Third person shooter demo made using Godot Engine 3.1.
Note: Until Godot 3.1-stable is released, you need a recent build from Godot's master branch to run this demo. You can build the engine from source, or use one of @Calinou's nightly builds.
Note 2: The repository is big and asset importing not well optimized yet, so expect a high CPU and RAM load when opening the project for the first time.
This demo uses Git LFS to store the heaviest assets.
You need to install the Git LFS extension on your system, so that Git can fetch the assets from the LFS repository. It should happen automatically when using the usual Git commands.
If you cloned this Git repository before installing Git LFS, or if for any other reason you get errors importing .dae files in Godot, try to run those commands manually:
git lfs install
git lfs fetch
git checkout master
Note: The above steps are very important, if you do not have the LFS assets
checked out, you will not be able to run this demo.
You can confirm that you properly checked out the assets by verifying e.g. that
your level/geometry/demolevel.dae
file is over 300 MBs.
You need Godot Engine in version 3.1 or later to run this demo project. Download the latest stable version from the website or build it from source.
Once you have cloned this repository and made sure that all LFS assets were checked out, you should open the project in the Godot editor to trigger the import of all assets.
See LICENSE.txt for details.