProperty(
name="Centering", items=centeringItems,
description="Center the ellipse around F1, C or F2",
default="C", update=updateNode)
mode: EnumProperty(
name="Mode", items=modeItems,
description="Ellipse definition mode",
default="AB", update=update_mode)
lastMode: EnumProperty(
name="Mode", items=modeItems,
description="Ellipse definition last mode",
default="AB")
major_radius: FloatProperty(
name='Major Radius', description='Ellipse major radius',
default=1.0, min=0.0, update=update_ellipse)
minor_radius: FloatProperty(
name='Minor Radius', description='Ellipse minor radius',
default=0.8, min=0.0, update=update_ellipse)
eccentricity: FloatProperty(
name='Eccentricity', description='Ellipse eccentricity',
default=0.6, min=0.0, max=1.0, update=update_ellipse)
focal_length: FloatProperty(
name='Focal Length', description='Ellipse focal length',
default=0.6, min=0.0, update=update_ellipse)
num_verts: IntProperty(
name='Num Verts', description='Number of vertices in the ellipse',
default=36, min=3, update=updateNode)
phase: FloatProperty(
name='Phase', description='Phase ellipse vertices around the center by this radians amount',
default=0.0, update=updateNode)
rotation: FloatProperty(
name='Rotation', description='Rotate ellipse vertices around the centering point by this radians amount',
default=0.0, update=updateNode)
scale: FloatProperty(
name='Scale', description='Scale ellipse radii by this amount',
default=1.0, min=0.0, update=updateNode)
updating: BoolProperty(default=False) # used for disabling update callback
def sv_init(self, context):
self.width = 150
self.inputs.new('SvStringsSocket', "Major Radius").prop_name = "major_radius"
self.inputs.new('SvStringsSocket', "Minor Radius").prop_name = "minor_radius"
self.inputs.new('SvStringsSocket', "Num Verts").prop_name = "num_verts"
self.inputs.new('SvStringsSocket', "Phase").prop_name = "phase"
self.inputs.new('SvStringsSocket', "Rotation").prop_name = "rotation"
self.inputs.new('SvStringsSocket', "Scale").prop_name = "scale"
self.outputs.new('SvVerticesSocket', "Verts")
self.outputs.new('SvStringsSocket', "Edges")
self.outputs.new('SvStringsSocket', "Polys")
self.outputs.new('SvVerticesSocket', "F1")
self.outputs.new('SvVerticesSocket', "F2")
def draw_buttons(self, context, layout):
layout.prop(self, "mode", expand=True)
layout.prop(self, "centering", expand=True)
def update_sockets(self):
if self.mode == "AB":
socket2 = self.inputs[1]
socket2.replace_socket("SvStringsSocket", "Minor Radius").prop_name = "minor_radius"
elif self.mode == "AE":
socket2 = self.inputs[1]
socket2.replace_socket("SvStringsSocket", "Eccentricity").prop_name = "eccentricity"
else: # AC
socket2 = self.inputs[1]
socket2.replace_socket("SvStringsSocket", "Focal Length").prop_name = "focal_length"
def make_ellipse(self, a, b, N, phase, rotation, scale):
verts = []
edges = []
polys = []
a = a * scale
b = b * scale
if a > b:
dx = sqrt(a * a - b * b)
dy = 0
else:
dx = 0
dy = sqrt(b * b - a * a)
if self.centering == "F1":
cx = -dx
cy = -dy
elif self.centering == "F2":
cx = +dx
cy = +dy
else: # "C"
cx = 0
cy = 0
sins = sin(rotation) # cached for performance
coss = cos(rotation) # cached for performance
f1x = -cx - dx
f1y = -cy - dy
f2x = -cx + dx
f2y = -cy + dy
f1xx = f1x * coss - f1y * sins
f1yy = f1x * sins + f1y * coss
f2xx = f2x * coss - f2y * sins
f2yy = f2x * sins + f2y * coss
f1 = [f1xx, f1yy, 0]
f2 = [f2xx, f2yy, 0]
for n in range(N):
theta = 2 * pi * n / N + phase
x = -cx + a * cos(theta)
y = -cy + b * sin(theta)
xx = x * coss - y * sins
yy = x * sins + y * coss
verts.append((xx, yy, 0))
edges = list((i, (i + 1) % N) for i in range(N))
polys = [list(range(N))]
return verts, edges, polys, f1, f2
def process(self):
outputs = self.outputs
# return if no outputs are connected
if not any(s.is_linked for s in outputs):
return
# input values lists (single or multi value)
inputs = self.inputs
input_v1 = inputs[0].sv_get()[0] # major radius
input_v2 = inputs[1].sv_get()[0] # minor radius, eccentricity or focal length
input_N = inputs["Num Verts"].sv_get()[0]
input_p = inputs["Phase"].sv_get()[0]
input_r = inputs["Rotation"].sv_get()[0]
input_s = inputs["Scale"].sv_get()[0]
# convert main input parameters to major/minor radii (and sanitize inputs)
if self.mode == "AB":
input_a, input_b = match_long_repeat([input_v1, input_v2])
input_a = list(map(lambda a: max(0.0, a), input_a))
input_b = list(map(lambda a, b: max(0.0, min(a, b)), input_a, input_b))
elif self.mode == "AE":
input_a, input_e = match_long_repeat([input_v1, input_v2])
input_a = list(map(lambda a: max(0.0, a), input_a))
input_e = list(map(lambda e: max(0.0, min(1.0, e)), input_e))
input_b = list(map(lambda a, e: a * sqrt(1 - e * e), input_a, input_e))
else: # "AC"
input_a, input_c = match_long_repeat([input_v1, input_v2])
input_a = list(map(lambda a: max(0.0, a), input_a))
input_c = list(map(lambda a, c: max(0.0, min(a, c)), input_a, input_c))
input_b = list(map(lambda a, c: sqrt(a * a - c * c), input_a, input_c))
# sanitize the input
input_N = list(map(lambda n: max(3, int(n)), input_N))
parameters = match_long_repeat([input_a, input_b, input_N, input_p, input_r, input_s])
vertList = []
edgeList = []
polyList = []
f1List = []
f2List = []
for a, b, N, p, r, s in zip(*parameters):
verts, edges, polys, f1, f2 = self.make_ellipse(a, b, N, p, r, s)
vertList.append(verts)
edgeList.append(edges)
polyList.append(polys)
f1List.append(f1)
f2List.append(f2)
outputs["Verts"].sv_set(vertList)
outputs["Edges"].sv_set(edgeList)
outputs["Polys"].sv_set(polyList)
outputs["F1"].sv_set([f1List])
outputs["F2"].sv_set([f2List])
def register():
bpy.utils.register_class(SvEllipseNode)
def unregister():
bpy.utils.unregister_class(SvEllipseNode)