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writable.js
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// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
// A bit simpler than readable streams.
// Implement an async ._write(chunk, encoding, cb), and it'll handle all
// the drain event emission and buffering.
'use strict';
const {
ArrayPrototypeSlice,
Error,
FunctionPrototypeSymbolHasInstance,
ObjectDefineProperty,
ObjectDefineProperties,
ObjectSetPrototypeOf,
StringPrototypeToLowerCase,
Symbol,
SymbolHasInstance,
} = primordials;
module.exports = Writable;
Writable.WritableState = WritableState;
const EE = require('events');
const Stream = require('internal/streams/legacy').Stream;
const { Buffer } = require('buffer');
const destroyImpl = require('internal/streams/destroy');
const {
addAbortSignal,
} = require('internal/streams/add-abort-signal');
const {
getHighWaterMark,
getDefaultHighWaterMark,
} = require('internal/streams/state');
const {
ERR_INVALID_ARG_TYPE,
ERR_METHOD_NOT_IMPLEMENTED,
ERR_MULTIPLE_CALLBACK,
ERR_STREAM_CANNOT_PIPE,
ERR_STREAM_DESTROYED,
ERR_STREAM_ALREADY_FINISHED,
ERR_STREAM_NULL_VALUES,
ERR_STREAM_WRITE_AFTER_END,
ERR_UNKNOWN_ENCODING,
} = require('internal/errors').codes;
const {
kState,
// bitfields
kObjectMode,
kErrorEmitted,
kAutoDestroy,
kEmitClose,
kDestroyed,
kClosed,
kCloseEmitted,
kErrored,
kConstructed,
kOnConstructed,
} = require('internal/streams/utils');
const { errorOrDestroy } = destroyImpl;
ObjectSetPrototypeOf(Writable.prototype, Stream.prototype);
ObjectSetPrototypeOf(Writable, Stream);
function nop() {}
const kOnFinishedValue = Symbol('kOnFinishedValue');
const kErroredValue = Symbol('kErroredValue');
const kDefaultEncodingValue = Symbol('kDefaultEncodingValue');
const kWriteCbValue = Symbol('kWriteCbValue');
const kAfterWriteTickInfoValue = Symbol('kAfterWriteTickInfoValue');
const kBufferedValue = Symbol('kBufferedValue');
const kSync = 1 << 9;
const kFinalCalled = 1 << 10;
const kNeedDrain = 1 << 11;
const kEnding = 1 << 12;
const kFinished = 1 << 13;
const kDecodeStrings = 1 << 14;
const kWriting = 1 << 15;
const kBufferProcessing = 1 << 16;
const kPrefinished = 1 << 17;
const kAllBuffers = 1 << 18;
const kAllNoop = 1 << 19;
const kOnFinished = 1 << 20;
const kHasWritable = 1 << 21;
const kWritable = 1 << 22;
const kCorked = 1 << 23;
const kDefaultUTF8Encoding = 1 << 24;
const kWriteCb = 1 << 25;
const kExpectWriteCb = 1 << 26;
const kAfterWriteTickInfo = 1 << 27;
const kAfterWritePending = 1 << 28;
const kBuffered = 1 << 29;
const kEnded = 1 << 30;
// TODO(benjamingr) it is likely slower to do it this way than with free functions
function makeBitMapDescriptor(bit) {
return {
enumerable: false,
get() { return (this[kState] & bit) !== 0; },
set(value) {
if (value) this[kState] |= bit;
else this[kState] &= ~bit;
},
};
}
ObjectDefineProperties(WritableState.prototype, {
// Object stream flag to indicate whether or not this stream
// contains buffers or objects.
objectMode: makeBitMapDescriptor(kObjectMode),
// if _final has been called.
finalCalled: makeBitMapDescriptor(kFinalCalled),
// drain event flag.
needDrain: makeBitMapDescriptor(kNeedDrain),
// At the start of calling end()
ending: makeBitMapDescriptor(kEnding),
// When end() has been called, and returned.
ended: makeBitMapDescriptor(kEnded),
// When 'finish' is emitted.
finished: makeBitMapDescriptor(kFinished),
// Has it been destroyed.
destroyed: makeBitMapDescriptor(kDestroyed),
// Should we decode strings into buffers before passing to _write?
// this is here so that some node-core streams can optimize string
// handling at a lower level.
decodeStrings: makeBitMapDescriptor(kDecodeStrings),
// A flag to see when we're in the middle of a write.
writing: makeBitMapDescriptor(kWriting),
// A flag to be able to tell if the onwrite cb is called immediately,
// or on a later tick. We set this to true at first, because any
// actions that shouldn't happen until "later" should generally also
// not happen before the first write call.
sync: makeBitMapDescriptor(kSync),
// A flag to know if we're processing previously buffered items, which
// may call the _write() callback in the same tick, so that we don't
// end up in an overlapped onwrite situation.
bufferProcessing: makeBitMapDescriptor(kBufferProcessing),
// Stream is still being constructed and cannot be
// destroyed until construction finished or failed.
// Async construction is opt in, therefore we start as
// constructed.
constructed: makeBitMapDescriptor(kConstructed),
// Emit prefinish if the only thing we're waiting for is _write cbs
// This is relevant for synchronous Transform streams.
prefinished: makeBitMapDescriptor(kPrefinished),
// True if the error was already emitted and should not be thrown again.
errorEmitted: makeBitMapDescriptor(kErrorEmitted),
// Should close be emitted on destroy. Defaults to true.
emitClose: makeBitMapDescriptor(kEmitClose),
// Should .destroy() be called after 'finish' (and potentially 'end').
autoDestroy: makeBitMapDescriptor(kAutoDestroy),
// Indicates whether the stream has finished destroying.
closed: makeBitMapDescriptor(kClosed),
// True if close has been emitted or would have been emitted
// depending on emitClose.
closeEmitted: makeBitMapDescriptor(kCloseEmitted),
allBuffers: makeBitMapDescriptor(kAllBuffers),
allNoop: makeBitMapDescriptor(kAllNoop),
// Indicates whether the stream has errored. When true all write() calls
// should return false. This is needed since when autoDestroy
// is disabled we need a way to tell whether the stream has failed.
// This is/should be a cold path.
errored: {
__proto__: null,
enumerable: false,
get() { return (this[kState] & kErrored) !== 0 ? this[kErroredValue] : null; },
set(value) {
if (value) {
this[kErroredValue] = value;
this[kState] |= kErrored;
} else {
this[kState] &= ~kErrored;
}
},
},
writable: {
__proto__: null,
enumerable: false,
get() { return (this[kState] & kHasWritable) !== 0 ? (this[kState] & kWritable) !== 0 : undefined; },
set(value) {
if (value == null) {
this[kState] &= ~(kHasWritable | kWritable);
} else if (value) {
this[kState] |= (kHasWritable | kWritable);
} else {
this[kState] |= kHasWritable;
this[kState] &= ~kWritable;
}
},
},
defaultEncoding: {
__proto__: null,
enumerable: false,
get() { return (this[kState] & kDefaultUTF8Encoding) !== 0 ? 'utf8' : this[kDefaultEncodingValue]; },
set(value) {
if (value === 'utf8' || value === 'utf-8') {
this[kState] |= kDefaultUTF8Encoding;
} else {
this[kState] &= ~kDefaultUTF8Encoding;
this[kDefaultEncodingValue] = value;
}
},
},
// The callback that the user supplies to write(chunk, encoding, cb).
writecb: {
__proto__: null,
enumerable: false,
get() { return (this[kState] & kWriteCb) !== 0 ? this[kWriteCbValue] : nop; },
set(value) {
if (value) {
this[kWriteCbValue] = value;
this[kState] |= kWriteCb;
} else {
this[kState] &= ~kWriteCb;
}
},
},
// Storage for data passed to the afterWrite() callback in case of
// synchronous _write() completion.
afterWriteTickInfo: {
__proto__: null,
enumerable: false,
get() { return (this[kState] & kAfterWriteTickInfo) !== 0 ? this[kAfterWriteTickInfoValue] : null; },
set(value) {
if (value) {
this[kAfterWriteTickInfoValue] = value;
this[kState] |= kAfterWriteTickInfo;
} else {
this[kState] &= ~kAfterWriteTickInfo;
}
},
},
buffered: {
__proto__: null,
enumerable: false,
get() { return (this[kState] & kBuffered) !== 0 ? this[kBufferedValue] : []; },
set(value) {
this[kBufferedValue] = value;
if (value) {
this[kState] |= kBuffered;
} else {
this[kState] &= ~kBuffered;
}
},
},
});
function WritableState(options, stream, isDuplex) {
// Bit map field to store WritableState more effciently with 1 bit per field
// instead of a V8 slot per field.
this[kState] = kSync | kConstructed | kEmitClose | kAutoDestroy;
if (options && options.objectMode)
this[kState] |= kObjectMode;
if (isDuplex && options && options.writableObjectMode)
this[kState] |= kObjectMode;
// The point at which write() starts returning false
// Note: 0 is a valid value, means that we always return false if
// the entire buffer is not flushed immediately on write().
this.highWaterMark = options ?
getHighWaterMark(this, options, 'writableHighWaterMark', isDuplex) :
getDefaultHighWaterMark(false);
if (!options || options.decodeStrings !== false) this[kState] |= kDecodeStrings;
// Should close be emitted on destroy. Defaults to true.
if (options && options.emitClose === false) this[kState] &= ~kEmitClose;
// Should .destroy() be called after 'end' (and potentially 'finish').
if (options && options.autoDestroy === false) this[kState] &= ~kAutoDestroy;
// Crypto is kind of old and crusty. Historically, its default string
// encoding is 'binary' so we have to make this configurable.
// Everything else in the universe uses 'utf8', though.
const defaultEncoding = options ? options.defaultEncoding : null;
if (defaultEncoding == null || defaultEncoding === 'utf8' || defaultEncoding === 'utf-8') {
this[kState] |= kDefaultUTF8Encoding;
} else if (Buffer.isEncoding(defaultEncoding)) {
this[kState] &= ~kDefaultUTF8Encoding;
this[kDefaultEncodingValue] = defaultEncoding;
} else {
throw new ERR_UNKNOWN_ENCODING(defaultEncoding);
}
// Not an actual buffer we keep track of, but a measurement
// of how much we're waiting to get pushed to some underlying
// socket or file.
this.length = 0;
// When true all writes will be buffered until .uncork() call.
this.corked = 0;
// The callback that's passed to _write(chunk, cb).
this.onwrite = onwrite.bind(undefined, stream);
// The amount that is being written when _write is called.
this.writelen = 0;
resetBuffer(this);
// Number of pending user-supplied write callbacks
// this must be 0 before 'finish' can be emitted.
this.pendingcb = 0;
}
function resetBuffer(state) {
state[kBufferedValue] = null;
state.bufferedIndex = 0;
state[kState] |= kAllBuffers | kAllNoop;
state[kState] &= ~kBuffered;
}
WritableState.prototype.getBuffer = function getBuffer() {
return (this[kState] & kBuffered) === 0 ? [] : ArrayPrototypeSlice(this.buffered, this.bufferedIndex);
};
ObjectDefineProperty(WritableState.prototype, 'bufferedRequestCount', {
__proto__: null,
get() {
return (this[kState] & kBuffered) === 0 ? 0 : this[kBufferedValue].length - this.bufferedIndex;
},
});
WritableState.prototype[kOnConstructed] = function onConstructed(stream) {
if ((this[kState] & kWriting) === 0) {
clearBuffer(stream, this);
}
if ((this[kState] & kEnding) !== 0) {
finishMaybe(stream, this);
}
};
function Writable(options) {
if (!(this instanceof Writable))
return new Writable(options);
this._events ??= {
close: undefined,
error: undefined,
prefinish: undefined,
finish: undefined,
drain: undefined,
// Skip uncommon events...
// [destroyImpl.kConstruct]: undefined,
// [destroyImpl.kDestroy]: undefined,
};
this._writableState = new WritableState(options, this, false);
if (options) {
if (typeof options.write === 'function')
this._write = options.write;
if (typeof options.writev === 'function')
this._writev = options.writev;
if (typeof options.destroy === 'function')
this._destroy = options.destroy;
if (typeof options.final === 'function')
this._final = options.final;
if (typeof options.construct === 'function')
this._construct = options.construct;
if (options.signal)
addAbortSignal(options.signal, this);
}
Stream.call(this, options);
if (this._construct != null) {
destroyImpl.construct(this, () => {
this._writableState[kOnConstructed](this);
});
}
}
ObjectDefineProperty(Writable, SymbolHasInstance, {
__proto__: null,
value: function(object) {
if (FunctionPrototypeSymbolHasInstance(this, object)) return true;
if (this !== Writable) return false;
return object && object._writableState instanceof WritableState;
},
});
// Otherwise people can pipe Writable streams, which is just wrong.
Writable.prototype.pipe = function() {
errorOrDestroy(this, new ERR_STREAM_CANNOT_PIPE());
};
function _write(stream, chunk, encoding, cb) {
const state = stream._writableState;
if (cb == null || typeof cb !== 'function') {
cb = nop;
}
if (chunk === null) {
throw new ERR_STREAM_NULL_VALUES();
}
if ((state[kState] & kObjectMode) === 0) {
if (!encoding) {
encoding = (state[kState] & kDefaultUTF8Encoding) !== 0 ? 'utf8' : state.defaultEncoding;
} else if (encoding !== 'buffer' && !Buffer.isEncoding(encoding)) {
throw new ERR_UNKNOWN_ENCODING(encoding);
}
if (typeof chunk === 'string') {
if ((state[kState] & kDecodeStrings) !== 0) {
chunk = Buffer.from(chunk, encoding);
encoding = 'buffer';
}
} else if (chunk instanceof Buffer) {
encoding = 'buffer';
} else if (Stream._isUint8Array(chunk)) {
chunk = Stream._uint8ArrayToBuffer(chunk);
encoding = 'buffer';
} else {
throw new ERR_INVALID_ARG_TYPE(
'chunk', ['string', 'Buffer', 'Uint8Array'], chunk);
}
}
let err;
if ((state[kState] & kEnding) !== 0) {
err = new ERR_STREAM_WRITE_AFTER_END();
} else if ((state[kState] & kDestroyed) !== 0) {
err = new ERR_STREAM_DESTROYED('write');
}
if (err) {
process.nextTick(cb, err);
errorOrDestroy(stream, err, true);
return err;
}
state.pendingcb++;
return writeOrBuffer(stream, state, chunk, encoding, cb);
}
Writable.prototype.write = function(chunk, encoding, cb) {
if (encoding != null && typeof encoding === 'function') {
cb = encoding;
encoding = null;
}
return _write(this, chunk, encoding, cb) === true;
};
Writable.prototype.cork = function() {
const state = this._writableState;
state[kState] |= kCorked;
state.corked++;
};
Writable.prototype.uncork = function() {
const state = this._writableState;
if (state.corked) {
state.corked--;
if (!state.corked) {
state[kState] &= ~kCorked;
}
if ((state[kState] & kWriting) === 0)
clearBuffer(this, state);
}
};
Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) {
// node::ParseEncoding() requires lower case.
if (typeof encoding === 'string')
encoding = StringPrototypeToLowerCase(encoding);
if (!Buffer.isEncoding(encoding))
throw new ERR_UNKNOWN_ENCODING(encoding);
this._writableState.defaultEncoding = encoding;
return this;
};
// If we're already writing something, then just put this
// in the queue, and wait our turn. Otherwise, call _write
// If we return false, then we need a drain event, so set that flag.
function writeOrBuffer(stream, state, chunk, encoding, callback) {
const len = (state[kState] & kObjectMode) !== 0 ? 1 : chunk.length;
state.length += len;
if ((state[kState] & (kWriting | kErrored | kCorked | kConstructed)) !== kConstructed) {
if ((state[kState] & kBuffered) === 0) {
state[kState] |= kBuffered;
state[kBufferedValue] = [];
}
state[kBufferedValue].push({ chunk, encoding, callback });
if ((state[kState] & kAllBuffers) !== 0 && encoding !== 'buffer') {
state[kState] &= ~kAllBuffers;
}
if ((state[kState] & kAllNoop) !== 0 && callback !== nop) {
state[kState] &= ~kAllNoop;
}
} else {
state.writelen = len;
if (callback !== nop) {
state.writecb = callback;
}
state[kState] |= kWriting | kSync | kExpectWriteCb;
stream._write(chunk, encoding, state.onwrite);
state[kState] &= ~kSync;
}
const ret = state.length < state.highWaterMark;
if (!ret) {
state[kState] |= kNeedDrain;
}
// Return false if errored or destroyed in order to break
// any synchronous while(stream.write(data)) loops.
return ret && (state[kState] & (kDestroyed | kErrored)) === 0;
}
function doWrite(stream, state, writev, len, chunk, encoding, cb) {
state.writelen = len;
if (cb !== nop) {
state.writecb = cb;
}
state[kState] |= kWriting | kSync | kExpectWriteCb;
if ((state[kState] & kDestroyed) !== 0)
state.onwrite(new ERR_STREAM_DESTROYED('write'));
else if (writev)
stream._writev(chunk, state.onwrite);
else
stream._write(chunk, encoding, state.onwrite);
state[kState] &= ~kSync;
}
function onwriteError(stream, state, er, cb) {
--state.pendingcb;
cb(er);
// Ensure callbacks are invoked even when autoDestroy is
// not enabled. Passing `er` here doesn't make sense since
// it's related to one specific write, not to the buffered
// writes.
errorBuffer(state);
// This can emit error, but error must always follow cb.
errorOrDestroy(stream, er);
}
function onwrite(stream, er) {
const state = stream._writableState;
if ((state[kState] & kExpectWriteCb) === 0) {
errorOrDestroy(stream, new ERR_MULTIPLE_CALLBACK());
return;
}
const sync = (state[kState] & kSync) !== 0;
const cb = (state[kState] & kWriteCb) !== 0 ? state[kWriteCbValue] : nop;
state[kState] &= ~(kWriting | kExpectWriteCb | kWriteCb);
state.length -= state.writelen;
state.writelen = 0;
if (er) {
// Avoid V8 leak, https://github.com/nodejs/node/pull/34103#issuecomment-652002364
er.stack; // eslint-disable-line no-unused-expressions
if ((state[kState] & kErrored) === 0) {
state[kErroredValue] = er;
state[kState] |= kErrored;
}
// In case of duplex streams we need to notify the readable side of the
// error.
if (stream._readableState && !stream._readableState.errored) {
stream._readableState.errored = er;
}
if (sync) {
process.nextTick(onwriteError, stream, state, er, cb);
} else {
onwriteError(stream, state, er, cb);
}
} else {
if ((state[kState] & kBuffered) !== 0) {
clearBuffer(stream, state);
}
if (sync) {
const needDrain = (state[kState] & kNeedDrain) !== 0 && state.length === 0;
const needTick = needDrain || (state[kState] & kDestroyed !== 0) || cb !== nop;
// It is a common case that the callback passed to .write() is always
// the same. In that case, we do not schedule a new nextTick(), but
// rather just increase a counter, to improve performance and avoid
// memory allocations.
if (cb === nop) {
if ((state[kState] & kAfterWritePending) === 0 && needTick) {
process.nextTick(afterWrite, stream, state, 1, cb);
state[kState] |= kAfterWritePending;
} else {
state.pendingcb--;
if ((state[kState] & kEnding) !== 0) {
finishMaybe(stream, state, true);
}
}
} else if ((state[kState] & kAfterWriteTickInfo) !== 0 &&
state[kAfterWriteTickInfoValue].cb === cb) {
state[kAfterWriteTickInfoValue].count++;
} else if (needTick) {
state[kAfterWriteTickInfoValue] = { count: 1, cb, stream, state };
process.nextTick(afterWriteTick, state[kAfterWriteTickInfoValue]);
state[kState] |= (kAfterWritePending | kAfterWriteTickInfo);
} else {
state.pendingcb--;
if ((state[kState] & kEnding) !== 0) {
finishMaybe(stream, state, true);
}
}
} else {
afterWrite(stream, state, 1, cb);
}
}
}
function afterWriteTick({ stream, state, count, cb }) {
state[kState] &= ~kAfterWriteTickInfo;
state[kAfterWriteTickInfoValue] = null;
return afterWrite(stream, state, count, cb);
}
function afterWrite(stream, state, count, cb) {
state[kState] &= ~kAfterWritePending;
const needDrain = (state[kState] & (kEnding | kNeedDrain | kDestroyed)) === kNeedDrain && state.length === 0;
if (needDrain) {
state[kState] &= ~kNeedDrain;
stream.emit('drain');
}
while (count-- > 0) {
state.pendingcb--;
cb(null);
}
if ((state[kState] & kDestroyed) !== 0) {
errorBuffer(state);
}
if ((state[kState] & kEnding) !== 0) {
finishMaybe(stream, state, true);
}
}
// If there's something in the buffer waiting, then invoke callbacks.
function errorBuffer(state) {
if ((state[kState] & kWriting) !== 0) {
return;
}
if ((state[kState] & kBuffered) !== 0) {
for (let n = state.bufferedIndex; n < state.buffered.length; ++n) {
const { chunk, callback } = state[kBufferedValue][n];
const len = (state[kState] & kObjectMode) !== 0 ? 1 : chunk.length;
state.length -= len;
callback(state.errored ?? new ERR_STREAM_DESTROYED('write'));
}
}
callFinishedCallbacks(state, state.errored ?? new ERR_STREAM_DESTROYED('end'));
resetBuffer(state);
}
// If there's something in the buffer waiting, then process it.
function clearBuffer(stream, state) {
if ((state[kState] & (kDestroyed | kBufferProcessing | kCorked | kBuffered | kConstructed)) !==
(kBuffered | kConstructed)) {
return;
}
const objectMode = (state[kState] & kObjectMode) !== 0;
const { [kBufferedValue]: buffered, bufferedIndex } = state;
const bufferedLength = buffered.length - bufferedIndex;
if (!bufferedLength) {
return;
}
let i = bufferedIndex;
state[kState] |= kBufferProcessing;
if (bufferedLength > 1 && stream._writev) {
state.pendingcb -= bufferedLength - 1;
const callback = (state[kState] & kAllNoop) !== 0 ? nop : (err) => {
for (let n = i; n < buffered.length; ++n) {
buffered[n].callback(err);
}
};
// Make a copy of `buffered` if it's going to be used by `callback` above,
// since `doWrite` will mutate the array.
const chunks = (state[kState] & kAllNoop) !== 0 && i === 0 ?
buffered : ArrayPrototypeSlice(buffered, i);
chunks.allBuffers = (state[kState] & kAllBuffers) !== 0;
doWrite(stream, state, true, state.length, chunks, '', callback);
resetBuffer(state);
} else {
do {
const { chunk, encoding, callback } = buffered[i];
buffered[i++] = null;
const len = objectMode ? 1 : chunk.length;
doWrite(stream, state, false, len, chunk, encoding, callback);
} while (i < buffered.length && (state[kState] & kWriting) === 0);
if (i === buffered.length) {
resetBuffer(state);
} else if (i > 256) {
buffered.splice(0, i);
state.bufferedIndex = 0;
} else {
state.bufferedIndex = i;
}
}
state[kState] &= ~kBufferProcessing;
}
Writable.prototype._write = function(chunk, encoding, cb) {
if (this._writev) {
this._writev([{ chunk, encoding }], cb);
} else {
throw new ERR_METHOD_NOT_IMPLEMENTED('_write()');
}
};
Writable.prototype._writev = null;
Writable.prototype.end = function(chunk, encoding, cb) {
const state = this._writableState;
if (typeof chunk === 'function') {
cb = chunk;
chunk = null;
encoding = null;
} else if (typeof encoding === 'function') {
cb = encoding;
encoding = null;
}
let err;
if (chunk != null) {
const ret = _write(this, chunk, encoding);
if (ret instanceof Error) {
err = ret;
}
}
// .end() fully uncorks.
if ((state[kState] & kCorked) !== 0) {
state.corked = 1;
this.uncork();
}
if (err) {
// Do nothing...
} else if ((state[kState] & (kEnding | kErrored)) === 0) {
// This is forgiving in terms of unnecessary calls to end() and can hide
// logic errors. However, usually such errors are harmless and causing a
// hard error can be disproportionately destructive. It is not always
// trivial for the user to determine whether end() needs to be called
// or not.
state[kState] |= kEnding;
finishMaybe(this, state, true);
state[kState] |= kEnded;
} else if ((state[kState] & kFinished) !== 0) {
err = new ERR_STREAM_ALREADY_FINISHED('end');
} else if ((state[kState] & kDestroyed) !== 0) {
err = new ERR_STREAM_DESTROYED('end');
}
if (typeof cb === 'function') {
if (err) {
process.nextTick(cb, err);
} else if ((state[kState] & kErrored) !== 0) {
process.nextTick(cb, state[kErroredValue]);
} else if ((state[kState] & kFinished) !== 0) {
process.nextTick(cb, null);
} else {
state[kState] |= kOnFinished;
state[kOnFinishedValue] ??= [];
state[kOnFinishedValue].push(cb);
}
}
return this;
};
function needFinish(state) {
return (
// State is ended && constructed but not destroyed, finished, writing, errorEmitted or closedEmitted
(state[kState] & (
kEnding |
kDestroyed |
kConstructed |
kFinished |
kWriting |
kErrorEmitted |
kCloseEmitted |
kErrored |
kBuffered
)) === (kEnding | kConstructed) && state.length === 0);
}
function onFinish(stream, state, err) {
if ((state[kState] & kPrefinished) !== 0) {
errorOrDestroy(stream, err ?? ERR_MULTIPLE_CALLBACK());
return;
}
state.pendingcb--;
if (err) {
callFinishedCallbacks(state, err);
errorOrDestroy(stream, err, (state[kState] & kSync) !== 0);
} else if (needFinish(state)) {
state[kState] |= kPrefinished;
stream.emit('prefinish');
// Backwards compat. Don't check state.sync here.
// Some streams assume 'finish' will be emitted
// asynchronously relative to _final callback.
state.pendingcb++;
process.nextTick(finish, stream, state);
}
}
function prefinish(stream, state) {
if ((state[kState] & (kPrefinished | kFinalCalled)) !== 0) {
return;
}
if (typeof stream._final === 'function' && (state[kState] & kDestroyed) === 0) {
state[kState] |= kFinalCalled | kSync;
state.pendingcb++;
try {
stream._final((err) => onFinish(stream, state, err));
} catch (err) {
onFinish(stream, state, err);
}
state[kState] &= ~kSync;
} else {
state[kState] |= kFinalCalled | kPrefinished;
stream.emit('prefinish');
}
}
function finishMaybe(stream, state, sync) {
if (needFinish(state)) {
prefinish(stream, state);
if (state.pendingcb === 0) {
if (sync) {
state.pendingcb++;
process.nextTick((stream, state) => {
if (needFinish(state)) {
finish(stream, state);
} else {
state.pendingcb--;
}
}, stream, state);
} else if (needFinish(state)) {
state.pendingcb++;
finish(stream, state);
}
}
}
}
function finish(stream, state) {
state.pendingcb--;
state[kState] |= kFinished;
callFinishedCallbacks(state, null);
stream.emit('finish');
if ((state[kState] & kAutoDestroy) !== 0) {
// In case of duplex streams we need a way to detect
// if the readable side is ready for autoDestroy as well.
const rState = stream._readableState;
const autoDestroy = !rState || (
rState.autoDestroy &&
// We don't expect the readable to ever 'end'
// if readable is explicitly set to false.
(rState.endEmitted || rState.readable === false)
);
if (autoDestroy) {
stream.destroy();
}
}
}
function callFinishedCallbacks(state, err) {
if ((state[kState] & kOnFinished) === 0) {
return;
}
const onfinishCallbacks = state[kOnFinishedValue];
state[kOnFinishedValue] = null;
state[kState] &= ~kOnFinished;
for (let i = 0; i < onfinishCallbacks.length; i++) {
onfinishCallbacks[i](err);
}
}
ObjectDefineProperties(Writable.prototype, {
closed: {
__proto__: null,
get() {
return this._writableState ? (this._writableState[kState] & kClosed) !== 0 : false;
},
},
destroyed: {
__proto__: null,
get() {
return this._writableState ? (this._writableState[kState] & kDestroyed) !== 0 : false;
},
set(value) {
// Backward compatibility, the user is explicitly managing destroyed.
if (!this._writableState) return;
if (value) this._writableState[kState] |= kDestroyed;
else this._writableState[kState] &= ~kDestroyed;
},
},
writable: {
__proto__: null,