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bmesh_obj_in.py
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
import bmesh
from bpy.props import BoolProperty, IntProperty
from sverchok.node_tree import SverchCustomTreeNode
from sverchok.data_structure import updateNode
class SvBMObjinputNode(SverchCustomTreeNode, bpy.types.Node):
''' BMesh Object In '''
bl_idname = 'SvBMObjinputNode'
bl_label = 'BMesh Obj In'
bl_icon = 'OUTLINER_OB_EMPTY'
sv_icon = 'SV_OBJECT_IN_BMESH'
UseSKey: BoolProperty(name='with_shapekey', default=False, update=updateNode)
keyIND: IntProperty(name='SHKey_ind', default=0, update=updateNode)
def sv_init(self, context):
self.inputs.new('SvObjectSocket', 'Objects')
self.outputs.new('SvStringsSocket', 'vert-hide')
self.outputs.new('SvStringsSocket', 'edge-hide')
self.outputs.new('SvStringsSocket', 'edge-seam')
self.outputs.new('SvStringsSocket', 'edge-smooth')
self.outputs.new('SvStringsSocket', 'face-hide')
self.outputs.new('SvStringsSocket', 'face-material indx')
self.outputs.new('SvStringsSocket', 'face-smooth')
self.outputs.new('SvStringsSocket', 'bmesh_list')
def draw_buttons_ext(self, context, layout):
row = layout.row(align=True)
row.prop(self, "UseSKey", text="Use ShapeKey")
row.prop(self, "keyIND", text="Key Index")
def process(self):
o1, o2, o3, o4, o5, o6, o7, bmL = self.outputs
Val = []
obj = self.inputs[0].sv_get()
useSHP = self.UseSKey
SHPIND = self.keyIND
for OB in obj:
bm = bmesh.new()
bm.from_mesh(OB.data, use_shape_key=useSHP, shape_key_index=SHPIND)
Val.append(bm)
if o1.is_linked:
o1.sv_set([[v.hide for v in bm.verts] for bm in Val])
if o2.is_linked:
o2.sv_set([[e.hide for e in bm.edges] for bm in Val])
if o3.is_linked:
o3.sv_set([[e.seam for e in bm.edges] for bm in Val])
if o4.is_linked:
o4.sv_set([[e.smooth for e in bm.edges] for bm in Val])
if o5.is_linked:
o5.sv_set([[f.hide for f in bm.faces] for bm in Val])
if o6.is_linked:
o6.sv_set([[f.material_index for f in bm.faces] for bm in Val])
if o7.is_linked:
o7.sv_set([[f.smooth for f in bm.faces] for bm in Val])
if bmL.is_linked:
bmL.sv_set(Val)
def register():
bpy.utils.register_class(SvBMObjinputNode)
def unregister():
bpy.utils.unregister_class(SvBMObjinputNode)