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city-content.yaml
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# play with stuff here: http://nodeca.github.io/js-yaml/
############### GLOBAL CONFIG #############
simDate:
longMonthStrings: [_,January,February,March,April,May,June,July,August,September,October,November,December]
_constants:
- &RZONETEXTCOLOR "hsl(0,60%,45%)"
- &CZONETEXTCOLOR "hsl(240,60%,45%)"
- &IZONETEXTCOLOR "hsl(50,100%,35%)"
################ GAME RULES ###############
gameRules:
difficulties:
- name: Holiday Bonus
isDefault: true
startingCash: 50000
loaned: false
- name: Blue Collar
startingCash: 20000
loaned: false
- name: Grapes of Wrath
startingCash: 10000
loaned: true
autoSaveIntervalSeconds: 60
speeds:
- name: Snail
daysPerSecond: 1
glyph: 🐌
- name: Turtle
daysPerSecond: 2
glyph: 🐢
isDefault: true
- name: Hare
daysPerSecond: 6
glyph: 🐇
- name: Train
daysPerSecond: 15
glyph: 🚄
################### PLOTS #################
zones:
R:
genericName: Residential
plotSize: &ZONEPLOTSIZE
width: 3
height: 3
newPlotCost: &ZONECOST 100
maxDensityLevel: 5
maxValueLevel: 4
baseBulldozeCost: 5
C:
genericName: Commercial
plotSize: *ZONEPLOTSIZE
newPlotCost: *ZONECOST
maxDensityLevel: 5
maxValueLevel: 5
baseBulldozeCost: 5
I:
genericName: Industrial
plotSize: *ZONEPLOTSIZE
newPlotCost: *ZONECOST
maxDensityLevel: 4
maxValueLevel: 3
baseBulldozeCost: 5
terrainProps:
tree:
genericName: Tree
plotSize: &ONEBYONE
width: 1
height: 1
newPlotCost: 3
bulldozeCost: 1
buildings:
- id: police
genericName: Police Station
plotSize: *ZONEPLOTSIZE
newPlotCost: 500
################## INPUTS #################
keyboard:
game:
keyPressShortcuts:
- [Digit0, pauseResume]
- [Digit1, setEngineSpeed, 0]
- [Digit2, setEngineSpeed, 1]
- [Digit3, setEngineSpeed, 2]
- [Digit4, setEngineSpeed, 3]
- [Minus, zoomOut]
- [Equal, zoomIn]
- [Shift+Digit1, setZoomLevel, 0]
- [Shift+Digit2, setZoomLevel, 1]
- [Shift+Digit3, setZoomLevel, 2]
- [Shift+Digit4, setZoomLevel, 3]
- [Shift+Digit5, setZoomLevel, 4]
terrainEditor:
keyPressShortcuts:
- [Minus, zoomOut]
- [Equal, zoomIn]
- [Digit1, setBrushSize, 0]
- [Digit2, setBrushSize, 1]
- [Digit3, setBrushSize, 2]
- [Digit4, setBrushSize, 3]
- [Digit5, setBrushSize, 4]
- [Digit6, setBrushSize, 5]
- [Shift+Digit1, setZoomLevel, 0]
- [Shift+Digit2, setZoomLevel, 1]
- [Shift+Digit3, setZoomLevel, 2]
- [Shift+Digit4, setZoomLevel, 3]
- [Shift+Digit5, setZoomLevel, 4]
- [ArrowUp, panMap, 0]
- [Shift+ArrowUp, panMapLarge, 0]
- [ArrowRight, panMap, 6]
- [Shift+ArrowRight, panMapLarge, 6]
- [ArrowDown, panMap, 4]
- [Shift+ArrowDown, panMapLarge, 4]
- [ArrowLeft, panMap, 2]
- [Shift+ArrowLeft, panMapLarge, 2]
- [Space, centerUnderPointer]
- [Escape, escapePressed]
- [KeyQ, selectTool, brush-land]
- [KeyA, selectTool, brush-forest]
- [KeyW, selectTool, brush-freshwater]
- [KeyS, selectTool, brush-saltwater]
- [KeyI, selectTool, build-island]
- [KeyF, selectTool, build-forest]
- [KeyR, selectTool, build-river]
- [KeyL, selectTool, build-lake]
- [KeyO, selectTool, build-ocean]
pointInputController:
singleClickMovementTolerance: 3
keyInputController:
keyPressEvents:
- [[Digit0], pauseResume]
- [[Digit1], setEngineSpeed, 0]
- [[Digit2], setEngineSpeed, 1]
- [[Digit3], setEngineSpeed, 2]
- [[Digit4], setEngineSpeed, 3]
- [[Minus], zoomOut]
- [[AnyShift,Minus], zoomOut]
- [[Equal], zoomIn]
- [[AnyShift,Equal], zoomIn]
- [[AnyShift,Digit1], setZoomLevel, 0]
- [[AnyShift,Digit2], setZoomLevel, 1]
- [[AnyShift,Digit3], setZoomLevel, 2]
- [[AnyShift,Digit4], setZoomLevel, 3]
- [[Escape], escapePressed]
- [[Slash], selectTool, query]
- [[AnyShift,Slash], selectTool, query]
- [[KeyX], selectTool, bulldozer]
- [[KeyQ], selectTool, rZone]
- [[KeyW], selectTool, cZone]
- [[KeyE], selectTool, iZone]
- [[KeyT], selectTool, tree]
continuousKeyEvents:
- [[ArrowUp], panMap, N]
- [[ArrowUp,ArrowRight], panMap, NE]
################# MAP TOOLS ###############
terrainEditorTools:
microPalette: [map-navigate, brush-land, brush-forest, brush-freshwater, brush-saltwater]
macroPalette: [build-island, build-forest, build-river, build-lake, build-ocean]
brushes:
- radius: 0.9
isDefault: true
paletteTitle: "✏️"
constructor: CircularBrush
- radius: 2.0
paletteTitle: "🧹"
constructor: CircularBrush
- radius: 2.3
paletteTitle: "⛏"
constructor: CircularBrush
- radius: 3.5
paletteTitle: "🚜"
constructor: CircularBrush
- radius: 5.3
paletteTitle: "🚚"
constructor: CircularBrush
- radius: 0
paletteTitle: "Fill"
constructor: FillBrush
validHoverFillStyle: "hsla(120, 50%, 50%, 0.3)"
notAllowedHoverFillStyle: "hsla(0, 50%, 75%, 0.3)"
definitions:
map-navigate:
isDefault: true
constructor: NavigateMapTool
paletteTitle: Navigate
brush-land:
constructor: PaintTerrainTypeTool
paletteTitle: Land
key: dirt
brush-freshwater:
constructor: PaintTerrainTypeTool
paletteTitle: Water
key: freshwater
brush-saltwater:
constructor: PaintTerrainTypeTool
paletteTitle: Ocean
key: saltwater
brush-forest:
constructor: PaintTerrainTypeTool
paletteTitle: Trees
key: forest
build-island:
constructor: BuildBlobTool
paletteTitle: Island
dialogTitle: Build Island/Clear Land
generator: LandTileGenerator
size:
min: 3
defaultValue: 7
max: 24
edgeVariance:
defaultValue: 0.4
radiusVariance:
defaultValue: 0.4
build-forest:
constructor: BuildBlobTool
paletteTitle: Forest
dialogTitle: Build a Forest
generator: WoodsTileGenerator
size:
min: 3
defaultValue: 7
max: 24
edgeVariance:
defaultValue: 0.4
radiusVariance:
defaultValue: 0.4
build-lake:
constructor: BuildBlobTool
paletteTitle: Lake
dialogTitle: Build a Lake
generator: LakeTileGenerator
size:
min: 3
defaultValue: 7
max: 24
edgeVariance:
defaultValue: 0.4
radiusVariance:
defaultValue: 0.4
build-river:
constructor: BuildRiverTool
paletteTitle: River
dialogTitle: Build a River
sourceStyle: "hsla(208, 100%, 50%, 0.5)"
lineStyle: "hsla(218, 100%, 50%, 0.5)"
mouthStyle: "hsla(229, 100%, 50%, 0.5)"
source:
width:
min: 0
max: 20
defaultValue: 0
bendSize:
min: 0
max: 10
defaultValue: 0
mouth:
width:
min: 1
max: 20
defaultValue: 5
bendSize:
min: 0
max: 10
defaultValue: 2
build-ocean:
constructor: BuildOceanTool
paletteTitle: Ocean
dialogTitle: Configure Oceans
generator: OceanTileGenerator
mapTools:
defaultPalette: [pointer, query, bulldozer, rZone, cZone, iZone, tree]
singleClickMovementTolerance: 3
paletteStyle:
columns: 2
tileWidth: 24
fillStyle: &PANELFILL "hsl(0,0%,75%)"
unselectedBasePainter: toolPaletteUnselectedBase
selectedBasePainter: toolPaletteSelectedBase
iconPainter: toolPaletteItem
mapOverlayStyle:
focusRectPainter: toolFocusRect
feedbackFadeMilliseconds: 100
definitions:
pointer:
isDefault: true
type: pointer
iconGlyph: ◎
paletteTitle: Browse
query:
type: query
iconGlyph: 🔍
paletteTitle: Inspect
bulldozer:
type: bulldozer
iconGlyph: 💣
paletteTitle: Bulldozer
rZone:
type: plopZone
iconGlyph: 🏠
paletteTitle: "Residential Zone (§100)"
zoneType: R
cZone:
type: plopZone
iconGlyph: 🏬
paletteTitle: "Commercial Zone (§100)"
zoneType: C
iZone:
type: plopZone
iconGlyph: 🏭
paletteTitle: "Industrial Zone (§100)"
zoneType: I
tree:
# TODO make this a single plop-prop tool. Long press the tool in palette to change propType.
type: plopProp
iconGlyph: 🌳
paletteTitle: "Tree (§10)"
propType: tree
feedback:
purchased:
immediate: purchasedFeedbackSoundScript
displayMilliseconds: 1000
driftPerMillisecond:
x: 0
y: -0.01
painter: purchasedFeedback
#################### UI ###################
mainMapView:
edgePaddingFillStyle: &DIRTBASECOLOR "hsl(33, 33%, 80%)" # or try *PANELFILL # was "hsl(33, 37%, 80%)""
emptyFillStyle: *DIRTBASECOLOR
outOfBoundsFillStyle: "rgb(0,0,0)"
gridColor: "hsla(0, 0%, 0%, 0.1)"
zoomLevels:
- tileWidth: 1
allowGrid: false
allowAnimation: false
allowBorder: false
panTiles: 12
- tileWidth: 3
allowGrid: false
allowAnimation: false
allowBorder: false
panTiles: 12
- tileWidth: 6
allowGrid: true
allowAnimation: true
allowBorder: true
panTiles: 6
- tileWidth: 12
isDefault: true
allowGrid: true
allowAnimation: true
allowBorder: true
panTiles: 3
- tileWidth: 24
allowGrid: true
allowAnimation: true
allowBorder: true
panTiles: 2
controlPanelView:
fillStyle: *PANELFILL
rciView:
barWidth: 0.25 # relative to view size
fontSize: 20 # device independent pixels
textSpacing: 4 # ditto
bars:
- color: *RZONETEXTCOLOR
zoneType: R
title: R
- color: *CZONETEXTCOLOR
zoneType: C
title: C
- color: *IZONETEXTCOLOR
zoneType: I
title: I
painterTool:
edgeSimulationGrid:
- "046,05,05,06,04,0354,X,0576"
- "037,X,X,07,03,X,X,X"
- "038,X,X,07,02,0132,X,0178"
- "02,01,01,084,05,026,01,08"
- "0,0,04,0354,X,0576,06,0"
- "04,05,0354,X,X,X,0576,06"
- "03,X,X,013728,X,013728,X,07"
- "02,01,01,028,01,028,01,08"
################## PAINTERS ###############
# command, args...
# units: p = device independent pixels. r = 0...1 relative size. px = device pixels.
# angle units: d = degrees. r = radians
# commands:
# stroke: style, shape, thickness, thick units, coords, coord units.
# e.g. stroke,red,rect,1,p,0.25,0.25,0.5,0.5,r
# fill: style, shape, coords, coord units
# text: style, text size, size units, align, baseline, center coords, center units, text, [bubblecolor,[bubblepadding]]
# poly: stroke style, fill style, width, width units, coord units, x1, y1, x2, y2, ..., [close]
# rotate: amount, units
# script: id, variant key (-1 to use current variant key)
# Directional edge variant collections: first item is no-edges, then N, NE, E, SE, ...
painters:
toolPaletteUnselectedBase:
- [innerStroke,"hsl(0,0%,50%)",rect,1,p,0,0,1,1,r]
toolPaletteSelectedBase:
- [fill,"hsl(120,50%,75%)",rect,0,0,1,1,r]
- [innerStroke,"hsl(0,0%,50%)",rect,1,p,0,0,1,1,r]
toolPaletteItem:
- [text,black,0.5,r,center,middle,0.5,0.5,r,"<iconGlyph>"]
toolFocusRect:
- [poly,black,,1,p, r, 0,0.3, 0,0, 0.3,0]
- [poly,black,,1,p, r, 0.7,0, 1,0, 1,0.3]
- [poly,black,,1,p, r, 1,0.7, 1,1, 0.7,1]
- [poly,black,,1,p, r, 0.3,1, 0,1, 0,0.7]
toolHighlightStuff:
- [poly,black,0,p, r, 1.1,1.1, 1.4,1.4, 1.25,1.4, 1.13,1.52]
- [text,black,0.75,tw,center,middle,1.44,1.8,r,"<highlightGlyph>"]
purchasedFeedback:
- [text,green,10,p,left,middle,1.1,0.5,r,"<formattedPrice>","hsla(0,0%,100%,0.65)",0.25]
proptree:
variants:
- - [fill,"hsl(35, 76%, 23%)",rect,0.4,0.5,0.2,0.5,r]
- [fill,"hsl(120, 35%, 50%)",ellipse,0.25,-0.1,0.5,0.8,r]
- - [fill,"hsl(35, 66%, 33%)",rect,0.4,0.5,0.2,0.5,r]
- [fill,"hsl(120, 55%, 45%)",ellipse,0.2,0.1,0.6,0.6,r]
################## STRINGS ################
strings:
applyStreamPresetsButton: "Stream ↘︎"
applyLargeRiverPresetsButton: "Large River ↘︎"
basicNumericInputRangePlaceholder: "<min> to <max>"
basicTileCountRangePlaceholder: "# Tiles (<min>–<max>)"
blobEdgeVarianceLabel: Edge Variance
blobHeightLabel: Height
blobRadiusVarianceLabel: Radius Variance
blobWidthLabel: Width
buildBlobCommitButton: Build
buildRiverCommitButton: Build
citySettingsCityNameLabel: City Name
citySettingsDifficultyLabel: Difficulty
citySettingsMayorNameLabel: Mayor Name
cityStatusCashLabel: Cash
cityStatusDateLabel: Date
cityStatusNameLabel: Name
cityStatusPopulationLabel: Population
deleteFileConfirmPrompt: "Are you sure you want to delete this file?"
dialogDismissButton: ✖️
difficultyChoiceLabelTemplate: "<name> (<formattedCash>)"
engineMsPerDayLabel: "<value> ms/day"
failedToFindFileMessage: Unable to locate the specified file.
failedToLoadGameMessage: There was a problem loading the game data.
failedToLoadGameTitle: Failed to load game
failedToLoadTerrainMessage: There was a problem loading the terrain data.
failedToLoadTerrainTitle: Failed to load game
frameRateTokenSeparator: ". "
gameProductTitle: CitySim
genericCancelButton: Cancel
helpButtonLabel: Help
helpDialogTitle: Help
helpDismiss: Thanks!
newGameDialogStartButton: Start Game
newGameDialogTitle: New Game
newTerrainDialogCreateButton: Create
newTerrainDialogTitle: New Terrain
oceanShoreDistanceLabel: "Ocean Size % (From Edge)"
oceanShoreVarianceLabel: Shore Variance
oceanSmoothingLabel: Smoothing
okButton: OK
optionsButtonLabel: Options
oxfordCommaManyItemsSeparator: ", "
oxfordCommaManyItemsTemplate: "<first>, and <last>"
oxfordCommaTwoItemsTemplate: "<first> and <last>"
quitButton: Quit
quitGameConfirmPrompt: "Are you sure you want to quit? You may have unsaved changes."
redoButtonLabel: Redo
regenerateTerrainPrompt: "Are you sure? This will destroy the current terrain."
regenTerrainButtonLabel: Restart
replaceTerrainDialogTitle: Regenerate
riverDialogMouthHeadingLabel: Mouth
riverDialogSourceHeadingLabel: Source
riverMouthBendSizeLabel: Bend Size
riverMouthWidthLabel: Width
riverSmoothingLabel: Smoothing
riverSourceBendSizeLabel: Bend Size
riverSourceWidthLabel: Width
saveAndQuitButton: Save and Quit
saveButton: Save
systemMenuTitle: System
terrainMetricsTemplate: "<water> water, <trees> forest"
terrainSettingsBlankTemplateLabel: Blank
terrainSettingsIslandTemplateLabel: Island
terrainSettingsLandlockedTemplateLabel: Landlocked
terrainSettingsNameLabel: Name
terrainSettingsRiverTemplateLabel: River
terrainSettingsSizeLabel: Size
terrainSettingsTemplateLabel: Style
uiFpsLabel: "<value>FPS <load> DPS:<medianDispatches>/<maxDispatches>"
undoButtonLabel: Undo
validationFailureFieldListTemplate: "Please check <items>."
validationFailureTitle: Invalid Input
windowTitleTemplate: "<date> in <name> — <gameProductTitle>"
zoomInButtonGlyph: ➕
zoomOutButtonGlyph: ➖
################## SCRIPTS ################
scripts:
- id: _beginGame
fireOnce: true
actions: []
################## TERRAIN ################
terrain:
metersPerTile: 100
sizes:
- name: Small
width: 64
height: 64
- name: Medium
isDefault: true
width: 128
height: 128
- name: Large
width: 256
height: 256
oceanGenerator:
shoreDistanceFraction: [0.13, 0.13, 0.13]
shoreDistanceVariance: [3, 8, 12]
smoothing: 3
threshold: 0.5
perimeterComponents:
- type: PeriodicRandomComponent
amplitude: 8
period: { min: 8, max: 15 }
- type: PeriodicRandomComponent
amplitude: 4
period: { min: 4, max: 9 }
- type: PeriodicRandomComponent
amplitude: 2
period: { min: 3, max: 7 }
- type: RandomComponent
amplitude: 1
riverGenerator:
bend:
lineComponents:
- type: PeriodicRandomComponent
amplitude: 1
period: { min: 8, max: 24 }
smoothing: 3
mouthWidth: [8, 12, 15]
largeBendSize: [4, 5, 8]
blobGenerator:
perimeterComponents:
- type: PeriodicRandomComponent
amplitude: 2
period: { min: 4, max: 9 }
smoothing: 3
threshold: 0.5
forestFiller:
coverageRatio: [0.3, 0.28, 0.25]
maxCount: [50, 100, 200]
minDiameter: [5, 5, 5]
maxDiameter: [10, 20, 30]
radiusVariance: [0.5, 0.4, 0.3]
edgeVariance: [0.2, 0.7] # not per-size. a min/max range
freshWaterFiller:
coverageRatio: [0.05, 0.05, 0.05]
maxCount: [10, 15, 30]
minDiameter: [3, 5, 7]
maxDiameter: [5, 10, 15]
radiusVariance: [0.45, 0.4, 0.3]
edgeVariance: [0.2, 0.7] # not per-size. a min/max range
terrains:
- id: _default
size:
width: 256
height: 256
################## SPRITES ################
############# (Auto Generated) ############
sprites:
edgeVariants: [0, 1, 2, 2, 3, 4, 2, 2, 5, 5, 6, 6, 7, 7, 6, 6, 8, 9, 10, 10, 8, 9, 10, 10, 11, 11, 12, 12, 11, 11, 12, 12, 13, 14, 15, 15, 16, 17, 15, 15, 5, 5, 6, 6, 7, 7, 6, 6, 18, 19, 20, 20, 18, 19, 20, 20, 11, 11, 12, 12, 11, 11, 12, 12, 21, 22, 23, 23, 24, 25, 23, 23, 26, 26, 27, 27, 28, 28, 27, 27, 29, 30, 31, 31, 29, 30, 31, 31, 32, 32, 33, 33, 32, 32, 33, 33, 21, 22, 23, 23, 24, 25, 23, 23, 26, 26, 27, 27, 28, 28, 27, 27, 29, 30, 31, 31, 29, 30, 31, 31, 32, 32, 33, 33, 32, 32, 33, 33, 34, 35, 36, 36, 37, 38, 36, 36, 39, 39, 40, 40, 41, 41, 40, 40, 8, 9, 10, 10, 8, 9, 10, 10, 11, 11, 12, 12, 11, 11, 12, 12, 42, 43, 44, 44, 45, 46, 44, 44, 39, 39, 40, 40, 41, 41, 40, 40, 18, 19, 20, 20, 18, 19, 20, 20, 11, 11, 12, 12, 11, 11, 12, 12, 21, 22, 23, 23, 24, 25, 23, 23, 26, 26, 27, 27, 28, 28, 27, 27, 29, 30, 31, 31, 29, 30, 31, 31, 32, 32, 33, 33, 32, 32, 33, 33, 21, 22, 23, 23, 24, 25, 23, 23, 26, 26, 27, 27, 28, 28, 27, 27, 29, 30, 31, 31, 29, 30, 31, 31, 32, 32, 33, 33, 32, 32, 33, 33]
themes:
- id: default-map
isDefault: true
sheets:
- id: default-map_1x1
path: spritesheets/default-map_1x1_1.png
tileSize:
width: 1
height: 1
tileWidth: 1
imageSize:
width: 4
height: 151
- id: default-map_1x1
path: spritesheets/default-map_1x1_2.png
tileSize:
width: 1
height: 1
tileWidth: 2
imageSize:
width: 8
height: 302
- id: default-map_1x1
path: spritesheets/default-map_1x1_3.png
tileSize:
width: 1
height: 1
tileWidth: 3
imageSize:
width: 12
height: 453
- id: default-map_1x1
path: spritesheets/default-map_1x1_6.png
tileSize:
width: 1
height: 1
tileWidth: 6
imageSize:
width: 24
height: 906
- id: default-map_1x1
path: spritesheets/default-map_1x1_12.png
tileSize:
width: 1
height: 1
tileWidth: 12
imageSize:
width: 48
height: 1812
- id: default-map_1x1
path: spritesheets/default-map_1x1_24.png
tileSize:
width: 1
height: 1
tileWidth: 24
imageSize:
width: 96
height: 3624
- id: default-map_1x1
path: spritesheets/default-map_1x1_48.png
tileSize:
width: 1
height: 1
tileWidth: 48
imageSize:
width: 192
height: 7248
- id: default-map_3x3
path: spritesheets/default-map_3x3_3.png
tileSize:
width: 3
height: 3
tileWidth: 1
imageSize:
width: 3
height: 9
- id: default-map_3x3
path: spritesheets/default-map_3x3_6.png
tileSize:
width: 3
height: 3
tileWidth: 2
imageSize:
width: 6
height: 18
- id: default-map_3x3
path: spritesheets/default-map_3x3_9.png
tileSize:
width: 3
height: 3
tileWidth: 3
imageSize:
width: 9
height: 27
- id: default-map_3x3
path: spritesheets/default-map_3x3_18.png
tileSize:
width: 3
height: 3
tileWidth: 6
imageSize:
width: 18
height: 54
- id: default-map_3x3
path: spritesheets/default-map_3x3_36.png
tileSize:
width: 3
height: 3
tileWidth: 12
imageSize:
width: 36
height: 108
- id: default-map_3x3
path: spritesheets/default-map_3x3_72.png
tileSize:
width: 3
height: 3
tileWidth: 24
imageSize:
width: 72
height: 216
- id: default-map_3x3
path: spritesheets/default-map_3x3_144.png
tileSize:
width: 3
height: 3
tileWidth: 48
imageSize:
width: 144
height: 432
sprites:
- id: prop-tree
sheetID: default-map_1x1
tileSize:
width: 1
height: 1
variants:
- row: 0
column: 0
frames: 2
- row: 1
column: 0
frames: 2
- row: 2
column: 0
frames: 2
- row: 3
column: 0
frames: 2
- id: terrain-border-beach-edge
sheetID: default-map_1x1
tileSize:
width: 1
height: 1
variants:
- row: 4
column: 0
frames: 1
- row: 4
column: 1
frames: 1
- id: terrain-border-dirt-corner
sheetID: default-map_1x1
tileSize:
width: 1
height: 1
variants:
- row: 5
column: 0
frames: 1
- row: 5
column: 1
frames: 1
- row: 5
column: 2
frames: 1
- id: terrain-border-dirt-edge
sheetID: default-map_1x1
tileSize:
width: 1
height: 1
variants:
- row: 6
column: 0
frames: 1
- row: 6
column: 1
frames: 1
- id: terrain-border-water-corner
sheetID: default-map_1x1
tileSize:
width: 1
height: 1
variants:
- row: 7
column: 0
frames: 1
- row: 7
column: 1
frames: 1
- row: 7
column: 2
frames: 1
- id: terrain-border-water-edge
sheetID: default-map_1x1
tileSize:
width: 1
height: 1
variants:
- row: 8
column: 0
frames: 1
- row: 8
column: 1
frames: 1
- id: terrain-dirt
sheetID: default-map_1x1
tileSize:
width: 1
height: 1
variants:
- row: 9
column: 0
frames: 1
- row: 9
column: 1
frames: 1
- row: 9
column: 2
frames: 1
- id: terrain-forest
sheetID: default-map_1x1
tileSize:
width: 1
height: 1
variants:
- row: 10
column: 0
frames: 4
- row: 11
column: 0
frames: 4
- row: 12
column: 0
frames: 4
- row: 13
column: 0
frames: 4
- row: 14
column: 0
frames: 4
- row: 15
column: 0
frames: 4
- row: 16
column: 0
frames: 4
- row: 17
column: 0
frames: 4
- row: 18
column: 0
frames: 4
- row: 19
column: 0
frames: 4
- row: 20
column: 0
frames: 4
- row: 21
column: 0
frames: 4
- row: 22
column: 0
frames: 4
- row: 23
column: 0
frames: 4
- row: 24
column: 0
frames: 4
- row: 25
column: 0
frames: 4
- row: 26
column: 0
frames: 4
- row: 27
column: 0
frames: 4
- row: 28
column: 0
frames: 4
- row: 29
column: 0
frames: 4
- row: 30
column: 0
frames: 4
- row: 31
column: 0
frames: 4
- row: 32
column: 0
frames: 4
- row: 33
column: 0
frames: 4
- row: 34
column: 0
frames: 4
- row: 35
column: 0
frames: 4
- row: 36
column: 0
frames: 4
- row: 37
column: 0
frames: 4
- row: 38
column: 0
frames: 4
- row: 39
column: 0
frames: 4
- row: 40
column: 0
frames: 4
- row: 41
column: 0
frames: 4
- row: 42
column: 0
frames: 4
- row: 43
column: 0
frames: 4
- row: 44
column: 0
frames: 4
- row: 45
column: 0
frames: 4
- row: 46
column: 0
frames: 4
- row: 47
column: 0
frames: 4
- row: 48
column: 0
frames: 4
- row: 49
column: 0
frames: 4
- row: 50
column: 0
frames: 4
- row: 51
column: 0
frames: 4
- row: 52
column: 0
frames: 4
- row: 53
column: 0
frames: 4
- row: 54
column: 0
frames: 4
- row: 55
column: 0
frames: 4
- row: 56
column: 0
frames: 4
- id: terrain-freshwater
sheetID: default-map_1x1
tileSize:
width: 1
height: 1
variants:
- row: 57
column: 0
frames: 4
- row: 58
column: 0
frames: 4
- row: 59
column: 0
frames: 4
- row: 60
column: 0
frames: 4
- row: 61