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No range limits for beatjump_size #11203
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I'd say adopt the beatloop range for consistency. mixxx/src/widget/wbeatspinbox.h Lines 15 to 16 in a3ad1cd
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I wonder what is the correct behaviour for SpinBox Up and Down buttons. Currently they doesn't clamp. For example, if I enter 300 and press Up in the GUI, the value remains 300: mixxx/src/widget/wbeatspinbox.cpp Lines 58 to 62 in a3ad1cd
This is different to loop_halve/loop_double COs used by the controllers. I personally prefer the clamping behaviour of the COs, because this bring me back to normal potencies of 2 values. |
I agree both buttons and COs should be consistent.
I presume a reset is 100% safe only when the deck is stopped or no loop is set. |
The behavior for loop_size is now: The behavior for beatjump_size is now: I think there should be only one rule, implemented in loopingcontrol.cpp, which applies for both. |
Bug Description
While there is a list of allowed values for the beatloop_size, there is no limitation for the beatjumpsize in loopingcontrol.cpp.
If I set the beatjump_size from my controller I can set values, which the UI can't display, e.g. if I double 512, the cotroller display shows 1024 and the UI still 512.
I could change this, but I need to know, what is the intended behaviour:
Version
2.4
OS
Windows 11
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