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macOS version #16
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Technically one could make this compatible with mac, but it'll require quite some work and some additional things that currently don't exist. But as is, no, this doesn't support macOS at the moment. |
@tashcan I might take up this issue. I haven't done C++ for decades but I'm currently unemployed. I can also do a fork. Whatever you prefer since this is your baby. I'm playing on OS X on a Mac Mini M1 currently so I have some selfish reason to do it. |
You'd fork and make a PR. It's not a super easy task though. As on mac you will have to write like a jump-start executable to inject the code into the game which is a little tricky and then replace all the GetModuleHandle/GetProcAddress things all over the place. |
Should be fun. I've got bandwidth. Mainly playing STFC so this should be a good segue into something more productive. :) |
If you have questions or need advice on things, feel free to reach out. Happy to help if I can. |
Above patch works like a charm over here. |
Is it possible to compile this patch so it works with the macOS client?
(I guess not, because the game is a single binary on Mac and you can't compile a new one without the STFC code, but I would be glad to be told otherwise.)
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