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box.py
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
from bpy.props import IntProperty, FloatProperty
import bmesh
from mathutils import Vector
from sverchok.node_tree import SverchCustomTreeNode
from sverchok.data_structure import updateNode
from sverchok.utils.sv_bmesh_utils import bmesh_from_pydata
class SvBoxNode(SverchCustomTreeNode, bpy.types.Node):
"""
Triggers: Box
Tooltip: Generate a Box primitive.
"""
bl_idname = 'SvBoxNode'
bl_label = 'Box'
bl_icon = 'MESH_CUBE'
replacement_nodes = [('SvBoxNodeMk2', None, None)]
Divx: IntProperty(
name='Divx', description='divisions x',
default=1, min=1, options={'ANIMATABLE'},
update=updateNode)
Divy: IntProperty(
name='Divy', description='divisions y',
default=1, min=1, options={'ANIMATABLE'},
update=updateNode)
Divz: IntProperty(
name='Divz', description='divisions z',
default=1, min=1, options={'ANIMATABLE'},
update=updateNode)
Size: FloatProperty(
name='Size', description='Size',
default=1.0, options={'ANIMATABLE'},
update=updateNode)
def sv_init(self, context):
self.inputs.new('SvStringsSocket', "Size").prop_name = 'Size'
self.inputs.new('SvStringsSocket', "Divx").prop_name = 'Divx'
self.inputs.new('SvStringsSocket', "Divy").prop_name = 'Divy'
self.inputs.new('SvStringsSocket', "Divz").prop_name = 'Divz'
self.outputs.new('SvVerticesSocket', "Vers")
self.outputs.new('SvStringsSocket', "Edgs")
self.outputs.new('SvStringsSocket', "Pols")
def draw_buttons(self, context, layout):
pass
def makecube(self, size, divx, divy, divz):
if 0 in (divx, divy, divz):
return [], []
b = size / 2.0
verts = [
[b, b, -b], [b, -b, -b], [-b, -b, -b],
[-b, b, -b], [b, b, b], [b, -b, b],
[-b, -b, b], [-b, b, b]
]
faces = [[0, 1, 2, 3], [4, 7, 6, 5],
[0, 4, 5, 1], [1, 5, 6, 2],
[2, 6, 7, 3], [4, 0, 3, 7]]
edges = [[0, 4], [4, 5], [5, 1], [1, 0],
[5, 6], [6, 2], [2, 1], [6, 7],
[7, 3], [3, 2], [7, 4], [0, 3]]
if (divx, divy, divz) == (1, 1, 1):
return verts, edges, faces
bm = bmesh_from_pydata(verts, [], faces)
dist = 0.0001
section_dict = {0: divx, 1: divy, 2: divz}
for axis in range(3):
num_sections = section_dict[axis]
if num_sections == 1:
continue
step = 1 / num_sections
v1 = Vector(tuple((b if (i == axis) else 0) for i in [0, 1, 2]))
v2 = Vector(tuple((-b if (i == axis) else 0) for i in [0, 1, 2]))
for section in range(num_sections):
mid_vec = v1.lerp(v2, section * step)
plane_no = v2 - mid_vec
plane_co = mid_vec
visible_geom = bm.faces[:] + bm.verts[:] + bm.edges[:]
bmesh.ops.bisect_plane(
bm, geom=visible_geom, dist=dist,
plane_co=plane_co, plane_no=plane_no,
use_snap_center=False,
clear_outer=False, clear_inner=False)
indices = lambda i: [j.index for j in i.verts]
verts = [list(v.co.to_tuple()) for v in bm.verts]
faces = [indices(face) for face in bm.faces]
edges = [indices(edge) for edge in bm.edges]
return verts, edges, faces
def process(self):
inputs = self.inputs
outputs = self.outputs
# I think this is analoge to preexisting code, please verify.
size = inputs['Size'].sv_get()[0]
divx = int(inputs['Divx'].sv_get()[0][0])
divy = int(inputs['Divy'].sv_get()[0][0])
divz = int(inputs['Divz'].sv_get()[0][0])
out = [a for a in (zip(*[self.makecube(s, divx, divy, divz) for s in size]))]
# outputs, blindly using sv_set produces many print statements.
outputs['Vers'].sv_set(out[0])
outputs['Edgs'].sv_set(out[1])
outputs['Pols'].sv_set(out[2])
def register():
bpy.utils.register_class(SvBoxNode)
def unregister():
bpy.utils.unregister_class(SvBoxNode)