diff --git a/Resources/Changelog/RMC14.yml b/Resources/Changelog/RMC14.yml index d0c65ff6aca..b38948e5b16 100644 --- a/Resources/Changelog/RMC14.yml +++ b/Resources/Changelog/RMC14.yml @@ -1,62 +1,4 @@ Entries: -- author: Vermidia - changes: - - message: AI Parasites now have periods of Idleness (indicated by resting) and - Activeness (indicated by not resting). Parasites will only leap/infect while - active. - type: Fix - - message: AI Parasites die after 30 seconds if not picked up by a carrier. Doing - this also resets the timer, and it doesn't progress while carried by them. - type: Fix - - message: Egg placing now has sounds, and speed is 3.5 seconds, with normal drones - doing it in 2.5 and carriers in 1. It costs 30 plasma to place an egg. - type: Tweak - - message: Parasites can go into resin traps to fill them manually. AI paras will - do this if they can't get into an egg. - type: Add - - message: Resin traps can be filled with corrosive acid - type: Add - - message: Almost all xeno announcements for deaths/trap triggers give location. - type: Add - - message: Fixed prae's acid having the boiler spray sprite - type: Fix - - message: AI parasites will eat eachother if too many are close by - type: Fix - - message: AI parasite's leaps will infect from farther away - type: Fix - - message: Moved carrier's egg and parasite count to examine - type: Tweak - - message: Made some carrier ability descriptions more informative - type: Tweak - - message: Different acid sprays now dissapate at different rates, with strong acid - taking 2 seconds and weak taking the original 0.6 - type: Fix - - message: Praetorian's plasma cost for spray acid is higher. Warden strain's cost - even more, and has a slightly longer cooldown - type: Fix - - message: Hives get 1 free carrier slot - type: Add - - message: Ghosts can join as parasites from carriers - type: Add - - message: Parasites won't become AI controlled until 7 minutes have past since - the player disconnected - type: Fix - - message: Throwing a parasite always makes them able to attempt leaps after the - 5 second stun - type: Tweak - - message: Player parasites can't be picked up, and can escape if they are. AI parasites - can't be pulled - type: Fix - - message: AI Parasites now prioritize downed targets, and don't need line of sight - for leaps/infects - type: Tweak - - message: Carriers dropping eggs/parasites on death is more satisfying - type: Tweak - - message: Item eggs won't show the become parasite verb - type: Fix - id: 763 - time: '2024-09-30T23:06:46.0000000+00:00' - url: https://github.com/RMC-14/RMC-14/pull/4067 - author: Dutch-VanDerLinde changes: - message: Fixed xeno hud icons being visible while a scout is invisible. @@ -5126,5 +5068,13 @@ id: 1262 time: '2025-01-26T12:13:54.0000000+00:00' url: https://github.com/RMC-14/RMC-14/pull/5466 +- author: Whisper + changes: + - message: Command, MP and some squad roles roles now require more experience to + play. + type: Tweak + id: 1263 + time: '2025-01-26T12:30:46.0000000+00:00' + url: https://github.com/RMC-14/RMC-14/pull/3751 Name: RMC14 Order: -1