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Benchmark #26
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This was referenced May 19, 2013
BenchmarkLogWhat's the performance impact of disabled logs?
print 5 k ERROR_LOG per s (to mintty, at 50 fps) but there's no meaningful performance impact from these ERROR_LOG when they're disabled because
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GFZE01 empty 8 vertex triangle list
return this message
Ignoring the last 2 vertices don't have an impact because they're zero according to this log
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Benchmark
Files
The benchmark files are in
Dropbox
SkyDrive
Configuration
normal
normal_athread
fast
fast_hle
Movies
Length
The target length is
Deterministicity
Producing dual thread benchmarks to
is made difficult for some games because of desynchronisation described in this post that cause f.e. the controlled object to hit a wall repeatedly
Audio
Why's
Video
Why's
GFZE01
Why's
GTEE01
Why's
SMNE01
Why's
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