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GameMaker.TSUnderswap.asl
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// TS!Underswap Autosplitter by NERS
state("TS!Underswap", "v1.0.8")
{
// Global
double kills : 0x6FCAF4, 0x30, 0x600, 0x20; // global.playerkills
// Self
double namePhase : 0x6EFDE8, 0x84, 0x14C, 0x2C, 0x10, 0x264, 0x0; // obj_namehandler.phase
double menuOption : 0x6EFDE8, 0x24C, 0x84, 0x2C, 0x10, 0x1BC, 0x0; // obj_menuhandler.selected
string8 menuContinue : 0x6EFDE8, 0x84, 0x2C, 0x10, 0x2E8, 0x0, 0x6C, 0x80, 0x10;
}
state("TS!Underswap", "v2.0.4")
{
double kills : 0xB7B040, 0x48, 0x10, 0x170, 0x20;
float playerX : 0xB680E8, 0x0, 0x868, 0x18, 0x68, 0x10, 0xF0; // obj_player.x
double namePhase : 0xD8AB08, 0xE0, 0x48, 0x10, 0x310, 0x0;
double menuOption : 0xD8AB08, 0xE0, 0x1A8, 0x48, 0x10, 0x3D0, 0x0;
double liftState : 0xDAB2F0, 0x8, 0x48, 0x10, 0x3E0, 0x0; // obj_crys_lift.state
string8 menuContinue : 0xD8AB08, 0xE0, 0x1A8, 0x48, 0x10, 0x320, 0x0, 0x8, 0x80, 0x10;
string32 song : 0xD8AB08, 0xE0, 0x48, 0x10, 0xB0, 0x0, 0x0, 0x0;
}
state("TS!Underswap", "v2.0.5")
{
double kills : 0xB7B040, 0x48, 0x10, 0x170, 0x20;
float playerX : 0xB680E8, 0x0, 0x868, 0x18, 0x68, 0x10, 0xF0;
double namePhase : 0xD8AB08, 0xE0, 0x48, 0x10, 0x3E0, 0x0;
double menuOption : 0xD8AB08, 0xE0, 0x1A8, 0x48, 0x10, 0x3E0, 0x0;
double liftState : 0xDAB2F0, 0x8, 0x48, 0x10, 0x3E0, 0x0;
string8 menuContinue : 0xD8AB08, 0xE0, 0x1A8, 0x48, 0x10, 0x60, 0x0, 0x8, 0x80, 0x10;
string32 song : 0xD8AB08, 0xE0, 0x48, 0x10, 0xB0, 0x0, 0x0, 0x0;
}
state("TS!Underswap", "v2.0.6")
{
double kills : 0xB7B040, 0x48, 0x10, 0x180, 0x20;
float playerX : 0xB680E8, 0x0, 0x858, 0x18, 0x68, 0x10, 0xF0;
double namePhase : 0xD8AB08, 0xE0, 0x48, 0x10, 0xE0, 0x0;
double menuOption : 0xD8AB08, 0xE0, 0x1A8, 0x48, 0x10, 0x3D0, 0x0;
double liftState : 0xDAB2F0, 0x8, 0x48, 0x10, 0x10, 0x0;
string8 menuContinue : 0xD8AB08, 0xE0, 0x1A8, 0x48, 0x10, 0xE0, 0x0, 0x8, 0x80, 0x10;
string32 song : 0xD8AB08, 0xE0, 0x48, 0x10, 0xB0, 0x0, 0x0, 0x0;
}
state("TS!Underswap", "v2.0.7")
{
double kills : 0xB7B040, 0x48, 0x10, 0x180, 0x20;
float playerX : 0xB680E8, 0x0, 0x858, 0x18, 0x68, 0x10, 0xF0;
double namePhase : 0xD8AB08, 0xE0, 0x48, 0x10, 0xF0, 0x0;
double menuOption : 0xD8AB08, 0xE0, 0x1A8, 0x48, 0x10, 0x3D0, 0x0;
double liftState : 0xDAB2F0, 0x8, 0x48, 0x10, 0x10, 0x0;
string8 menuContinue : 0xD8AB08, 0xE0, 0x1A8, 0x48, 0x10, 0xF0, 0x0, 0x8, 0x80, 0x10;
string32 song : 0xD8AB08, 0xE0, 0x48, 0x10, 0xB0, 0x0, 0x0, 0x0;
}
startup
{
refreshRate = 30;
// -------------------------------------------------------------------------------------------
settings.Add("KillCount", false, "Show kill count");
settings.SetToolTip("KillCount", "A new row will appear on your layout with the total amount of kills\non the current save file.");
// -------------------------------------------------------------------------------------------
settings.Add("StartOnContinue", false, "Start/Reset the timer when loading a save file");
settings.Add("Start_StarlightIsles", false, "Start/Reset the timer when entering Starlight Isles");
settings.SetToolTip("Start_StarlightIsles", "This setting is mainly used for IL (Individual Level) runs.");
// -------------------------------------------------------------------------------------------
settings.Add("Ruined_Home", true, "Ruined Home");
settings.CurrentDefaultParent = "Ruined_Home";
settings.Add("Exit_LongHallway", false, "Exit Long Hallway");
settings.Add("Exit_TripleFlower", false, "Exit Triple Flower Puzzle room");
settings.Add("Exit_RuinedKnights", false, "Exit Ruined Knights room");
settings.Add("Exit_SingleRock", false, "Exit Single Rock Puzzle room");
settings.Add("Enter_MadDummyBridge", false, "Enter Mad Dummy bridge room");
settings.Add("Exit_Sewers", false, "Exit Sewers");
settings.Add("Exit_Greasers", false, "Exit Greasers room");
settings.Add("Exit_Mettalot", false, "Exit Mettalot room");
settings.Add("Exit_RuinedHome", false, "Exit Ruined Home");
settings.Add("v1_Ending", true, "v1.0 Ending");
settings.CurrentDefaultParent = null;
// -------------------------------------------------------------------------------------------
settings.Add("Starlight_Isles", true, "Starlight Isles");
settings.CurrentDefaultParent = "Starlight_Isles";
settings.Add("Enter_SubDoggo", false, "Enter Sub-Doggo room");
settings.Add("Exit_SubDoggo", false, "Exit Sub-Doggo room");
settings.Add("Exit_Dogi", false, "Exit Dogi room");
settings.Add("Exit_TripleRock", false, "Exit Triple Rock Puzzle room");
settings.Add("Exit_Muffet", false, "Exit Muffet room");
settings.Add("Exit_KoffinKeep", false, "Exit Koffin Keep");
settings.Add("Exit_HarryLarry", false, "Exit Harry & Larry room");
settings.Add("Exit_FerrisWheel", false, "Exit Ferris Wheel room");
settings.Add("Enter_CBArena", false, "Enter Crossbones arena");
settings.Add("Exit_CBArena", false, "Exit Crossbones arena");
settings.Add("v2_DirtyHacker", true, "v2.0 Dirty Hacker Ending");
settings.Add("Exit_StarlightIsles", false, "Exit Starlight Isles");
settings.Add("v2_Ending", true, "v2.0 Ending");
settings.CurrentDefaultParent = null;
// -------------------------------------------------------------------------------------------
// Thanks to Ero for this
var cache = new Dictionary<string, LiveSplit.UI.Components.ILayoutComponent>();
vars.setText = (Action<string, object>)((text1, text2) =>
{
LiveSplit.UI.Components.ILayoutComponent lc;
if(!cache.TryGetValue(text1, out lc))
{
lc = LiveSplit.UI.Components.ComponentManager.LoadLayoutComponent("LiveSplit.Text.dll", timer);
cache[text1] = lc;
}
if(!timer.Layout.LayoutComponents.Contains(lc))
timer.Layout.LayoutComponents.Add(lc);
dynamic tc = lc.Component;
tc.Settings.Text1 = text1;
tc.Settings.Text2 = text2.ToString();
tc.Settings.OverrideFont2 = true;
tc.Settings.Font2 = timer.LayoutSettings.TimesFont;
});
vars.removeAllTexts = (Action)(() =>
{
foreach(var lc in cache.Values)
timer.Layout.LayoutComponents.Remove(lc);
});
}
shutdown
{
vars.removeAllTexts();
}
exit
{
vars.removeAllTexts();
}
init
{
var module = modules.First();
vars.x64 = game.Is64Bit();
// Thanks to Jujstme and Ero for this (finding room names)
var scanner = new SignatureScanner(game, module.BaseAddress, module.ModuleMemorySize);
Func<int, string, IntPtr> scan = (o, sig) =>
{
IntPtr ptr = vars.x64
? scanner.Scan(new SigScanTarget(o, sig) { OnFound = (p, s, addr) => addr + p.ReadValue<int>(addr) + 0x4 })
: scanner.Scan(new SigScanTarget(o, sig) { OnFound = (p, s, addr) => p.ReadPointer(addr) });
if(ptr == IntPtr.Zero) throw new NullReferenceException("[TS!Underswap] Signature scanning failed");
print("[TS!Underswap] Signature found at " + ptr.ToString("X"));
return ptr;
};
IntPtr ptrRoomArray = vars.x64
? scan(5, "74 0C 48 8B 05 ?? ?? ?? ?? 48 8B 04 D0")
: scan(2, "8B 3D ?? ?? ?? ?? 2B EF");
vars.ptrRoomID = vars.x64
? scan(6, "48 ?? ?? ?? 3B 35 ?? ?? ?? ?? 41 ?? ?? ?? 49 ?? ?? E8 ?? ?? ?? ?? FF")
: scan(2, "FF 35 ?? ?? ?? ?? E8 ?? ?? ?? ?? 83 C4 04 50 68");
vars.getRoomName = (Func<string>)(() =>
{
IntPtr arrayMain = game.ReadPointer(ptrRoomArray);
if(arrayMain == IntPtr.Zero) return string.Empty;
IntPtr arrayItem = vars.x64
? game.ReadPointer(arrayMain + game.ReadValue<int>((IntPtr)vars.ptrRoomID) * 8)
: game.ReadPointer(arrayMain + game.ReadValue<int>((IntPtr)vars.ptrRoomID) * 4);
if(arrayItem == IntPtr.Zero) return string.Empty;
return game.ReadString(arrayItem, 64);
});
string hash;
using(var md5 = System.Security.Cryptography.MD5.Create())
using(var fs = File.OpenRead(new FileInfo(module.FileName).DirectoryName + @"\data\game.dxb"))
hash = string.Concat(md5.ComputeHash(fs).Select(b => b.ToString("X2")));
switch(hash)
{
case "BB9CF694EB1353F3C168362FAF76F580":
version = "v1.0.8";
break;
case "675707015AFC412444119698E30E0F52":
version = "v2.0.4";
break;
case "9AA62DA009DF346C43E7B55C912844A2":
version = "v2.0.5";
break;
case "09DEEFDB65EEB16F41FDDDDC03C232FA":
version = "v2.0.6";
break;
case "DE22D8A71B7A0D1E411D4F00C8B2DEEA":
version = "v2.0.7";
break;
default:
version = "Unknown";
MessageBox.Show
(
"This version of TS!Underswap is not supported by the autosplitter.\nIf you are playing an older version, update your game.\nIf not, please wait until the autosplitter receives an update.\n\n" +
"Supported versions: v1.0.8, v2.0.4-v2.0.7.",
"LiveSplit | TS!Underswap", MessageBoxButtons.OK, MessageBoxIcon.Warning
);
break;
}
print("[TS!Underswap] Version: " + version + " (" + hash + ")");
vars.splits = new Dictionary<string, object[]>()
{
// Object variables in order: done, old room, new room, special condition
{"Exit_LongHallway", new object[] {false, "rm_ruin6_long", "rm_ruin7", 0}},
{"Exit_TripleFlower", new object[] {false, "rm_ruin9_gl2", "rm_ruin14", 0}},
{"Exit_RuinedKnights", new object[] {false, "rm_ruin16", "rm_ruin16B", 0}},
{"Exit_SingleRock", new object[] {false, "rm_ruin21_g2r2", "rm_ruin22_g2r3", 0}},
{"Enter_MadDummyBridge", new object[] {false, "rm_ruin23", "rm_ruin24", 0}},
{"Exit_Sewers", new object[] {false, "rm_ruins5", "rm_ruinc_main", 0}},
{"Exit_Greasers", new object[] {false, "rm_ruinc_alley1", "rm_ruinc_main", 0}},
{"Exit_Mettalot", new object[] {false, "rm_ruinc_square", "rm_ruinc_end", 0}},
{"Exit_RuinedHome", new object[] {false, "rm_ruina_final", null, 1}},
{"v1_Ending", new object[] {false, "rm_star3", "rm_demoend", 0}},
{"Enter_SubDoggo", new object[] {false, "rm_star8", "rm_star9_doggo", 0}},
{"Exit_SubDoggo", new object[] {false, "rm_star9_doggo", "rm_star10", 0}},
{"Exit_Dogi", new object[] {false, "rm_star13_marriage", "rm_star14", 0}},
{"Exit_TripleRock", new object[] {false, "rm_star15", "rm_star16", 0}},
{"Exit_Muffet", new object[] {false, null, "rm_star19_outcave", 2}},
{"Exit_KoffinKeep", new object[] {false, "rm_stark_front", "rm_star23_chase2", 0}},
{"Exit_HarryLarry", new object[] {false, "rm_stars_mountain4", "rm_stars_mountain3", 0}},
{"Exit_FerrisWheel", new object[] {false, "rm_stars_ferriswheel", "rm_stars_crossroads", 0}},
{"Enter_CBArena", new object[] {false, "rm_stars_residential", "rm_stars_cb_arena", 0}},
{"Exit_CBArena", new object[] {false, "rm_stars_cb_arena", "rm_stars_bridge", 0}},
{"v2_DirtyHacker", new object[] {false, null, "rm_terribleend", 3}},
{"Exit_StarlightIsles", new object[] {false, null, "rm_stars_bridge", 4}},
{"v2_Ending", new object[] {false, null, "rm_crys_entermines", 5}}
};
}
start
{
if(current.roomName == "rm_menu_start" || current.roomName == "rm_load")
{
if(current.menuOption == 1)
return (old.menuContinue == "Continue" && current.menuContinue == null && settings["StartOnContinue"]);
return (old.namePhase != 3 && current.namePhase == 3);
}
else if(old.roomName == "rm_credits_short" && current.roomName == "rm_star1")
return (settings["Start_StarlightIsles"]);
}
reset
{
if(current.roomName == "rm_menu_start" || current.roomName == "rm_load")
{
if(current.menuOption == 1)
return (old.menuContinue == "Continue" && current.menuContinue == null && settings["StartOnContinue"]);
return (old.namePhase != 3 && current.namePhase == 3);
}
else if(old.roomName == "rm_credits_short" && current.roomName == "rm_star1")
return (settings["Start_StarlightIsles"]);
}
onReset
{
if(game != null)
{
foreach(string split in vars.splits.Keys)
vars.splits[split][0] = false;
print("[TS!Underswap] All splits have been reset to initial state");
}
}
update
{
if(version == "Unknown")
return false;
current.room = game.ReadValue<int>((IntPtr)vars.ptrRoomID);
current.roomName = vars.getRoomName();
if(old.room != current.room)
{
if(settings["KillCount"] && old.roomName == "rm_init") // Show the counter on game start
vars.setText("Kills", 0);
print("[TS!Underswap] Room: " + old.room + " (" + old.roomName + ")" + " -> " + current.room + " (" + current.roomName + ")");
}
if(settings["KillCount"] && old.kills != current.kills && current.kills % 1 == 0)
vars.setText("Kills", current.kills);
}
split
{
int done = 0,
oldRoom = 1,
newRoom = 2,
condition = 3;
foreach(string splitKey in vars.splits.Keys)
{
if((!settings[splitKey] || vars.splits[splitKey][done]) ||
(vars.splits[splitKey][oldRoom] != null && old.roomName != vars.splits[splitKey][oldRoom]) ||
(vars.splits[splitKey][newRoom] != null && current.roomName != vars.splits[splitKey][newRoom])) continue;
bool pass = false;
switch((int)vars.splits[splitKey][condition])
{
case 0:
pass = true;
break;
case 1: // Exit_RuinedHome
pass = (current.roomName == "rm_credits" || current.roomName == "rm_credits_short"); // The room name is different depending on the game version
break;
case 2: // Exit_Muffet
pass = (old.roomName == "rm_star17_long" || old.roomName == "rm_star18_cave"); // You can exit from two different rooms depending on the route
break;
case 3: // v2_DirtyHacker
pass = (old.song != "dogsong" && current.song == "dogsong");
break;
case 4: // Exit_StarlightIsles
pass = (current.playerX >= 1362);
break;
case 5: // v2_Ending
pass = (old.liftState == 0 && current.liftState != 0);
break;
}
if(pass)
{
vars.splits[splitKey][done] = true;
print("[TS!Underswap] Split triggered (" + splitKey + ")");
return true;
}
}
}