-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathqc-doom-edition.nuspec
76 lines (69 loc) · 5.16 KB
/
qc-doom-edition.nuspec
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
<?xml version="1.0" encoding="utf-8"?>
<!-- Do not remove this test for UTF-8: if “Ω” doesn’t appear as greek uppercase omega letter enclosed in quotation marks, you should use an editor that supports UTF-8, not this one. -->
<package xmlns="http://schemas.microsoft.com/packaging/2015/06/nuspec.xsd">
<metadata>
<!-- == PACKAGE SPECIFIC SECTION == -->
<!-- This section is about this package, although id and version have ties back to the software -->
<!-- id is lowercase and if you want a good separator for words, use '-', not '.'. Dots are only acceptable as suffixes for certain types of packages, e.g. .install, .portable, .extension, .template -->
<!-- If the software is cross-platform, attempt to use the same id as the debian/rpm package(s) if possible. -->
<id>qc-doom-edition</id>
<!-- version should MATCH as closely as possible with the underlying software -->
<!-- Is the version a prerelease of a version? https://docs.nuget.org/create/versioning#creating-prerelease-packages -->
<!-- Note that unstable versions like 0.0.1 can be considered a released version, but it's possible that one can release a 0.0.1-beta before you release a 0.0.1 version. If the version number is final, that is considered a released version and not a prerelease. -->
<version>3.0</version>
<packageSourceUrl>https://github.com/n3rd4i/qc-doom-edition</packageSourceUrl>
<!-- owners is a poor name for maintainers of the package. It sticks around by this name for compatibility reasons. It basically means you. -->
<owners>n3rd4i</owners>
<!-- ============================== -->
<!-- == SOFTWARE SPECIFIC SECTION == -->
<!-- This section is about the software itself -->
<title>QC: Doom Edition</title>
<authors>DBThanatos Michaelis</authors>
<!-- projectUrl is required for the community feed -->
<projectUrl>https://qcde.net/</projectUrl>
<iconUrl>https://cdn.statically.io/img/zdoom.org/w/images/a/af/QCDE_logo.png</iconUrl>
<copyright>2018 moddb.com</copyright>
<!-- If there is a license Url available, it is required for the community feed -->
<licenseUrl>https://www.moddb.com/terms-of-use</licenseUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<!--<projectSourceUrl>Software Source Location - is the software FOSS somewhere? Link to it with this</projectSourceUrl>-->
<docsUrl>https://qcde.net/files/public/QCDE_Manual.pdf</docsUrl>
<mailingListUrl>https://discordapp.com/invite/RN9hhmA</mailingListUrl>
<bugTrackerUrl>https://www.moddb.com/mods/quake-champions-doom-edition#commentform</bugTrackerUrl>
<tags>qc-doom-edition doom edition quake champions games qc:de</tags>
<summary>“QC: Doom Edition” is a mod that brings the weapons from the latest Quake game, into Doom, with delicious pixelated flavor. More than just weapons, it also brings the “Champions” mechanic -- different player classes, each one with unique status, speed, active and passive abilities</summary>
<description>
![logo](https://cdn.statically.io/img/media.moddb.com/images/mods/1/35/34614/auto/6DCott0.png)
### WHAT IS THIS?
“QC: Doom Edition” is a mod that brings the weapons from the latest Quake game, into Doom, with delicious pixelated flavor. More than just weapons, it also brings the “Champions” mechanic -- different player classes, each one with unique status, speed, active and passive abilities
### MAIN FEATURES
* All weapons from Quake Champions, with faithful firing times for best transferable experience
* Weapon upgrades that give each weapon a whole new role
* 30 champions to play, each with unique abilities
* Play Single Player, Cooperative, Survival
* Monster sets to mix and match: Doom, Doom 4, Quake, Quake 2, Quake 4
* Play Deathmatch, CTF, Domination (and more!)
* Compatible with GZDoom from 1.9.1 to 4.x (for single player + fancy effects)
* Compatible with Zandronum 3.0 (for SP and all types of multiplayer)
* Compatible with Delta Touch (for Quakin' on the go!)
* Enhanced Deathmatch bots for both local and public use
* AeonQCDE: a dedicated version of AeonDM (33 maps, Cacoward) with custom spawn points for a better Quake-like experience
* QCDEmaps: a set of 34 QCDE-specific maps, including both original and demakes from QC, Q1, Q3, Q4, QL and Doom 4
* Optional soundtrack by Michael Markie with original songs and covers of well-known favorites
* Damage numbers, speedometer, in-game champion info screens, and tons of customization with very sane defaults
* Lootboxes! For free!
* And more!
</description>
<releaseNotes>https://www.moddb.com/mods/quake-champions-doom-edition/news</releaseNotes>
<!-- =============================== -->
<!-- Specifying dependencies and version ranges? https://docs.nuget.org/create/versioning#specifying-version-ranges-in-.nuspec-files -->
<dependencies>
<!-- <dependency id="moddb.extension" version="0.1.3" /> -->
<!-- <dependency id="png2ico" version="2008.12.08" /> -->
<!-- <dependency id="freedoom" version="0.12.1" /> -->
</dependencies>
</metadata>
<files>
<file src="tools\**" target="tools" />
</files>
</package>