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Copy pathKorg-nanoKONTROL-2-scripts.js
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Korg-nanoKONTROL-2-scripts.js
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function NK2() {}
NK2.debug=0;//set debug level
NK2.LEDflasheson=true;//false disables led flash timers for debugging purposes
NK2.numDecks=8;//set to 8 for all [Channels], to 4 for 4 [Channels] and 4 [Samplers], and to 2 for 2 [Channels] and 6 [Samplers]
//############################################################################
//defaults
//############################################################################
NK2.midiChannel=0xB0;
NK2.curNSMR="N";//default bank (NSMR refers to SMR buttons and "no button")
NK2.curDeck=0;//current deck (for bank selects) -- defaults to 0 = off - no deck selected
NK2.bankSelectState=0;//current state of marker set button (deck selector button - press marker set, hold, press S M or R button on any track to select that bank) -- future: marker set could also select left buttons, transport, etc for more banks
NK2.cycleState=0;//current state of cycle toggle button
NK2.MOD1state=0;
NK2.MOD2state=0;
NK2.LEDBankIndicator=false;
NK2.loopmove=0.0125;//how far to move loops with loop move functions
NK2.lastwavevalue=0;//used for wave zoom function
NK2.cueLoopLen=2;//default length for cueloops (jump to cue and start loop)
NK2.cueMoveToNum=-1;//used in cue button moves (cueclear function)
//############################################################################
//references
//############################################################################
NK2.MODcodes={"0000":0,"0001":1,"0010":2,"0011":3,"0100":4,"0101":5,"0110":6,"0111":7,"1000":8,"1001":9,"1010":10,"1011":11,"1100":12,"1101":13,"1110":14,"1111":15};//list of mod states
NK2.Banks=new Array("N", "S", "M", "R");
//list controls
NK2.Knob={1:0x10,2:0x11,3:0x12,4:0x13,5:0x14,6:0x15,7:0x16,8:0x17};
NK2.Sbutton={1:0x20,2:0x21,3:0x22,4:0x23,5:0x24,6:0x25,7:0x26,8:0x27};
NK2.Mbutton={1:0x30,2:0x31,3:0x32,4:0x33,5:0x34,6:0x35,7:0x36,8:0x37};
NK2.Rbutton={1:0x40,2:0x41,3:0x42,4:0x43,5:0x44,6:0x45,7:0x46,8:0x47};
NK2.leftButton={"trdown":0x3A,"trup":0x3B,"cycle":0x2E,"mset":0x3C,"mdown":0x3D,"mup":0x3E,"rev":0x2B,"ff":0x2C,"stop":0x2A,"play":0x29,"rec":0x2D};
NK2.faders={0x00:1,0x01:2,0x02:3,0x03:4,0x04:5,0x05:6,0x06:7,0x07:8};
//initialize decks
if (NK2.numDecks==8){
NK2.Deck={1:"[Channel1]",2:"[Channel2]",3:"[Channel3]",4:"[Channel4]",5:"[Channel5]",6:"[Channel6]",7:"[Channel7]",8:"[Channel8]"};//list of decks, applied to each strip - 8 strips, 8 decks. (8 decks, 0 samplers)
}else if (NK2.numDecks==4){
NK2.Deck={1:"[Channel1]",2:"[Channel2]",3:"[Channel3]",4:"[Channel4]",5:"[Sampler1]",6:"[Sampler2]",7:"[Sampler3]",8:"[Sampler4]"};//list of decks, applied to each strip - 8 strips, 8 decks. (4 decks, 4 samplers)
}else if (NK2.numDecks==2){
NK2.Deck={1:"[Channel1]",2:"[Channel2]",3:"[Sampler1]",4:"[Sampler2]",5:"[Sampler3]",6:"[Sampler4]",7:"[Sampler5]",8:"[Sampler6]"};//list of decks, applied to each strip - 8 strips, 8 decks. (2 decks, 6 samplers)
}
NK2.deckData={};//object to store deck data, like mute vols, etc.
NK2.deckData["[Master]"]={'muteVol':-1};
for (i=1; i<9; i++){//initialize Deck reference objects
NK2.deckData[NK2.Deck[i]]={};
NK2.deckData[NK2.Deck[i]]['deckNum']=i;//reverse lookup for deck numbers by name
NK2.deckData[NK2.Deck[i]]['muteVol']=-1;//store previous volume for mute functions
}
NK2.beatloopLengths=new Array(0.03125,0.0625, 0.125, 0.25, 0.5, 1, 2, 4, 8, 16, 32);//store loop lengths with presets in Mixxx
//############################################################################
//INIT & SHUTDOWN
//############################################################################
NK2.init = function init() { // called when the device is opened & set up
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
engine.setValue("[App]", "num_decks", NK2.numDecks);
NK2.setup()
NK2.updateLEDs();
print("decks: "+engine.getValue("[App]", "num_decks"))
};
NK2.shutdown = function shutdown() {
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
engine.stopTimer(NK2.LEDtimer);
};
//############################################################################
//SCENE SET FUNCTIONS - configure controls for selected scenes
//############################################################################
NK2.bankSelect = function bankSelect(deck, bank) {
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
NK2.curNSMR=bank;
NK2.curDeck=deck;
NK2.doClearBank=false;//bank has just been selected. Don't clear the bank when bank select button is released
NK2.cycleState=0;
NK2.bankSelectState=0;
//find bank indicator led, if bank activated
if (NK2.curNSMR=="S"){
NK2.LEDBankIndicator=NK2.Sbutton[NK2.curDeck];
}else if (NK2.curNSMR=="M"){
NK2.LEDBankIndicator=NK2.Mbutton[NK2.curDeck];
}else if (NK2.curNSMR=="R"){
NK2.LEDBankIndicator=NK2.Rbutton[NK2.curDeck];
}
if (NK2.LEDflasheson===true){engine.stopTimer(NK2.LEDtimer);NK2.LEDtimer=engine.beginTimer(750, "NK2.indicatorLEDs()");}//start timer for LED indicator flasher
NK2.updateLEDs();
};
//############################################################################
//INPUT PROCESSING
//############################################################################
NK2.fader = function fader(channel, control, value, status, group) {
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
engine.setValue(NK2.Deck[NK2.faders[control]], "volume", value/128);
};
NK2.button = function button(channel, control, value, status, group) {
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
//input received - gatekeeper function connected to all buttons
//get the control object for the current button on the current bank - associative array containing control info, LED state evaluators, press/release functions, etc.
var theControl=NK2.getControl(control);
if (theControl===false){return false;}//no control set for this button
if (value>0){//button was pressed
var command = theControl["pressEval"];
midi.sendShortMsg(NK2.midiChannel, control, 0x7F);//light LED while button pressed
}else{//button was released
var command = theControl["releaseEval"];
midi.sendShortMsg(NK2.midiChannel, control, NK2.Controls[control]["LEDstate"]);//restore LED state when button released
}
if (command!=false)eval(command);
};
NK2.knob = function knob(channel, control, value, status, group) {
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
//input received - gatekeeper function connected to all knobs
//get the control object for the current button on the current bank - associative array containing control info, LED state evaluators, press/release functions, etc.
var theControl=NK2.getControl(control);
if (theControl===false){return false;}//no control set for this button
var command = theControl["pressEval"];
if (command!=false)eval(command);
};
NK2.cyclepress = function cyclepress() {//press cycle button
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
if (NK2.cycleState==0){
NK2.cycleState=1;
}else{
NK2.cycleState=0;
}
NK2.updateLEDs();
};
NK2.modpress = function modpress(button) {
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
if(button=="BANK"){
NK2.doClearBank=true;//if false when released, bank has been switched, so don't clear the selected bank on release
NK2.bankSelectState=1;
}else if (button=="MOD1"){
NK2.MOD1state=1;
}else if (button=="MOD2"){
NK2.MOD2state=1;
};
NK2.updateLEDs();
};
NK2.modrelease = function modrelease(button) {
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
if(button=="BANK"){
NK2.bankSelectState=0;
if (NK2.doClearBank===true){
if (NK2.curNSMR!="N"){NK2.cycleState=0;}
NK2.curNSMR="N";
NK2.curDeck=0;
NK2.LEDBankIndicator=false;
engine.stopTimer(NK2.LEDtimer);
NK2.updateLEDs();
}
return true;
}else if (button=="MOD1"){
NK2.MOD1state=0;
}else if (button=="MOD2"){
//reset cue move stuff
engine.stopTimer(NK2.cueMoveIndicator);
NK2.cueMoveToNum=-1;
NK2.cuemoveLastIndicator=-1;
NK2.MOD2state=0;
};
NK2.updateLEDs();
};
//############################################################################
//LED FUNCTIONS
//############################################################################
NK2.updateLEDs = function updateLEDs() {
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
//fires on mod press/release, bank switch - updates all LEDs
var midino;
var control;
var state=0;
for (var key in NK2.Controls){//clear hooks
var midino=key;
var thecontrol = NK2.getControl(key);
var LEDstateType=thecontrol["LEDstateType"];
var LEDstateEval=thecontrol["LEDstateEval"];
var LEDhookControl=thecontrol["LEDhookControl"];
var LEDhookFunction=thecontrol["LEDhookFunction"];
var LEDhookGroup=(thecontrol["LEDhookGroup"]=="default")?NK2.Deck[NK2.curDeck]:thecontrol["LEDhookGroup"];
//clear hooks
if (NK2.Controls[key]["LEDstateType"]==="hook" && LEDstateType==="hook"){//check if hooks are the same, if not, clear the hook
if(NK2.Controls[key]["LEDhookGroup"]==LEDhookGroup && NK2.Controls[key]["LEDhookControl"]==LEDhookControl && NK2.Controls[key]["LEDhookFunction"]==LEDhookFunction){
//hooks are the same - go to next control
if (NK2.debug>0){print("##################SKIPPING")};
continue;
}else{//not the same. clear the hook
if (NK2.debug>0){print("##################CLEARING####################")};
//engine.connectControl(NK2.Controls[key]["LEDhookGroup"], NK2.Controls[key]["LEDhookControl"], NK2.Controls[key]["LEDhookFunction"], true);
NK2.clearHook(NK2.Controls[key]["LEDhookGroup"], NK2.Controls[key]["LEDhookControl"], NK2.Controls[key]["LEDhookFunction"]);
}
}else if(NK2.Controls[key]["LEDstateType"]==="hook"){//clear the hook
//engine.connectControl(NK2.Controls[key]["LEDhookGroup"], NK2.Controls[key]["LEDhookControl"], NK2.Controls[key]["LEDhookFunction"], true);
NK2.clearHook(NK2.Controls[key]["LEDhookGroup"], NK2.Controls[key]["LEDhookControl"], NK2.Controls[key]["LEDhookFunction"]);
};
//engine.connectControl(NK2.Controls[key]["LEDhookGroup"], NK2.Controls[key]["LEDhookControl"], NK2.Controls[key]["LEDhookFunction"], true);
};//end clear hooks for
for (var key in NK2.Controls){//set new led settings
var midino=key;
var thecontrol = NK2.getControl(key);
var LEDstateType=thecontrol["LEDstateType"];
var LEDstateEval=thecontrol["LEDstateEval"];
var LEDhookControl=thecontrol["LEDhookControl"];
var LEDhookFunction=thecontrol["LEDhookFunction"];
var LEDhookGroup=(thecontrol["LEDhookGroup"]=="default")?NK2.Deck[NK2.curDeck]:thecontrol["LEDhookGroup"];
if (thecontrol["LEDstateType"]===false){continue;}//control has no LED, LED Type is not set, or LED doesn't change on this mod setting. skip to next control
//reset LED state storage
NK2.Controls[key]["LEDstate"]=0;
NK2.Controls[key]["LEDstateType"]=LEDstateType;
NK2.Controls[key]["LEDstateEval"]=LEDstateEval;
NK2.Controls[key]["LEDhookControl"]=LEDhookControl;
NK2.Controls[key]["LEDhookFunction"]=LEDhookFunction;
NK2.Controls[key]["LEDhookGroup"]=LEDhookGroup;
if (LEDstateType=="on"){//LED is always on
state=1;
NK2.Controls[key]["LEDstate"]=1;
}
else if (LEDstateType=="off"){//LED is always off
state=0;
NK2.Controls[key]["LEDstate"]=0;
}
else if (LEDstateType=="hook"){//LED is hooked to a mixxx control
NK2.setHook(LEDhookGroup, LEDhookControl, LEDhookFunction);//set hook
engine.trigger(LEDhookGroup, LEDhookControl);
continue;
}
else if (thecontrol["LEDstateType"]=="eval"){//LED state determined by evaluating a javascript statement
if (NK2.debug>2){print("##updateLEDs Eval: "+thecontrol["LEDstateEval"])};
if (NK2.debug>2){print("##updateLEDs midino: "+midino)};
if (NK2.debug>2){print("##evalstate: "+eval(thecontrol["LEDstateEval"]))};
state=eval(LEDstateEval);
NK2.Controls[key]["LEDstate"]=(state>0)?1:0;
}//end if
midi.sendShortMsg(NK2.midiChannel, midino, state*127);
state=0;//reset state
}//end for
};
NK2.indicatorLEDs = function indicatorLEDs(value,group,control){
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
engine.stopTimer(NK2.flashTimer);//kill previous timer if exists
NK2.flashon=0;
NK2.flashcount=0;
NK2.flashTimer=engine.beginTimer(100, "NK2.flashIndicators()");
return true;
};
NK2.flashIndicators= function flashIndicators(){
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
if (NK2.flashon==0){
if (NK2.flashcount>=2){NK2.stopFlashTimer();return;}
if (NK2.LEDBankIndicator!=false){midi.sendShortMsg(NK2.midiChannel, NK2.LEDBankIndicator, 0);}
NK2.flashon=1;
NK2.flashcount++;
}else {
if (NK2.flashcount>=2){NK2.stopFlashTimer();return;}
if (NK2.LEDBankIndicator!=false){midi.sendShortMsg(NK2.midiChannel, NK2.LEDBankIndicator, 127);}
NK2.flashon=0;
NK2.flashcount++;
}
}
NK2.stopFlashTimer = function stopFlashTimer() {
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
engine.stopTimer(NK2.flashTimer);
NK2.flashcount=0;
if (NK2.LEDBankIndicator!=false){midi.sendShortMsg(NK2.midiChannel, NK2.LEDBankIndicator, NK2.Controls[NK2.LEDBankIndicator]["LEDstate"]);};//restore state
}
NK2.cueMoveIndicatorLEDs = function cueMoveIndicatorLEDs(control){
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
NK2.cuemovecontrol=control;
if (NK2.cuemoveLastIndicator!=-1){midi.sendShortMsg(NK2.midiChannel, NK2.cuemoveLastIndicator, 0);}//turn off last indicator in case timer was interrupted (keeps last led from being left on if you switch "move to" buttons.
NK2.cuemoveLastIndicator=control;
NK2.cuemoveflashon=(NK2.cuemoveflashon!=0 && NK2.cuemoveflashon!=1)?0:NK2.cuemoveflashon;
if (NK2.cuemoveflashon==0){
midi.sendShortMsg(NK2.midiChannel, control, 0);
NK2.cuemoveflashon=1;
}else {
midi.sendShortMsg(NK2.midiChannel, control, 127);
NK2.cuemoveflashon=0;
}
return true;
};
NK2.binaryHookLEDs = function lightButtonLEDs(value,group,control){
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
//light button leds for simple binary values
value=value*127;
value=(value>127)?127:value;
value=(value<0)?0:value;
var state=(value>0)?1:0;
//iterate through Controls to find button(s) that's hooked to this control
for (var key in NK2.Controls){
if (NK2.Controls[key]["LEDhookControl"]==control && NK2.Controls[key]["LEDhookGroup"]==group){
var midino=key;
midi.sendShortMsg(NK2.midiChannel, midino, value);
NK2.Controls[key]["LEDstate"]=state;
}
}//end for
};
NK2.muteLEDs = function muteLEDs(value,group,control){
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
//light deck mute leds, also cancels mute if volume changes
//iterate through Controls to find button(s) that's hooked to this control
for (var key in NK2.Controls){
if (NK2.Controls[key]["LEDhookControl"]==control && NK2.Controls[key]["LEDhookGroup"]==group){
var midino=key;
var state=(value>0 || NK2.deckData[group]['muteVol']==-1)?0:1;
midi.sendShortMsg(NK2.midiChannel, midino, state*127);
NK2.Controls[key]["LEDstate"]=state;
if(NK2.deckData[group]['muteVol']!=-1 && value>0){NK2.deckData[group]['muteVol']=-1;}
}
}//end for
};
NK2.vuMeterL = function vuMeterL(value,group,control){
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
//light S buttons left to right for left VU meter
value=(value*7)+1;
for (var i=1; i<9; i++){
if (value>=i){midi.sendShortMsg(NK2.midiChannel, NK2.Sbutton[i], 127);}else{midi.sendShortMsg(NK2.midiChannel, NK2.Sbutton[i], 0);}
}
};
NK2.vuMeterR = function vuMeterR(value,group,control){
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
//light S buttons left to right for left VU meter
value=(value*7)+1;
for (var i=1; i<9; i++){
if (value>=i){midi.sendShortMsg(NK2.midiChannel, NK2.Mbutton[i], 127);}else{midi.sendShortMsg(NK2.midiChannel, NK2.Mbutton[i], 0);}
}
};
NK2.beatIndicatorRow = function beatIndicatorRow(value,group,control){
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
//light S buttons left to right for left VU meter
value=(value*127);
for (var i=1; i<9; i++){
midi.sendShortMsg(NK2.midiChannel, NK2.Rbutton[i], value);
}
};
//############################################################################
//BASIC FUNCTIONS - stuff that makes the other stuff work
//############################################################################
NK2.getFunctionName = function getFunctionName(){//return name of calling function
var re = /function (.*?)\(/
var s = NK2.getFunctionName.caller.toString();
var m = re.exec( s )
return m[1];
};
NK2.doNothing = function doNothing(){//dummy function - do nothing
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
return false;
};
NK2.setHook = function setHook(group, control, func){//clear hook
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
var done=false;
done=engine.connectControl(group, control, func);
return done;
};
NK2.clearHook = function clearHook(group, control, func){//clear hook
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
var done=false;
done=engine.connectControl(group, control, func, true);
return done;
};
NK2.getControl = function getControl(control){
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
var theControl=NK2.Controls[control][NK2.curNSMR][NK2.getCurModCode()];//get control for current mod settings
if (theControl['isset']===false || typeof theControl === 'undefined'){
theControl=NK2.Controls[control][NK2.curNSMR][NK2.bin2dec(NK2.cycleState.toString()+NK2.bankSelectState.toString()+"00")];//get control without mods, only check cycle state and bank select
if (theControl['isset']===false || typeof theControl === 'undefined'){
theControl=NK2.Controls[control][NK2.curNSMR][NK2.bin2dec("0"+NK2.bankSelectState.toString()+"00")];//get control without mods or cycle - ONLY bank select
if (theControl['isset']===false || typeof theControl === 'undefined'){
theControl=NK2.Controls[control][NK2.curNSMR][0];//get control without mods, cycle or bank select
};
};
};
if (theControl['isset']===false || typeof theControl === 'undefined'){return false;}
//returns the array of control commands and LED state functions for the control pressed for the current bank/mods
return theControl;
};
NK2.getCurModCode = function getCurModCode(control){//returns the current mod code value
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
var codestr=NK2.cycleState.toString()+NK2.bankSelectState.toString()+NK2.MOD1state.toString()+NK2.MOD2state.toString();
//print("#####modcode: "+codestr);
return parseInt(codestr, 2);
};
NK2.bin2dec = function bin2dec(str){//convert binary string to decimal
return parseInt(str, 2);
};
//############################################################################
//FUNCTIONALITY - stuff that does stuff
//############################################################################
NK2.knobAdjust = function knobAdjust(group, control, value, min, max){
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
if (group=="default"){group=NK2.Deck[NK2.curDeck];};
//use a knob to adjust a mixxx control
var range=max-min;
var newValue=min+((value/127)*range);
if (newValue>max)newValue=max;
if (newValue<min)newValue=min;
engine.setValue(group, control, newValue);
}
NK2.logKnobAdjust = function logKnobAdjust(group, control, value, min, max){
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
if (group=="default"){group=NK2.Deck[NK2.curDeck];};
//use a knob to adjust a mixxx control
//on a logarithmic scale (0 min, 4 max)
//K = 4*(V)^2
//V = (K/4)^0.5 -- K= value coming from prog (0-4, logarithmic scale), V=value adjusted to linear 0-1
var range=max-min;
var adjustedValue=value/127;//adjust range so it's on a scale of 0 to 1 - logarithmic
var newValue=min+(range*Math.pow((adjustedValue),2));
if (newValue>max)newValue=max;
if (newValue<min)newValue=min;
engine.setValue(group, control, newValue);
}
NK2.toggleBinaryControlAll = function toggleBinaryControlAll(control){
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
var newstate = (engine.getValue(NK2.Deck[1], control)==0)?1:0;
for (var i=1; i<9; i++){
engine.setValue(NK2.Deck[i], control, newstate);
};
}
NK2.wavezoomAll = function wavezoomAll(value){
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
var range=6-1;
var newValue=Math.round(1+((value/127)*range));
if (newValue>6)newValue=6;
if (newValue<1)newValue=1;
if (NK2.lastwavevalue!=value){
for (var i=1; i<9; i++){
engine.setValue(NK2.Deck[i], "waveform_zoom", newValue);
};
}
NK2.lastwavevalue=value;
}
NK2.wavezoomDeck = function wavezoomDeck(value, group){
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
if (group=="default"){group=NK2.Deck[NK2.curDeck];};
var range=6-1;
var newValue=Math.round(1+((value/127)*range));
if (newValue>6)newValue=6;
if (newValue<1)newValue=1;
if (NK2.lastwavevalue!=value){
engine.setValue(group, "waveform_zoom", newValue);
}
NK2.lastwavevalue=value;
}
NK2.mutePress = function mutePress(deck){//press mute button - toggle mute for a deck
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
if (NK2.deckData[deck]['muteVol']<0){//deck is currently not muted. enable mute
NK2.deckData[deck]['muteVol']=engine.getValue(deck, "volume");
engine.setValue(deck, "volume", 0);
} else {//deck is currently muted. Unmute
engine.setValue(deck, "volume", NK2.deckData[deck]['muteVol']);
NK2.deckData[deck]['muteVol']=-1;
}
};
NK2.muteRelease = function muteRelease(deck){//release mute button
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
if(NK2.deckData[deck]['muteVol']!=-1){
engine.setValue(deck, "volume", NK2.deckData[deck]['muteVol']);
NK2.deckData[deck]['muteVol']=-1;
};
return true;
};
NK2.binControlPress = function binControlPress(deck, control){//press button - toggle binary control for a deck
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
if (deck=="default"){deck=NK2.Deck[NK2.curDeck];};
var curstate=engine.getValue(deck, control);
if (curstate===0 || (control=="play" && engine.getValue(deck, "reverse")==1)){//control currently off
engine.setValue(deck, control,1);
//handle resets
if (control=="play"){engine.setValue(deck, "reverse",0);}
}else{
engine.setValue(deck, control,0);
}
};
NK2.binControlRelease = function binControlMomentary(deck, control){//release momentary button - reset control to 0 on release
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
if (deck=="default"){deck=NK2.Deck[NK2.curDeck];};
engine.setValue(deck, control,0);
};
NK2.releaseSetFalse = function releaseSetFalse(deck, control){//release pfl button
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
engine.setValue(deck, control,false);
return true;
};
NK2.cuePress = function cuePress(cue, button){//press hotcue
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
if (NK2.debug>2){print("##cue: "+cue)};
if (NK2.debug>2){print("##deck: "+NK2.Deck[NK2.curDeck])};
engine.setValue(NK2.Deck[NK2.curDeck], "hotcue_"+cue+"_activate", 1);
engine.setValue(NK2.Deck[NK2.curDeck], "hotcue_"+cue+"_activate", 0);
}
NK2.cueClear = function cueClear(cue, control){//clear hotcue - OR move hotcue to new button
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
if (NK2.debug>2){print("##cue: "+cue)};
if (NK2.debug>2){print("##deck: "+NK2.Deck[NK2.curDeck])};
if(engine.getValue(NK2.Deck[NK2.curDeck], "hotcue_"+cue+"_enabled")!=true){//hotcue not set - prepare to move next hotcue pressed to this button
NK2.cueMoveToNum=cue;
engine.stopTimer(NK2.cueMoveIndicator);
NK2.cueMoveIndicator=engine.beginTimer(100, "NK2.cueMoveIndicatorLEDs("+control+")");//start timer for LED indicator flasher showing the button we're moving to
return true;
}
if(NK2.cueMoveToNum>0){//hotcue set, but we're moving it, not clearing it.
engine.setValue(NK2.Deck[NK2.curDeck], "hotcue_"+NK2.cueMoveToNum+"_set", 1);
engine.setValue(NK2.Deck[NK2.curDeck], "hotcue_"+NK2.cueMoveToNum+"_position", engine.getValue(NK2.Deck[NK2.curDeck], "hotcue_"+cue+"_position"));
engine.setValue(NK2.Deck[NK2.curDeck], "hotcue_"+cue+"_clear", 1);
engine.setValue(NK2.Deck[NK2.curDeck], "hotcue_"+cue+"_clear", 0);
engine.stopTimer(NK2.cueMoveIndicator);
NK2.cueMoveToNum=-1;//reset
NK2.cuemoveLastIndicator=-1;
return true;
}
engine.setValue(NK2.Deck[NK2.curDeck], "hotcue_"+cue+"_clear", 1);
engine.setValue(NK2.Deck[NK2.curDeck], "hotcue_"+cue+"_clear", 0);
}
NK2.cueLoop = function cueLoop(cue){//jump to hotcue and start loop
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
if (engine.getValue(NK2.Deck[NK2.curDeck], "hotcue_"+cue+"_enabled")!==1){//set hotcue and start loop
engine.setValue(NK2.Deck[NK2.curDeck], "hotcue_"+cue+"_activate", 1);
engine.setValue(NK2.Deck[NK2.curDeck], "hotcue_"+cue+"_activate", 0);
engine.setValue(NK2.Deck[NK2.curDeck], "beatloop_"+NK2.cueLoopLen+"_activate", 1);
}else{//jump to existing cue and loop
//calculate start and end points
var startpos=engine.getValue(NK2.Deck[NK2.curDeck], "hotcue_"+cue+"_position");
var loopseconds = NK2.cueLoopLen*(1/(engine.getValue(NK2.Deck[NK2.curDeck], "bpm")/60));
var loopsamples = loopseconds*engine.getValue(NK2.Deck[NK2.curDeck], "track_samplerate")*2;//*2 to compensate for stereo samples
var endpos=startpos+loopsamples;
//disable loop if currently enabled
if (engine.getValue(NK2.Deck[NK2.curDeck], "loop_enabled")==true){engine.setValue(NK2.Deck[NK2.curDeck], "reloop_exit", 1);}
//set start and endpoints
engine.setValue(NK2.Deck[NK2.curDeck], "loop_start_position", startpos);
engine.setValue(NK2.Deck[NK2.curDeck], "loop_end_position", endpos);
//enable loop
engine.setValue(NK2.Deck[NK2.curDeck], "reloop_exit", 1);
}
}
NK2.saveLoop = function saveLoop(cue){//save the current loop inpoint as a hotcue
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
if (engine.getValue(NK2.Deck[NK2.curDeck], "hotcue_"+cue+"_enabled")==1){//hotcue is already set, return false
return false;
}else if (engine.getValue(NK2.Deck[NK2.curDeck], "loop_enabled")!=true){//no loop currently active, return false
return false;
}else{//save the loop as a hotcue
engine.setValue(NK2.Deck[NK2.curDeck], "hotcue_"+cue+"_set", 1);
engine.setValue(NK2.Deck[NK2.curDeck], "hotcue_"+cue+"_position", engine.getValue(NK2.Deck[NK2.curDeck], "loop_start_position"));
return true;
}
}
NK2.beatjump = function (jumplen) {
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
//jumps back certain number of beats depending on knob modifier
var curpos = engine.getValue(NK2.Deck[NK2.curDeck], "playposition")*engine.getValue(NK2.Deck[NK2.curDeck], "track_samples");
var numbeats = jumplen;
var backseconds = numbeats*(1/(engine.getValue(NK2.Deck[NK2.curDeck], "bpm")/60));
var backsamples = backseconds*engine.getValue(NK2.Deck[NK2.curDeck], "track_samplerate")*2;//*2 to compensate for stereo samples
var newpos = curpos-(backsamples);
if (NK2.debug){print("backseconds: "+backseconds);}
if (NK2.debug){print("backsamples: "+backsamples);}
if (NK2.debug){print("curpos: "+curpos);}
if (NK2.debug){print("newpos: "+newpos);}
if (NK2.debug){print("numbeats: "+numbeats);}
engine.setValue(NK2.Deck[NK2.curDeck], "playposition", newpos/engine.getValue(NK2.Deck[NK2.curDeck], "track_samples"));
};
NK2.beatloop = function beatloop(looplen, value) {
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
//activate beatloop
if (value>0){//button was pressed
NK2.loopbuttonDown=true;
engine.setValue(NK2.Deck[NK2.curDeck], "beatloop_"+looplen+"_activate", 1);
} else {//button was released
NK2.loopbuttonDown=false;
};
};
NK2.beatlooproll = function beatlooproll(looplen, value) {
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
//activate beatloop
if (value>0){//button was pressed
NK2.loopbuttonDown=true;
engine.setValue(NK2.Deck[NK2.curDeck], "beatlooproll_"+looplen+"_activate", 1);
} else {//button was released
NK2.loopbuttonDown=false;
};
};
NK2.reloopButton = function reloopButton(value) {
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
if (value>0){//button was pressed
engine.stopTimer(NK2.reloopTimer);
NK2.loopbuttonDown=true;
NK2.doreloop=true;
NK2.reloopTimer = engine.beginTimer(500, "NK2.disablereloop()", true);
} else {//button was released
NK2.loopbuttonDown=false;
if (NK2.doreloop===true) {engine.setValue(NK2.Deck[NK2.curDeck], "reloop_exit", 1);engine.setValue(NK2.Deck[NK2.curDeck], "reloop_exit", 0);};
NK2.doreloop=true;
engine.stopTimer(NK2.reloopTimer);
};
};
NK2.loopin = function loopin(value) {
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
//activate beatloop
if (value>0){//button was pressed
engine.stopTimer(NK2.loopinTimer);
NK2.loopinbuttonDown=true;
NK2.doloopin=true;
NK2.loopinTimer = engine.beginTimer(500, "NK2.disableloopin()", true);
} else {//button was released
NK2.loopinbuttonDown=false;
if (NK2.doloopin===true) {engine.setValue(NK2.Deck[NK2.curDeck], "loop_in", 1);engine.setValue(NK2.Deck[NK2.curDeck], "loop_in", 0);};
NK2.doloopin=true;
engine.stopTimer(NK2.loopinTimer);
};
};
NK2.loopout = function loopout(value) {
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
//activate beatloop
if (value>0){//button was pressed
engine.stopTimer(NK2.loopoutTimer);
NK2.loopoutbuttonDown=true;
NK2.doloopout=true;
NK2.loopoutTimer = engine.beginTimer(500, "NK2.disableloopout()", true);
} else {//button was released
NK2.loopoutbuttonDown=false;
if (NK2.doloopout===true) {engine.setValue(NK2.Deck[NK2.curDeck], "loop_out", 1);engine.setValue(NK2.Deck[NK2.curDeck], "loop_out", 0);};
NK2.doloopout=true;
engine.stopTimer(NK2.loopoutTimer);
};
};
NK2.disablereloop = function disablereloop() {
//timed function - fires half a second after pressing reloop. Don't do the reloop if you hold down the button (so you can move the loop without exiting)
NK2.doreloop=false;
};
NK2.disableloopin = function disableloopin() {
//timed function - fires half a second after pressing reloop. Don't do the reloop if you hold down the button (so you can move the loop without exiting)
NK2.doloopin=false;
};
NK2.disableloopout = function disableloopout() {
//timed function - fires half a second after pressing reloop. Don't do the reloop if you hold down the button (so you can move the loop without exiting)
NK2.doloopout=false;
};
NK2.loopminus = function loopminus() {
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
//shrinks loop or moves loop back
if (NK2.loopbuttonDown !== true && NK2.loopinbuttonDown!==true && NK2.loopoutbuttonDown!==true){engine.setValue(NK2.Deck[NK2.curDeck], "loop_halve", 1); engine.setValue(NK2.Deck[NK2.curDeck], "loop_halve", 0); return false;}//shrink loop if no loop button down
else if (NK2.loopbuttonDown === true && engine.getValue(NK2.Deck[NK2.curDeck], "loop_start_position")>=0 && engine.getValue(NK2.Deck[NK2.curDeck], "loop_end_position")>=0 ){
//move loop
var interval = NK2.loopmove*engine.getValue(NK2.Deck[NK2.curDeck], "track_samples")/engine.getValue(NK2.Deck[NK2.curDeck], "duration");
var start = engine.getValue(NK2.Deck[NK2.curDeck], "loop_start_position");
var end = engine.getValue(NK2.Deck[NK2.curDeck], "loop_end_position");
engine.setValue(NK2.Deck[NK2.curDeck], "loop_start_position", start-interval);
engine.setValue(NK2.Deck[NK2.curDeck], "loop_end_position", end-interval);
return true;
}
else if (NK2.loopinbuttonDown === true && engine.getValue(NK2.Deck[NK2.curDeck], "loop_start_position")>=0){
//move loop in point
var interval = NK2.loopmove*engine.getValue(NK2.Deck[NK2.curDeck], "track_samples")/engine.getValue(NK2.Deck[NK2.curDeck], "duration");
var start = engine.getValue(NK2.Deck[NK2.curDeck], "loop_start_position");
engine.setValue(NK2.Deck[NK2.curDeck], "loop_start_position", start-interval);
return true;
}
else if (NK2.loopoutbuttonDown === true && engine.getValue(NK2.Deck[NK2.curDeck], "loop_end_position")>=0){
//move loop out point
var interval = NK2.loopmove*engine.getValue(NK2.Deck[NK2.curDeck], "track_samples")/engine.getValue(NK2.Deck[NK2.curDeck], "duration");
var end = engine.getValue(NK2.Deck[NK2.curDeck], "loop_end_position");
engine.setValue(NK2.Deck[NK2.curDeck], "loop_end_position", end-interval);
return true;
};
};
NK2.loopplus = function loopplus() {
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
//grows loop or moves loop forward
if (NK2.loopbuttonDown !== true && NK2.loopinbuttonDown!==true && NK2.loopoutbuttonDown!==true){engine.setValue(NK2.Deck[NK2.curDeck], "loop_double", 1); engine.setValue(NK2.Deck[NK2.curDeck], "loop_double", 0); return false;}//shrink loop if no loop button down
else if (NK2.loopbuttonDown === true && engine.getValue(NK2.Deck[NK2.curDeck], "loop_start_position")>=0 && engine.getValue(NK2.Deck[NK2.curDeck], "loop_end_position")>=0 ){
//move loop
var interval = NK2.loopmove*engine.getValue(NK2.Deck[NK2.curDeck], "track_samples")/engine.getValue(NK2.Deck[NK2.curDeck], "duration");
var start = engine.getValue(NK2.Deck[NK2.curDeck], "loop_start_position");
var end = engine.getValue(NK2.Deck[NK2.curDeck], "loop_end_position");
engine.setValue(NK2.Deck[NK2.curDeck], "loop_start_position", start+interval);
engine.setValue(NK2.Deck[NK2.curDeck], "loop_end_position", end+interval);
return true;
}
else if (NK2.loopinbuttonDown === true && engine.getValue(NK2.Deck[NK2.curDeck], "loop_start_position")>=0){
//move loop in point
var interval = NK2.loopmove*engine.getValue(NK2.Deck[NK2.curDeck], "track_samples")/engine.getValue(NK2.Deck[NK2.curDeck], "duration");
var start = engine.getValue(NK2.Deck[NK2.curDeck], "loop_start_position");
engine.setValue(NK2.Deck[NK2.curDeck], "loop_start_position", start+interval);
return true;
}
else if (NK2.loopoutbuttonDown === true && engine.getValue(NK2.Deck[NK2.curDeck], "loop_end_position")>=0){
//move loop out point
var interval = NK2.loopmove*engine.getValue(NK2.Deck[NK2.curDeck], "track_samples")/engine.getValue(NK2.Deck[NK2.curDeck], "duration");
var end = engine.getValue(NK2.Deck[NK2.curDeck], "loop_end_position");
engine.setValue(NK2.Deck[NK2.curDeck], "loop_end_position", end+interval);
return true;
};
};
NK2.loopDial = function loopDial(value, deck) {
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
//activates variable length loop depending on dial position. to exit, hit reloop/exit
if (deck=="default"){deck=NK2.Deck[NK2.curDeck];};
value=value/127;//change range from 0-1
value=Math.round(value*(NK2.beatloopLengths.length-1));
var newLoopLen=NK2.beatloopLengths[value];
if (engine.getValue(deck, "loop_enabled")==true){
var startpos=engine.getValue(deck, "loop_start_position");
var loopseconds = newLoopLen*(1/(engine.getValue(deck, "bpm")/60));
var loopsamples = loopseconds*engine.getValue(deck, "track_samplerate")*2;//*2 to compensate for stereo samples
var endpos=startpos+loopsamples;
engine.setValue(NK2.Deck[NK2.curDeck], "loop_end_position", endpos);
}else{
engine.setValue(deck, "beatloop_"+newLoopLen+"_activate", 1);
}
return true;
};
NK2.setOrientation = function setOrientation(deck, orientation) {//sets crossfader orientation for a deck
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
engine.setValue(deck, "orientation", orientation);
NK2.updateLEDs();
};
//############################################################################
//TEST FUNCTIONS - stuff to check out if the other stuff works
//############################################################################
NK2.test = function test(channel, control, value, status, group) {
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
print("channel: "+channel);
print("control: "+control.toString(16));
print("value: "+value);
print("status: "+status);
print("group: "+group);
print("test: ##"+status.toString(16)+control.toString(16)+"##");
print("loopbuttondown: ##"+NK2.loopbuttonDown+"##");
print("NK2.looplen: ##"+NK2.looplen+"##");
print("NK2.looplen.tostring: ##"+NK2.looplen.toString(16)+"##");
print("NK2.looptype: ##"+NK2.looptype+"##");
print("test: ##"+2+"##");
};
NK2.testLED=0;//used by test function
NK2.testleds=function testleds(){//sends LED on messages to all
midi.sendShortMsg(0xB0, NK2.testLED, 0);
if (NK2.testLED>=127){return false; }
NK2.testLED++
midi.sendShortMsg(0xB0, NK2.testLED, 0x7F);
NK2.LEDtimer=engine.beginTimer(100, "NK2.testleds()", true);
}
//############################################################################
//CONTROL CONFIG - initialize control command object and LED state tracker, bind commands to controls
//############################################################################
//initialize control object function - iterates through buttons and sets up empty slots for command arrays - unset controls are "false"
NK2.initControls = function initControls(obj) {//initialize controls array
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
for (var x in obj){
NK2.Controls[obj[x]]={"LEDstate":0, "LEDstateType":false, "LEDstateEval":false, "LEDhookControl":false, "LEDhookFunction":false, "LEDhookGroup":false};//init with empty LED tracking properties
for (var y in NK2.Banks){//iterate through bank modes
NK2.Controls[obj[x]][NK2.Banks[y]]={};//init empty
for (var z=0;z<16;z++){//iterate through mod codes
NK2.Controls[obj[x]][NK2.Banks[y]][z]={"isset":false, "pressEval":false, "releaseEval":false, "LEDstateType":false, "LEDstateEval":false, "LEDhookControl":false, "LEDhookFunction":false, "LEDhookGroup":false};
};//end for z
};//end for y
};//end for x
};
NK2.setup = function setup(obj) {//initialize controls array
if (NK2.debug>2){print("##function: "+NK2.getFunctionName())};
//initialize control object for buttons, knobs, etc.
NK2.Controls={};
NK2.initControls(NK2.Knob);
NK2.initControls(NK2.Sbutton);
NK2.initControls(NK2.Mbutton);
NK2.initControls(NK2.Rbutton);
NK2.initControls(NK2.leftButton);
//CONTROL SYNTAX
//NK2.Controls[midino]["N" (none), "S", "M", or "R"][MOD state: no mod = 0, bank select = 1, MOD 1 on = 2, MOD 2 on = 3]
//'PressEval', 'ReleaseEval' = code eval'd when button is pressed or released
/* MOD STATE - binary based
* 1st digit - cycle button - this is a toggle (others are momentary on), and has a LED (others don't)
* 2nd digit - bank select (marker set) button
* 3rd digit - MOD 1 - track down
* 4th digit - MOD 2 - track up
*
* eg:
* 0100 - (dec. 4) - bank select only
* 1101 - (dec. 5) - cycle, bank sel. and MOD 2
*
* decimal equivalents - 3 buttons = 8 states - 4 buttons, 16 states
0000 - 0
0001 - 1
0010 - 2
0011 - 3
0100 - 4
0101 - 5
0110 - 6
0111 - 7
1000 - 8
1001 - 9
1010 - 10
1011 - 11
1100 - 12
1101 - 13
1110 - 14
1111 - 15
*/
//eval strs can be false if no function on press or release - eg: knobs are false on release, since they don't release
//LEDstateType = false if control has no LED, "hook" if using connectControl, "eval" if using an eval statement to get initial LED state
//LEDstateType = "off" if LED is always off, "on" if LED is always on
//for HOOKS: LEDhookControl = mixxx control to connect to, LEDhookFunction = script function
//for HOOKS: LEDhookGroup = mixxx control group - literals accepted (eg: "[Channel1]", or "default", "sync" or "alt" = default, sync or alt deck for that channel
//for EVAL: LEDstateEval = javascript to evaluate to get LED state
//init: {"isset":false, "pressEval":false, "releaseEval":false, "LEDstateType":false, "LEDstateEval":false, "LEDhookControl":false, "LEDhookFunction":false, "LEDhookGroup":false}\
//bank select and mod buttons - marker set down and up
for (var j=0;j<4;j++){
NK2.Controls[NK2.leftButton["mset"]][NK2.Banks[j]][NK2.MODcodes["0000"]]={"isset":true, "pressEval":'NK2.modpress("BANK");', "releaseEval":'NK2.modrelease("BANK");', "LEDstateType":"on"};
NK2.Controls[NK2.leftButton["mdown"]][NK2.Banks[j]][NK2.MODcodes["0000"]]={"isset":true, "pressEval":'NK2.modpress("MOD1");', "releaseEval":'NK2.modrelease("MOD1");', "LEDstateType":"on"};
NK2.Controls[NK2.leftButton["mup"]][NK2.Banks[j]][NK2.MODcodes["0000"]]={"isset":true, "pressEval":'NK2.modpress("MOD2");', "releaseEval":'NK2.modrelease("MOD2");', "LEDstateType":"on"};
NK2.Controls[NK2.leftButton["cycle"]][NK2.Banks[j]][NK2.MODcodes["0000"]]={"isset":true, "pressEval":'NK2.cyclepress();', "releaseEval":false, "LEDstateType":"eval", "LEDstateEval":'(NK2.cycleState==0)?0:1;'};
};
//bank select button pressed - initialize bank select buttons
for (var i=1;i<9;i++){//i = strip number
for (var j=0;j<4;j++){
NK2.Controls[NK2.Sbutton[i]][NK2.Banks[j]][NK2.MODcodes["0100"]]={"isset":true, "pressEval":'NK2.bankSelect('+i+', "S");', "LEDstateType":"on"};
NK2.Controls[NK2.Mbutton[i]][NK2.Banks[j]][NK2.MODcodes["0100"]]={"isset":true, "pressEval":'NK2.bankSelect('+i+', "M");', "LEDstateType":"on"};
NK2.Controls[NK2.Rbutton[i]][NK2.Banks[j]][NK2.MODcodes["0100"]]={"isset":true, "pressEval":'NK2.bankSelect('+i+', "R");', "LEDstateType":"on"};
};
};
//N mode left buttons
NK2.toggleBinaryControlAll
NK2.Controls[NK2.leftButton["rev"]]["N"][NK2.MODcodes["0000"]]={"isset":true, "pressEval":'NK2.toggleBinaryControlAll("quantize");', "releaseEval":false, "LEDstateType":"off"};
NK2.Controls[NK2.leftButton["ff"]]["N"][NK2.MODcodes["0000"]]={"isset":true, "pressEval":'NK2.toggleBinaryControlAll("keylock");', "releaseEval":false, "LEDstateType":"off"};
NK2.Controls[NK2.leftButton["stop"]]["N"][NK2.MODcodes["0000"]]={"isset":true, "pressEval":'NK2.toggleBinaryControlAll("slip_enabled");', "releaseEval":false, "LEDstateType":"off"};
NK2.Controls[NK2.leftButton["play"]]["N"][0]={"isset":true, "pressEval":'NK2.mutePress("[Master]");', "releaseEval":'NK2.muteRelease("[Master]");', "LEDstateType":"hook", "LEDhookControl":'volume', "LEDhookFunction":'NK2.muteLEDs', "LEDhookGroup":"[Master]"};
//set common left button controls for S, M, and R modes (these controls can be overridden by resetting them later in the script)
for (var j=1;j<4;j++){
NK2.Controls[NK2.leftButton["rev"]][NK2.Banks[j]][NK2.MODcodes["0000"]]={"isset":true, "pressEval":'NK2.binControlPress("default", "quantize");', "releaseEval":false, "LEDstateType":"hook", "LEDhookControl":'quantize', "LEDhookFunction":'NK2.binaryHookLEDs', "LEDhookGroup":"default"};
NK2.Controls[NK2.leftButton["ff"]][NK2.Banks[j]][NK2.MODcodes["0000"]]={"isset":true, "pressEval":'NK2.binControlPress("default", "keylock");', "releaseEval":false, "LEDstateType":"hook", "LEDhookControl":'keylock', "LEDhookFunction":'NK2.binaryHookLEDs', "LEDhookGroup":"default"};
NK2.Controls[NK2.leftButton["rev"]][NK2.Banks[j]][NK2.MODcodes["0010"]]={"isset":true, "pressEval":'NK2.binControlPress("default", "quantize");', "releaseEval":false, "LEDstateType":"hook", "LEDhookControl":'quantize', "LEDhookFunction":'NK2.binaryHookLEDs', "LEDhookGroup":"default"};
NK2.Controls[NK2.leftButton["ff"]][NK2.Banks[j]][NK2.MODcodes["0010"]]={"isset":true, "pressEval":'NK2.binControlPress("default", "keylock");', "releaseEval":false, "LEDstateType":"hook", "LEDhookControl":'keylock', "LEDhookFunction":'NK2.binaryHookLEDs', "LEDhookGroup":"default"};
NK2.Controls[NK2.leftButton["stop"]][NK2.Banks[j]][NK2.MODcodes["0000"]]={"isset":true, "pressEval":'NK2.binControlPress("default", "slip_enabled");', "releaseEval": false, "LEDstateType":"hook", "LEDhookControl":'slip_enabled', "LEDhookFunction":'NK2.binaryHookLEDs', "LEDhookGroup":"default"};
NK2.Controls[NK2.leftButton["stop"]][NK2.Banks[j]][NK2.MODcodes["0010"]]={"isset":true, "pressEval":'NK2.binControlPress("default", "slip_enabled");', "releaseEval": false, "LEDstateType":"hook", "LEDhookControl":'slip_enabled', "LEDhookFunction":'NK2.binaryHookLEDs', "LEDhookGroup":"default"};
NK2.Controls[NK2.leftButton["stop"]][NK2.Banks[j]][NK2.MODcodes["0001"]]={"isset":true, "pressEval":'NK2.binControlPress("default", "beats_translate_curpos");', "releaseEval":'NK2.binControlRelease("default", "beats_translate_curpos");', "LEDstateType":"off"};
NK2.Controls[NK2.leftButton["play"]][NK2.Banks[j]][NK2.MODcodes["0000"]]={"isset":true, "pressEval":'NK2.doNothing();', "releaseEval":false, "LEDstateType":"hook", "LEDhookControl":'play', "LEDhookFunction":'NK2.binaryHookLEDs', "LEDhookGroup":"default"};
NK2.Controls[NK2.leftButton["rec"]][NK2.Banks[j]][NK2.MODcodes["0000"]]={"isset":true, "pressEval":'NK2.doNothing();', "releaseEval":false, "LEDstateType":"hook", "LEDhookControl":'cue_default', "LEDhookFunction":'NK2.binaryHookLEDs', "LEDhookGroup":"default"};
NK2.Controls[NK2.leftButton["play"]][NK2.Banks[j]][NK2.MODcodes["0010"]]={"isset":true, "pressEval":'NK2.binControlPress("default", "play");', "releaseEval":false, "LEDstateType":"hook", "LEDhookControl":'play', "LEDhookFunction":'NK2.binaryHookLEDs', "LEDhookGroup":"default"};
NK2.Controls[NK2.leftButton["rec"]][NK2.Banks[j]][NK2.MODcodes["0010"]]={"isset":true, "pressEval":'NK2.binControlPress("default", "cue_default");', "releaseEval":'NK2.binControlRelease("default", "cue_default");', "LEDstateType":"hook", "LEDhookControl":'cue_default', "LEDhookFunction":'NK2.binaryHookLEDs', "LEDhookGroup":"default"};
NK2.Controls[NK2.leftButton["play"]][NK2.Banks[j]][NK2.MODcodes["0001"]]={"isset":true, "pressEval":'NK2.binControlPress("default", "reverse");', "releaseEval":false, "LEDstateType":"hook", "LEDhookControl":'reverse', "LEDhookFunction":'NK2.binaryHookLEDs', "LEDhookGroup":"default"};
NK2.Controls[NK2.leftButton["rec"]][NK2.Banks[j]][NK2.MODcodes["0001"]]={"isset":true, "pressEval":'NK2.binControlPress("default", "start");', "releaseEval":'NK2.binControlRelease("default", "start");', "LEDstateType":"hook", "LEDhookControl":'cue_default', "LEDhookFunction":'NK2.binaryHookLEDs', "LEDhookGroup":"default"};