-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathserver.py
304 lines (274 loc) · 10.9 KB
/
server.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
import socket
from _thread import *
import pickle
import threading
import time
# ONLINE
server = ""
port = 3389
# LOCAL
# server = "IP_DA_SUA_REDE"
# port = 5555
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
try:
s.bind((server, port))
except socket.error as e:
print('SERVER 1', str(e))
s.listen(5)
print("Waiting for a connection, Server Started")
conn_lock = threading.Lock()
ids_lock = threading.Lock()
cards_lock = threading.Lock()
level_lock = threading.Lock()
cards = {}
def init_cards(cards):
for i in range(280):
cards[i] = {
'x': 0.404,
'y': 0.7575,
'p_id': -1,
'draging': False,
'order': 0,
'face': False,
'area': 'deck',
'discarded': False
}
if i >= 140:
cards[i]['x'] = 0.504
def reset_discarded_cards(cards):
for i in range(280):
if cards[i]['discarded']:
cards[i] = {
'x': 0.404,
'y': 0.7575,
'p_id': -1,
'draging': False,
'order': 0,
'face': False,
'area': 'deck',
'discarded': False
}
if i >= 140:
cards[i]['x'] = 0.504
def discard_player_cards(player, cards):
for c_id, card in cards.items():
if card['p_id'] == player and ((not card['discarded'] and card['area'] in ['hand', 'equipments']) or card['draging']):
card['x'] = 0.604
if c_id >= 140:
card['x'] = 0.704
card['y'] = 0.7575
card['draging'] = False
card['face'] = True
card['area'] = 'deck'
card['discarded'] = True
def set_player_cards(player, cards):
for c_id, card in cards.items():
if card['p_id'] == player and card['discarded']:
card['x'] = 0.004
card['y'] = 0.7575
card['draging'] = False
card['face'] = True
card['area'] = 'hand'
card['discarded'] = False
init_cards(cards)
clients = []
ids = []
player_levels = {}
def threaded_client(conn):
global cards
bytes_message = b''
buffersize = 1024
footersize = 10 #endmessage
# criar variavel footer com endmessage
while bytes_message.find(b'endmessage') == -1:
try:
data = conn.recv(buffersize)
except Exception as e:
print('SERVER 2', e)
with conn_lock:
clients.remove(conn)
try:
conn.close()
except Exception as e:
print('SERVER 2.1', e)
return # ate aqui o id não foi enviado e o cliente não pegou cartas ainda
bytes_message += data
data = bytes_message[:bytes_message.find(b'endmessage')]
player = pickle.loads(data)
bytes_message = bytes_message[bytes_message.find(b'endmessage') + footersize:]
if player in ids:
count = 1
while(player + str(count)) in ids:
count += 1
player = player + str(count)
with ids_lock:
with conn_lock:
ids.append(player)
with level_lock:
if not player in player_levels:
player_levels[player] = '1'
try:
conn.send(pickle.dumps({'player_id': player, 'players': ids, 'levels': player_levels}) + bytes(f'endmessage', "utf-8"))
except Exception as e:
print('SERVER 3', e)
with conn_lock:
for c in clients:
if c == conn:
continue
with level_lock:
message = {'message_type': 'players_update', 'message': {'player': player, 'levels': player_levels}} # aqui devolver a carta pro player nos clientes
try:
c.sendall(pickle.dumps(message) + bytes(f'endmessage', "utf-8"))
except Exception as e:
print('SERVER 4', e)
set_player_cards(player, cards)
while True:
try:
while bytes_message.find(b'endmessage') == -1:
try:
try:
data = conn.recv(buffersize)
except:
# print('server sending heartbeat')
message = {'message_type': 'heartbeat'}
conn.sendall(pickle.dumps(message) + bytes(f'endmessage', "utf-8"))
data = conn.recv(buffersize)
# print('server receiving heartbeat')
except Exception as e:
print('SERVER 5', player, e)
with conn_lock:
clients.remove(conn)
for c in clients:
message = {'message_type': 'player_disconnected', 'message': player}
try:
c.sendall(pickle.dumps(message) + bytes(f'endmessage', "utf-8"))
except Exception as e:
print('SERVER 2.2', e)
with ids_lock:
ids.remove(player)
try:
conn.close()
except Exception as e:
print('SERVER 2.1', e)
with cards_lock:
discard_player_cards(player, cards)
return
bytes_message += data
data = bytes_message[:bytes_message.find(b'endmessage')]
data = pickle.loads(data)
bytes_message = bytes_message[bytes_message.find(b'endmessage') + footersize:]
if data['message_type'] == 'init':
with conn_lock:
with cards_lock:
try:
conn.sendall(pickle.dumps(cards) + bytes(f'endmessage', "utf-8"))
except Exception as e:
print('SERVER 6', e)
elif data['message_type'] == 'quit':
with cards_lock:
discard_player_cards(player, cards)
break
elif data['message_type'] == 'score_update':
with conn_lock:
for c in clients:
if c == conn:
continue
message = {'message_type': 'score_update', 'message': data['message']}
try:
c.sendall(pickle.dumps(message) + bytes(f'endmessage', "utf-8"))
except Exception as e:
print('SERVER 6.1', e)
elif data['message_type'] == 'level_update':
with conn_lock:
with level_lock:
player_levels[data['message']['player']] = data['message']['level']
for c in clients:
if c == conn:
continue
message = {'message_type': 'level_update', 'message': {'player': data['message']['player'], 'level': data['message']['level']}}
try:
c.sendall(pickle.dumps(message) + bytes(f'endmessage', "utf-8"))
except Exception as e:
print('SERVER 6.2', e)
elif data['message_type'] == 'reset_game':
with cards_lock:
init_cards(cards)
with conn_lock:
for c in clients:
if c == conn:
continue
message = {'message_type': 'reset_game', 'message': data['message']}
try:
c.sendall(pickle.dumps(message) + bytes(f'endmessage', "utf-8"))
except Exception as e:
print('SERVER 7', e)
elif data['message_type'] == 'reset_discarded':
with cards_lock:
reset_discarded_cards(cards)
with conn_lock:
for c in clients:
if c == conn:
continue
message = {'message_type': 'reset_discarded', 'message': data['message']}
try:
c.sendall(pickle.dumps(message) + bytes(f'endmessage', "utf-8"))
except Exception as e:
print('SERVER 7.1', e)
elif data['message_type'] == 'dice_roll':
with conn_lock:
for c in clients:
if c == conn:
continue
message = {'message_type': 'dice_roll', 'message': data['message']}
try:
c.sendall(pickle.dumps(message) + bytes(f'endmessage', "utf-8"))
except Exception as e:
print('SERVER 8', e)
elif data['message_type'] == 'card_update':
with cards_lock:
cards[data['message']['id']] = data['message']['data']
with conn_lock:
for c in clients:
if c == conn:
continue
message = {'message_type': 'card_update', 'message': data['message']}
try:
c.sendall(pickle.dumps(message) + bytes(f'endmessage', "utf-8"))
except Exception as e:
print('SERVER 9', e)
except Exception as e:
print('SERVER 9.1', e)
print(data)
break
print("Lost connection")
# passar pra dentro do with lock abaixo
with ids_lock:
if player in ids: ids.remove(player)
with conn_lock: #lock precisa do global?
clients.remove(conn)
message = {'message_type': 'self_disconnected'}
try:
conn.sendall(pickle.dumps(message) + bytes(f'endmessage', "utf-8"))
except Exception as e:
print('SERVER 10', e)
for c in clients:
message = {'message_type': 'player_disconnected', 'message': player}
try:
c.sendall(pickle.dumps(message) + bytes(f'endmessage', "utf-8"))
except Exception as e:
print('SERVER 11', e)
try:
conn.close()
except Exception as e:
print('SERVER 12', e)
while True:
while len(clients) > 9:
# print(len(clients))
time.sleep(3)
print('client size: ', len(clients))
conn, addr = s.accept()
conn.settimeout(3)
print("Connected to:", addr)
with conn_lock:
clients.append(conn)
start_new_thread(threaded_client, (conn,))