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While it's great that uncacheable flags have a high level "TooHard/Flag" attached to them, it would be really helpful to have a link to an issue for each one that explains why, as right now it's kind of disappointing to hit on an uncacheable compiler call, but not really have a detailed reason for why the flag is "hard". I opened #378 because it was apparent from the code why it was considered hard, but other ones aren't as clear immediately.
The text was updated successfully, but these errors were encountered:
Not a bad idea. I guess we could re-enable the project wiki here and make a page with sections describing why we don't handle particular flags or scenarios and then print links to the proper section in the stats output. Currently the non-cacheable reasons are just stored as HashMap<String, usize>:
While it's great that uncacheable flags have a high level "TooHard/Flag" attached to them, it would be really helpful to have a link to an issue for each one that explains why, as right now it's kind of disappointing to hit on an uncacheable compiler call, but not really have a detailed reason for why the flag is "hard". I opened #378 because it was apparent from the code why it was considered hard, but other ones aren't as clear immediately.
The text was updated successfully, but these errors were encountered: