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blackjack.txt
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# Mini-project Blackjack
import simplegui
import random
# load card sprite - 949x392 - source: jfitz.com
CARD_SIZE = (73, 98)
CARD_CENTER = (36.5, 49)
card_images = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/cards.jfitz.png")
CARD_BACK_SIZE = (71, 96)
CARD_BACK_CENTER = (35.5, 48)
card_back = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/card_back.png")
# initialize some useful global variables
in_play = False
outcome = ""
score = 0
flip= True
# define globals for cards
SUITS = ('C', 'S', 'H', 'D')
RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K')
VALUES = {'A':1, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, 'T':10, 'J':10, 'Q':10, 'K':10}
####################################################################################################################
# define card class
class Card:
def __init__(self, suit, rank):
if (suit in SUITS) and (rank in RANKS):
self.suit = suit
self.rank = rank
else:
self.suit = None
self.rank = None
print "Invalid card: ", suit, rank
def __str__(self):
return self.suit + self.rank
def get_suit(self):
return self.suit
def get_rank(self):
return self.rank
def draw(self, canvas, pos):
card_loc = (CARD_CENTER[0] + CARD_SIZE[0] * RANKS.index(self.rank),
CARD_CENTER[1] + CARD_SIZE[1] * SUITS.index(self.suit))
canvas.draw_image(card_images, card_loc, CARD_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]], CARD_SIZE)
####################################################################################################################
# define hand class
class Hand:
def __init__(self):
self.cards=[]
def __str__(self):
s=""
for a in self.cards:
s=s+" "+str(a)
return "Hand contains "+ s # return a string representation of a hand
def add_card(self, card):
self.cards.append(card) # add a card object to a hand
def get_value(self):
hand_value= 0
l=[]
for a in self.cards:
l.append(a.get_rank())
for a in self.cards:
hand_value+= VALUES[a.get_rank()]# count aces as 1, if the hand has an ace, then add 10 to hand value if it doesn't bust
if hand_value != 0:
if (10+ hand_value<=21) and ('A' in l):
return 10 + hand_value
else:
return hand_value# compute the value of the hand, see Blackjack video
else :
return 0
def draw(self, canvas, pos):
for c in self.cards:
c.draw(canvas, pos)# draw a hand on the canvas, use the draw method for cards
pos[0]+= CARD_SIZE[0]+20
####################################################################################################################
# define deck class
class Deck:
def __init__(self):
self.cards=[]
for s in SUITS:
for r in RANKS:
card= Card(s, r)
self.cards.append(card) # create a Deck object
def shuffle(self):
random.shuffle(self.cards)# shuffle the deck
# use random.shuffle()
def deal_card(self):
return self.cards.pop() # deal a card object from the deck
def __str__(self):
s="Deck contains"
for c in self.cards:
s=s+" "+str(c) # return a string representing the deck
return s
####################################################################################################################
####################################################################################################################
#define event handlers for buttons
def deal():
global flip, message, outcome, in_play, new_deck, player_hand, dealer_hand, score
if in_play== False:
flip= True
message = "Hit or Stand? "
outcome= ""
player_hand= Hand()
dealer_hand= Hand()
new_deck=Deck()
new_deck.shuffle()
dealer_hand.add_card(new_deck.deal_card())
player_hand.add_card(new_deck.deal_card())
dealer_hand.add_card(new_deck.deal_card())
player_hand.add_card(new_deck.deal_card())
in_play = True
elif in_play== True:
outcome="You LOST!!!!"
message = "New deal ? "
score-= 1
in_play= False
######################################################################################################################
def hit():
global in_play, outcome, score, message
if in_play== True:
player_hand.add_card(new_deck.deal_card())
if player_hand.get_value()==21:
stand()
elif player_hand.get_value()>21:
outcome= "You have Busted. You lost!!!!"
message = "New deal ? "
score-= 1
in_play= False
# if the hand is in play, hit the player
# if busted, assign a message to outcome, update in_play and score
###########################################################################################################################
def stand():
global flip, outcome, in_play, score, message
if in_play== True:
flip= False
while dealer_hand.get_value()< 17:
dealer_hand.add_card(new_deck.deal_card())
value= dealer_hand.get_value()
if value== player_hand.get_value():
outcome="You LOST!!!!"
message = "New deal ? "
score-= 1
in_play= False
elif value< player_hand.get_value():
outcome= "You won!!!!"
message = "New deal ? "
score+= 1
in_play= False
elif value> 21:
outcome= "You won!!!!Dealer busted"
message = "New deal ? "
score+= 1
in_play= False
elif value> player_hand.get_value() and value<= 21:
outcome= "You lost!!!!"
message = "New deal ? "
score-= 1
in_play= False
###########################################################################################################################
# draw handler
def draw(canvas):
global message, flip
canvas.draw_text("BLACKJACK", [300, 40], 36, "White")
canvas.draw_text("Score = "+str(score), [350, 75], 26, "Yellow")
canvas.draw_text(message, [350, 350], 30, "White")
canvas.draw_text(outcome, [350, 285], 30, "White")
canvas.draw_text("Dealer's Hand", [50, 125], 30, "White")
canvas.draw_text("Player's Hand", [50, 350], 30, "White")
dealer_hand.draw(canvas, [50, 150])
player_hand.draw(canvas, [50, 375])
if flip== True:
canvas.draw_image(card_back,CARD_BACK_CENTER ,CARD_BACK_SIZE ,[50+ CARD_CENTER[0], 150+ CARD_CENTER[1]], CARD_SIZE)
#######################################################################################################
player_hand= Hand()
dealer_hand= Hand()
new_deck= Deck()
score= 0
message = "Hit or Stand? "
#######################################################################################################
# initialization frame
frame = simplegui.create_frame("Blackjack", 800, 600)
frame.set_canvas_background("Green")
#create buttons and canvas callback
frame.add_button("Deal", deal, 200)
frame.add_button("Hit", hit, 200)
frame.add_button("Stand", stand, 200)
frame.set_draw_handler(draw)
deal()
frame.start()