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intrin-wrapper.h
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#ifndef _INTRIN_WRAPPER_H_
#define _INTRIN_WRAPPER_H_
#include <cstdint>
#include <ostream>
#include <cassert>
#ifdef __SSE__
#include <xmmintrin.h>
#endif
#ifdef __SSE2__
#include <emmintrin.h>
#endif
#ifdef __SSE3__
#include <pmmintrin.h>
#endif
#ifdef __AVX__
#include <immintrin.h>
#endif
#if defined(__MIC__)
#include <immintrin.h>
#endif
template <class ValueType> class TypeTraits {
public:
static constexpr int SigBits = 0;
};
template <> class TypeTraits<float> {
public:
static constexpr int SigBits = 23;
};
template <> class TypeTraits<double> {
public:
static constexpr int SigBits = 52;
};
template <class ValueType, int N> class alignas(sizeof(ValueType) * N) Vec {
public:
typedef ValueType ScalarType;
static constexpr int Size() {
return N;
}
static Vec Zero() {
Vec r;
for (int i = 0; i < N; i++) r.v[i] = 0;
return r;
}
static Vec Load1(ValueType const* p) {
Vec r;
for (int i = 0; i < N; i++) r.v[i] = p[0];
return r;
}
static Vec Load(ValueType const* p) {
Vec r;
for (int i = 0; i < N; i++) r.v[i] = p[i];
return r;
}
static Vec LoadAligned(ValueType const* p) {
Vec r;
for (int i = 0; i < N; i++) r.v[i] = p[i];
return r;
}
Vec() {}
Vec(const ValueType& a) {
for (int i = 0; i < N; i++) v[i] = a;
}
void Store(ValueType* p) const {
for (int i = 0; i < N; i++) p[i] = v[i];
}
void StoreAligned(ValueType* p) const {
for (int i = 0; i < N; i++) p[i] = v[i];
}
// Bitwise NOT
Vec operator~() const {
Vec r;
char* vo = (char*)r.v;
const char* vi = (const char*)this->v;
for (int i = 0; i < (int)(N*sizeof(ValueType)); i++) vo[i] = ~vi[i];
return r;
}
// Unary plus and minus
Vec operator+() const {
return *this;
}
Vec operator-() const {
Vec r;
for (int i = 0; i < N; i++) r.v[i] = -v[i];
return r;
}
// C-style cast
template <class RetValueType> explicit operator Vec<RetValueType,N>() const {
Vec<RetValueType,N> r;
for (int i = 0; i < N; i++) r.v[i] = (RetValueType)v[i];
return r;
}
// Arithmetic operators
friend Vec operator*(Vec lhs, const Vec& rhs) {
for (int i = 0; i < N; i++) lhs.v[i] *= rhs.v[i];
return lhs;
}
friend Vec operator+(Vec lhs, const Vec& rhs) {
for (int i = 0; i < N; i++) lhs.v[i] += rhs.v[i];
return lhs;
}
friend Vec operator-(Vec lhs, const Vec& rhs) {
for (int i = 0; i < N; i++) lhs.v[i] -= rhs.v[i];
return lhs;
}
friend Vec FMA(Vec a, const Vec& b, const Vec& c) {
for (int i = 0; i < N; i++) a.v[i] = a.v[i] * b.v[i] + c.v[i];
return a;
}
// Comparison operators
friend Vec operator< (Vec lhs, const Vec& rhs) {
static const ValueType value_zero = const_zero();
static const ValueType value_one = const_one();
for (int i = 0; i < N; i++) lhs.v[i] = (lhs.v[i] < rhs.v[i] ? value_one : value_zero);
return lhs;
}
friend Vec operator<=(Vec lhs, const Vec& rhs) {
static const ValueType value_zero = const_zero();
static const ValueType value_one = const_one();
for (int i = 0; i < N; i++) lhs.v[i] = (lhs.v[i] <= rhs.v[i] ? value_one : value_zero);
return lhs;
}
friend Vec operator>=(Vec lhs, const Vec& rhs) {
static const ValueType value_zero = const_zero();
static const ValueType value_one = const_one();
for (int i = 0; i < N; i++) lhs.v[i] = (lhs.v[i] >= rhs.v[i] ? value_one : value_zero);
return lhs;
}
friend Vec operator> (Vec lhs, const Vec& rhs) {
static const ValueType value_zero = const_zero();
static const ValueType value_one = const_one();
for (int i = 0; i < N; i++) lhs.v[i] = (lhs.v[i] > rhs.v[i] ? value_one : value_zero);
return lhs;
}
friend Vec operator==(Vec lhs, const Vec& rhs) {
static const ValueType value_zero = const_zero();
static const ValueType value_one = const_one();
for (int i = 0; i < N; i++) lhs.v[i] = (lhs.v[i] == rhs.v[i] ? value_one : value_zero);
return lhs;
}
friend Vec operator!=(Vec lhs, const Vec& rhs) {
static const ValueType value_zero = const_zero();
static const ValueType value_one = const_one();
for (int i = 0; i < N; i++) lhs.v[i] = (lhs.v[i] != rhs.v[i] ? value_one : value_zero);
return lhs;
}
// Bitwise operators
friend Vec operator&(Vec lhs, const Vec& rhs) {
char* vo = (char*)lhs.v;
const char* vi = (const char*)rhs.v;
for (int i = 0; i < (int)sizeof(ValueType)*N; i++) vo[i] &= vi[i];
return lhs;
}
friend Vec operator^(Vec lhs, const Vec& rhs) {
char* vo = (char*)lhs.v;
const char* vi = (const char*)rhs.v;
for (int i = 0; i < (int)sizeof(ValueType)*N; i++) vo[i] ^= vi[i];
return lhs;
}
friend Vec operator|(Vec lhs, const Vec& rhs) {
char* vo = (char*)lhs.v;
const char* vi = (const char*)rhs.v;
for (int i = 0; i < (int)sizeof(ValueType)*N; i++) vo[i] |= vi[i];
return lhs;
}
friend Vec AndNot(Vec lhs, const Vec& rhs) {
return lhs & (~rhs);
}
// Assignment operators
Vec& operator+=(const Vec& rhs) {
for (int i = 0; i < N; i++) v[i] += rhs.v[i];
return *this;
}
Vec& operator-=(const Vec& rhs) {
for (int i = 0; i < N; i++) v[i] -= rhs.v[i];
return *this;
}
Vec& operator*=(const Vec& rhs) {
for (int i = 0; i < N; i++) v[i] *= rhs.v[i];
return *this;
}
Vec& operator&=(const Vec& rhs) {
char* vo = (char*)this->v;
const char* vi = (const char*)rhs.v;
for (int i = 0; i < (int)sizeof(ValueType)*N; i++) vo[i] &= vi[i];
return *this;
}
Vec& operator^=(const Vec& rhs) {
char* vo = (char*)this->v;
const char* vi = (const char*)rhs.v;
for (int i = 0; i < (int)sizeof(ValueType)*N; i++) vo[i] ^= vi[i];
return *this;
}
Vec& operator|=(const Vec& rhs) {
char* vo = (char*)this->v;
const char* vi = (const char*)rhs.v;
for (int i = 0; i < (int)sizeof(ValueType)*N; i++) vo[i] |= vi[i];
return *this;
}
// Other operators
friend Vec max(Vec lhs, const Vec& rhs) {
for (int i = 0; i < N; i++) {
if (lhs.v[i] < rhs.v[i]) lhs.v[i] = rhs.v[i];
}
return lhs;
}
friend Vec min(Vec lhs, const Vec& rhs) {
for (int i = 0; i < N; i++) {
if (lhs.v[i] > rhs.v[i]) lhs.v[i] = rhs.v[i];
}
return lhs;
}
friend std::ostream& operator<<(std::ostream& os, const Vec& in) {
//for (int i = 0; i < (int)sizeof(ValueType)*8; i++) os << ((*(uint64_t*)in.v) & (1UL << i) ? '1' : '0');
//os << '\n';
for (int i = 0; i < N; i++) os << in.v[i] << ' ';
return os;
}
friend Vec approx_rsqrt(const Vec& x) {
Vec r;
for (int i = 0; i < N; i++) r.v[i] = 1.0 / sqrt(x.v[i]);
return r;
}
private:
static const ValueType const_zero() {
union {
ValueType value;
unsigned char cvalue[sizeof(ValueType)];
};
for (int i = 0; i < (int)sizeof(ValueType); i++) cvalue[i] = 0;
return value;
}
static const ValueType const_one() {
union {
ValueType value;
unsigned char cvalue[sizeof(ValueType)];
};
for (int i = 0; i < (int)sizeof(ValueType); i++) cvalue[i] = ~(unsigned char)0;
return value;
}
ValueType v[N];
};
// Other operators
template <class RealVec, class IntVec> RealVec ConvertInt2Real(const IntVec& x) {
typedef typename RealVec::ScalarType Real;
typedef typename IntVec::ScalarType Int;
assert(sizeof(RealVec) == sizeof(IntVec));
assert(sizeof(Real) == sizeof(Int));
static constexpr int SigBits = TypeTraits<Real>::SigBits;
union {
Int Cint = (1UL << (SigBits - 1)) + ((SigBits + ((1UL<<(sizeof(Real)*8 - SigBits - 2))-1)) << SigBits);
Real Creal;
};
IntVec l(x + IntVec(Cint));
return *(RealVec*)&l - RealVec(Creal);
}
template <class IntVec, class RealVec> IntVec RoundReal2Int(const RealVec& x) {
typedef typename RealVec::ScalarType Real;
typedef typename IntVec::ScalarType Int;
assert(sizeof(RealVec) == sizeof(IntVec));
assert(sizeof(Real) == sizeof(Int));
static constexpr int SigBits = TypeTraits<Real>::SigBits;
union {
Int Cint = (1UL << (SigBits - 1)) + ((SigBits + ((1UL<<(sizeof(Real)*8 - SigBits - 2))-1)) << SigBits);
Real Creal;
};
RealVec d(x + RealVec(Creal));
return *(IntVec*)&d - IntVec(Cint);
}
template <class Vec> Vec RoundReal2Real(const Vec& x) {
typedef typename Vec::ScalarType Real;
static constexpr int SigBits = TypeTraits<Real>::SigBits;
union {
int64_t Cint = (1UL << (SigBits - 1)) + ((SigBits + ((1UL<<(sizeof(Real)*8 - SigBits - 2))-1)) << SigBits);
Real Creal;
};
Vec Vreal(Creal);
return (x + Vreal) - Vreal;
}
#ifdef __AVX__
template <> class alignas(sizeof(double)*4) Vec<double,4> {
typedef __m256d VecType;
typedef double ValueType;
static constexpr int N = 4;
public:
typedef ValueType ScalarType;
static constexpr int Size() {
return N;
}
static Vec Zero() {
Vec r;
r.v = _mm256_setzero_pd();
return r;
}
static Vec Load1(ValueType const* p) {
Vec r;
r.v = _mm256_broadcast_sd(p);
return r;
}
static Vec Load(ValueType const* p) {
Vec r;
r.v = _mm256_loadu_pd(p);
return r;
}
static Vec LoadAligned(ValueType const* p) {
Vec r;
r.v = _mm256_load_pd(p);
return r;
}
Vec() {}
Vec(const ValueType& a) {
v = _mm256_set1_pd(a);
}
void Store(ValueType* p) const {
_mm256_storeu_pd(p, v);
}
void StoreAligned(ValueType* p) const {
_mm256_store_pd(p, v);
}
// Bitwise NOT
Vec operator~() const {
Vec r;
static constexpr ScalarType Creal = -1.0;
r.v = _mm256_xor_pd(v, _mm256_set1_pd(Creal));
return r;
}
// Unary plus and minus
Vec operator+() const {
return *this;
}
Vec operator-() const {
return Zero() - (*this);
}
// C-style cast
template <class RetValueType> explicit operator Vec<RetValueType,N>() const {
Vec<RetValueType,N> r;
VecType& ret_v = *(VecType*)&r.v;
ret_v = v;
return r;
}
// Arithmetic operators
friend Vec operator*(Vec lhs, const Vec& rhs) {
lhs.v = _mm256_mul_pd(lhs.v, rhs.v);
return lhs;
}
friend Vec operator+(Vec lhs, const Vec& rhs) {
lhs.v = _mm256_add_pd(lhs.v, rhs.v);
return lhs;
}
friend Vec operator-(Vec lhs, const Vec& rhs) {
lhs.v = _mm256_sub_pd(lhs.v, rhs.v);
return lhs;
}
friend Vec FMA(Vec a, const Vec& b, const Vec& c) {
#ifdef __FMA__
a.v = _mm256_fmadd_pd(a.v, b.v, c.v);
#else
a.v = _mm256_add_pd(_mm256_mul_pd(a.v, b.v), c.v);
#endif
return a;
}
// Comparison operators
friend Vec operator< (Vec lhs, const Vec& rhs) {
lhs.v = _mm256_cmp_pd(lhs.v, rhs.v, _CMP_LT_OS);
return lhs;
}
friend Vec operator<=(Vec lhs, const Vec& rhs) {
lhs.v = _mm256_cmp_pd(lhs.v, rhs.v, _CMP_LE_OS);
return lhs;
}
friend Vec operator>=(Vec lhs, const Vec& rhs) {
lhs.v = _mm256_cmp_pd(lhs.v, rhs.v, _CMP_GE_OS);
return lhs;
}
friend Vec operator> (Vec lhs, const Vec& rhs) {
lhs.v = _mm256_cmp_pd(lhs.v, rhs.v, _CMP_GT_OS);
return lhs;
}
friend Vec operator==(Vec lhs, const Vec& rhs) {
lhs.v = _mm256_cmp_pd(lhs.v, rhs.v, _CMP_EQ_OS);
return lhs;
return lhs;
}
friend Vec operator!=(Vec lhs, const Vec& rhs) {
lhs.v = _mm256_cmp_pd(lhs.v, rhs.v, _CMP_NEQ_OS);
return lhs;
}
// Bitwise operators
friend Vec operator&(Vec lhs, const Vec& rhs) {
lhs.v = _mm256_and_pd(lhs.v, rhs.v);
return lhs;
}
friend Vec operator^(Vec lhs, const Vec& rhs) {
lhs.v = _mm256_xor_pd(lhs.v, rhs.v);
return lhs;
}
friend Vec operator|(Vec lhs, const Vec& rhs) {
lhs.v = _mm256_or_pd(lhs.v, rhs.v);
return lhs;
}
friend Vec AndNot(Vec lhs, const Vec& rhs) {
lhs.v = _mm256_andnot_pd(rhs.v, lhs.v);
return lhs;
}
// Assignment operators
Vec& operator*=(const Vec& rhs) {
v = _mm256_mul_pd(v, rhs.v);
return *this;
}
Vec& operator+=(const Vec& rhs) {
v = _mm256_add_pd(v, rhs.v);
return *this;
}
Vec& operator-=(const Vec& rhs) {
v = _mm256_sub_pd(v, rhs.v);
return *this;
}
Vec& operator&=(const Vec& rhs) {
v = _mm256_and_pd(v, rhs.v);
return *this;
}
Vec& operator^=(const Vec& rhs) {
v = _mm256_xor_pd(v, rhs.v);
return *this;
}
Vec& operator|=(const Vec& rhs) {
v = _mm256_or_pd(v, rhs.v);
return *this;
}
// Other operators
friend Vec max(Vec lhs, const Vec& rhs) {
lhs.v = _mm256_max_pd(lhs.v, rhs.v);
return lhs;
}
friend Vec min(Vec lhs, const Vec& rhs) {
lhs.v = _mm256_min_pd(lhs.v, rhs.v);
return lhs;
}
friend std::ostream& operator<<(std::ostream& os, const Vec& in) {
union {
VecType vec;
ValueType val[N];
};
vec = in.v;
for (int i = 0; i < N; i++) os << val[i] << ' ';
return os;
}
friend Vec approx_rsqrt(const Vec& x) {
Vec r;
r.v = _mm256_cvtps_pd(_mm_rsqrt_ps(_mm256_cvtpd_ps(x.v)));
return r;
}
template <class Vec> friend Vec RoundReal2Real(const Vec& x);
template <class Vec> friend void sincos_intrin(Vec& sinx, Vec& cosx, const Vec& x);
private:
VecType v;
};
template <> inline Vec<double,4> RoundReal2Real(const Vec<double,4>& x) {
Vec<double,4> r;
r.v = _mm256_round_pd(x.v,_MM_FROUND_TO_NEAREST_INT |_MM_FROUND_NO_EXC);
return r;
}
#endif
#endif