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TODO.md

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Editor:

Engine:

  • For Kinc provider integrate Soloud
  • Create raylib provider
  • Investigate using SlimRaster
    • Implemente a way to debug shaders in with SlimRaster and a way to have shaders be available in glsl i.e. fake_glsl.h
  • Create kinc provider
    • Add 3D capabilities
    • Use krink for 2d Investigate hot-reloading the generated code as a dll using cr
    • For more background info have a look here