diff --git a/docs/.vitepress/config.mts b/docs/.vitepress/config.mts index 551faf6..6f62f40 100644 --- a/docs/.vitepress/config.mts +++ b/docs/.vitepress/config.mts @@ -6,22 +6,11 @@ export default defineConfig({ lang: 'en-US', title: "Brains@Play", - description: "An API for 8B Brains", + description: "Brain-Computer Interfaces with Everyone", themeConfig: { - nav: [ - { text: 'Home', link: '/' }, - // { text: 'Guide', link: '/guide' }, - // { text: 'Blog', link: '/posts' }, - { text: 'About Us', link: '/about' }, - { text: 'Contact', link: 'mailto:garrettmflynn@gmail.com' } - ], - sidebar: { - '/guide': [ - { text: 'Getting Started', link: '/guide' }, - ], '/projects': [ { text: 'The Brains@Play Initiative', diff --git a/docs/about.md b/docs/about.md index a0d4487..b9012c0 100644 --- a/docs/about.md +++ b/docs/about.md @@ -2,21 +2,9 @@ sidebar: false --- -# Meet the Team -### Garrett Flynn -*Founder of Brains@Play* - -Garrett is a software engineer with a passion for building brain-responsive applications. - -With a background in neuroscience and interactive media, he's specialized in the development of web-based BCI systems since 2019. - -## Brains@Play Fellows -- [Aadithyan Rajesh](https://www.linkedin.com/in/aadithyanrajesh/) (2024) -- [Chandhana Sathishkumar](https://www.linkedin.com/in/chandhanas/) (2022) - -## A Brief History of Brains@Play +# A Brief History of Brains@Play ### 2020: The Brains@Play Initiative -The Brains@Play Initiative was founded as a transdisciplinary research project at the University of Southern California. +Led by [Garrett Flynn](https://www.linkedin.com/in/garrettmflynn/), the Brains@Play Initiative was founded as a transdisciplinary research project at the University of Southern California. The initiative was supported by faculty advisors including: - [Marientina Gotsis](https://www.linkedin.com/in/marientina-gotsis-24041a5/): Founder and Director of the USC Games For Health Initiative @@ -25,6 +13,8 @@ The initiative was supported by faculty advisors including: Together, we ran an [international design fiction competition](/projects/initiative/brains-and-games-competition.md), hosted a [virtual event](/projects/initiative/livewire.md) on the ethical and social implications of emerging neurotechnology, and even led a [high school course](/projects/initiative/brains-at-play-course.md) on brain-computer interfaces. +A [full summary of our work](https://dl.acm.org/doi/10.1145/3594806.3594810) was published in August 2023 following Garrett's graduation from the MA in Media Arts, Games, and Health program. + ### 2021: Brains@Play LLC Organized at the peak of the COVID-19 pandemic, Brains@Play LLC was organized by Garrett Flynn and Joshua Brewster to develop low-cost biosensing hardware and browser-based BCI applications.We built a considerable amount of open-source software, particularly the [Brains@Play Platform](https://app.brainsatplay.com). @@ -36,11 +26,4 @@ Along the way, we made a few mistakes, including: Following disputes between the founders about proper professional conduct and a lack of alignment on future business decisions, **Brains@Play LLC was dissolved in late 2023.** -The GitHub organization for the company was archived to maintain a [record of prior work](https://github.com/brainsatplay). - -### 2024 Onwards -All things Brains@Play are currently on hold. - -Garrett continues to collect FOSS educational material on the development of brain-responsive applications while working at [Universal Brain](https://www.universal-brain.com/). - -Check back in a few months for updates! +The GitHub organization for the company was archived to maintain a [record of prior work](https://github.com/brainsatplay). \ No newline at end of file diff --git a/docs/index.md b/docs/index.md index c0aabf6..2b9bb1f 100644 --- a/docs/index.md +++ b/docs/index.md @@ -4,24 +4,34 @@ layout: home hero: name: Brains@Play - tagline: The API for 8 Billion Brains + tagline: Brain-Computer Interfaces with Everyone # image: /assets/logo.jpg actions: - theme: brand text: View your Brainwaves link: https://app.brainsatplay.com - theme: alt - text: Get Started - link: /guide - -features: - - title: The Library - icon: 🧠 - details: Local-only brain data acquisition. - - title: The Framework - icon: 💻 - details: Web, mobile, and desktop distribution. - - title: The API - icon: 🔮 - details: Distributed brain data acquisition and analysis. + text: What We Accomplished + link: https://dl.acm.org/doi/10.1145/3594806.3594810 + --- + +**The Brains@Play Initiative** was originally founded as a transdisciplinary research project at the University of Southern California. + +The initiative was coordinated by [Garrett Flynn](https://www.linkedin.com/in/garrettmflynn/) with support from faculty advisors, including: +- [Marientina Gotsis](https://www.linkedin.com/in/marientina-gotsis-24041a5/): Founder and Director of the USC Games For Health Initiative +- [Dong Song](https://www.linkedin.com/in/dong-song-159aa221/): Director of the USC Neural Modeling and Interface Laboratory +- [Dimitris Grammenos](https://www.linkedin.com/in/dgrammenos/): Principal Researcher at ICS-FORTH + +Together, we ran an [international design fiction competition](/projects/initiative/brains-and-games-competition.md), hosted a [virtual event](/projects/initiative/livewire.md) on the ethical and social implications of emerging neurotechnology, and even led a [high school course](/projects/initiative/brains-at-play-course.md) on brain-computer interfaces. + +**Brains@Play LLC** was organized by Garrett Flynn and Joshua Brewster at the peak of the COVID-19 pandemic to develop low-cost biosensing hardware and browser-based BCI applications.We built a considerable amount of open-source software, particularly the [Brains@Play Platform](https://app.brainsatplay.com). + +Following disputes between Garrett and Josh about proper professional conduct and a lack of alignment on future business decisions, **Brains@Play LLC was dissolved in September 2023.** + +A few mistakes stood out as key contributors to the company's failure: +1. **Coupling our software roadmap to ambitious hardware goals** that ultimately were never realized. +2. **Focusing on developer tools** rather than our core product. +3. **Working diligently without a clear business model** and sustainable funding through contracts, grants, or community support. + +A complete archive of our work is available on [GitHub](https://github.com/brainsatplay) and a [full summary of our work](https://dl.acm.org/doi/10.1145/3594806.3594810) was published in August 2023 following Garrett's graduation from the MA in Media Arts, Games, and Health program. \ No newline at end of file