diff --git a/src/renderers/common/Renderer.js b/src/renderers/common/Renderer.js index aedce9cfd64dad..d619f4cda9542d 100644 --- a/src/renderers/common/Renderer.js +++ b/src/renderers/common/Renderer.js @@ -1139,14 +1139,26 @@ class Renderer { // to improve performance we only want to use HalfFloatType if necessary // HalfFloatType is required when a) tone mapping is configured or b) the backend specifically requests it - const type = ( currentToneMapping !== NoToneMapping || this.backend.needsHalfFloatFrameBufferTarget() ) ? HalfFloatType : UnsignedByteType; + let type, colorSpace; + + if ( currentToneMapping !== NoToneMapping || this.backend.needsHalfFloatFrameBufferTarget() ) { + + type = HalfFloatType; + colorSpace = LinearSRGBColorSpace; + + } else { + + type = UnsignedByteType; + colorSpace = SRGBColorSpace; + + } frameBufferTarget = new RenderTarget( width, height, { depthBuffer: depth, stencilBuffer: stencil, type: type, format: RGBAFormat, - colorSpace: LinearSRGBColorSpace, + colorSpace: colorSpace, generateMipmaps: false, minFilter: LinearFilter, magFilter: LinearFilter,