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It looks like it insists to use the copy constructor when using operator[]
../src/effects/backends/effectprocessor.h:204:37: note: in instantiation of member function 'ChannelHandleMap<unique_ptr_vector<BalanceGroupState> >::operator[]' requested here
auto& outputChannelStates = m_channelStateMatrix[inputChannel];
^
../src/effects/backends/builtin/balanceeffect.cpp:87:21: note: in instantiation of member function 'EffectProcessorImpl<BalanceGroupState>::initializeInputChannel' requested here
void BalanceEffect::loadEngineEffectParameters(
^
/Applications/Xcode_12.4.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../include/c++/v1/memory:2518:3: note: copy constructor is implicitly deleted because 'unique_ptr<BalanceGroupState, std::__1::default_delete<BalanceGroupState> >' has a user-declared move constructor
unique_ptr(unique_ptr&& __u) _NOEXCEPT
^
1 error generated.
Version
2.4-beta
OS
macOS
The text was updated successfully, but these errors were encountered:
Bug Description
It looks like it insists to use the copy constructor when using operator[]
Version
2.4-beta
OS
macOS
The text was updated successfully, but these errors were encountered: