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snake_ai.py
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import curses
from curses import KEY_RIGHT, KEY_LEFT, KEY_UP, KEY_DOWN, KEY_B1, KEY_B2
from random import randint
def shift_array(arr, size):
for i in range(size, 0, -1):
arr[i] = arr[i-1]
##################################################################
#
# View Model # for snake game render and view
#
##################################################################
class snake_game_view:
HEIGTH = 10
WIDTH = 20
FIELD_SIZE = HEIGTH * WIDTH
win = None
def __init__(self,HEIGTH,WIDTH):
self.HEIGTH=HEIGTH
self.WIDTH=WIDTH
self.FIELD_SIZE=HEIGTH*WIDTH
curses.initscr()
self.win = curses.newwin(HEIGTH+2, WIDTH+2, 0, 0)
self.win.keypad(1)
curses.noecho()
curses.curs_set(0)
self.win.border(0)
self.win.nodelay(1)
def draw_timeout(self,time):
self.win.timeout(time)
def draw_menu(self):
self.win.addstr(self.HEIGTH//2-1, 2, "UP: AI")
self.win.addstr(self.HEIGTH//2, 2, "DOWN: Manuly")
self.win.addstr(self.HEIGTH//2+1, 2, "Press to choose")
def close(self):
curses.endwin()
def draw_food(self,food):
self.win.addch(food//self.WIDTH+1, food%self.WIDTH+1, '@')
def draw_info(self, info):
self.win.border(0)
self.win.addstr(0, 2, ' ' + str(info))
def draw_snake(self,snake,snake_size):
self.win.addch(snake[snake_size]//self.WIDTH+1, snake[snake_size]%self.WIDTH+1, ' ')
for i in range(snake_size):
position = snake[i]
self.win.addch(position//self.WIDTH+1, position%self.WIDTH+1, '*')
if i > 2:
break
self.win.addch(snake[0]//self.WIDTH+1, snake[0]%self.WIDTH+1, '#')
def get_key_input(self):
event = self.win.getch()
return event
##################################################################
#
# Game Model # for snake game ruler and operation
#
##################################################################
class snake_game_model:
HEIGTH = 15
WIDTH = 30
FIELD_SIZE = HEIGTH * WIDTH
HEAD = 0
FOOD = 0
UNDEFINED = (HEIGTH + 1) * (WIDTH + 1)
SNAKE = 2 * UNDEFINED
LEFT = -1
RIGHT = 1
UP = -WIDTH
DOWN = WIDTH
mov = []
ERR = -999
board = []
snake = []
snake_size = 0
food = 0
def __init__(self,HEIGTH=15,WIDTH=30):
self.HEIGTH=HEIGTH
self.WIDTH=WIDTH
self.FIELD_SIZE=HEIGTH*WIDTH
self.board = [0] * self.FIELD_SIZE
self.snake = [0] * (self.FIELD_SIZE+1)
self.snake[self.HEAD] = 1*WIDTH+1
self.snake_size = 1
self.food = 3 * WIDTH + 3
self.UNDEFINED = (HEIGTH + 1) * (WIDTH + 1)
self.SNAKE = self.UNDEFINED + 1
self.UP = -WIDTH
self.DOWN = WIDTH
self.mov = [self.LEFT, self.RIGHT, self.UP, self.DOWN]
def get_move_length(self,direction):
return self.mov[direction]
def is_cell_free(self, cell_position):
return not (cell_position in self.snake[:self.snake_size])
def is_move_possible(self, cell_position, move):
flag = False
if move == self.LEFT:
flag = True if cell_position%self.WIDTH > 0 else False
elif move == self.RIGHT:
flag = True if cell_position%self.WIDTH < (self.WIDTH-1) else False
elif move == self.UP:
flag = True if cell_position > (self.WIDTH-1) else False
elif move == self.DOWN:
flag = True if cell_position < (self.FIELD_SIZE-self.WIDTH) else False
return flag
def new_food(self):
cell_free = False
while not cell_free:
w = randint(0, self.WIDTH-1)
h = randint(0, self.HEIGTH-1)
self.food = h * self.WIDTH + w
cell_free = self.is_cell_free(self.food)
def make_move(self, move):
shift_array(self.snake, self.snake_size+1)
if self.is_move_possible(self.snake[self.HEAD],move) == False:
return 'die'
self.snake[0] += move
if self.snake[self.HEAD] == self.food:
self.board[self.snake[self.HEAD]] = self.SNAKE
self.snake_size += 1
if self.snake_size < self.FIELD_SIZE: self.new_food()
return 'eat'
elif self.snake[self.HEAD] in self.snake[1:self.snake_size]:
return 'die'
else:
self.board[self.snake[self.HEAD]] = self.SNAKE
self.board[self.snake[self.snake_size]] = self.UNDEFINED
return None
##################################################################
#
# AI Model # for snake game inside AI implementation
#
##################################################################
class snake_game_ai(snake_game_model):
virtual_board = []
virtual_snake = []
virtual_snake_size = 0
follow_step = 0
def update_data(self,board,food,snake,snake_size):
self.board = board[:]
self.food = food
self.snake = snake[:]
self.snake_size = snake_size
def is_cell_free(self, cell_position, snake, snake_size):
return not (cell_position in snake[:snake_size])
def reset_virtual_board(self):
for i in range(self.FIELD_SIZE):
if i == self.food:
self.virtual_board[i] = self.FOOD
elif self.is_cell_free(i, self.virtual_snake,self.virtual_snake_size):
self.virtual_board[i] = self.UNDEFINED
else:
self.virtual_board[i] = self.SNAKE
def reset_board(self):
for i in range(self.FIELD_SIZE):
if i == self.food:
self.board[i] = self.FOOD
elif self.is_cell_free(i, self.snake, self.snake_size):
self.board[i] = self.UNDEFINED
else:
self.board[i] = self.SNAKE
def calculate_food_distance_DFS(self):
DFSqueue = []
DFSqueue.append(self.food)
inDFSqueue = [0] * self.FIELD_SIZE
found = False
while len(DFSqueue)!=0:
cell_position = DFSqueue.pop(0)
if inDFSqueue[cell_position] == 1: continue
inDFSqueue[cell_position] = 1
for i in range(4):
if self.is_move_possible(cell_position, self.mov[i]):
if cell_position + self.mov[i] == self.snake[self.HEAD]:
found = True
if self.board[cell_position+self.mov[i]] < self.SNAKE:
if self.board[cell_position+ self.mov[i]] > self.board[cell_position]+1:
self.board[cell_position+ self.mov[i]] = self.board[cell_position] + 1
if inDFSqueue[cell_position+ self.mov[i]] == 0:
DFSqueue.append(cell_position+ self.mov[i])
return found
def calculate_food_distance_DFS_invirtual(self, food):
DFSqueue = []
DFSqueue.append(food)
inDFSqueue = [0] * self.FIELD_SIZE
found = False
while len(DFSqueue)!=0:
cell_position = DFSqueue.pop(0)
if inDFSqueue[cell_position] == 1: continue
inDFSqueue[cell_position] = 1
for i in range(4):
if self.is_move_possible(cell_position, self.mov[i]):
if cell_position + self.mov[i] == self.virtual_snake[self.HEAD]:
found = True
if self.virtual_board[cell_position+self.mov[i]] < self.SNAKE:
if self.virtual_board[cell_position+ self.mov[i]] > self.virtual_board[cell_position] + 1:
self.virtual_board[cell_position+ self.mov[i]] = self.virtual_board[cell_position] + 1
if inDFSqueue[cell_position+ self.mov[i]] == 0:
DFSqueue.append(cell_position+ self.mov[i])
return found
def choose_shortest_move(self, psnake, pboard):
move = self.ERR
min = self.SNAKE
for i in range(4):
if self.is_move_possible(psnake[self.HEAD], self.mov[i]) and pboard[psnake[self.HEAD]+self.mov[i]]<min:
min = pboard[psnake[self.HEAD]+self.mov[i]]
move = self.mov[i]
return move
def choose_longest_move(self, psnake, pboard):
move = self.ERR
max = -1
for i in range(4):
if self.is_move_possible(psnake[self.HEAD], self.mov[i]) and pboard[psnake[self.HEAD]+self.mov[i]]<self.UNDEFINED and pboard[psnake[self.HEAD]+self.mov[i]]>max:
max = pboard[psnake[self.HEAD]+self.mov[i]]
move = self.mov[i]
return move
def is_tail_reachable(self):
self.virtual_board[self.virtual_snake[self.virtual_snake_size-1]] = 0
self.virtual_board[self.food] = self.SNAKE
result = self.calculate_food_distance_DFS_invirtual(self.virtual_snake[self.virtual_snake_size-1])
if result:
for i in range(4):
if self.is_move_possible(self.virtual_snake[self.HEAD], self.mov[i]) and self.virtual_snake[self.HEAD]+self.mov[i]==self.virtual_snake[self.virtual_snake_size-1] and self.virtual_snake_size>3:
result = False
return result
def follow_body_node(self,index):
self.virtual_snake_size = self.snake_size
self.virtual_snake = self.snake[:]
self.reset_virtual_board()
self.virtual_board[self.virtual_snake[self.virtual_snake_size-1-index]] = self.FOOD
self.virtual_board[self.food] = self.SNAKE
if self.calculate_food_distance_DFS_invirtual(self.virtual_snake[self.virtual_snake_size-1-index]) == False:
return self.ERR
self.virtual_board[self.virtual_snake[self.virtual_snake_size-1-index]] = self.SNAKE
return self.choose_longest_move(self.virtual_snake, self.virtual_board)
def make_any_move(self):
move = self.ERR
self.virtual_snake_size = self.snake_size
self.virtual_snake = self.snake[:]
self.reset_virtual_board()
self.calculate_food_distance_DFS_invirtual(self.food)
min = self.SNAKE
for i in range(4):
if self.is_move_possible(self.virtual_snake[self.HEAD], self.mov[i]) and self.virtual_board[self.virtual_snake[self.HEAD]+self.mov[i]] < min:
min = self.virtual_board[self.virtual_snake[self.HEAD]+self.mov[i]]
move = self.mov[i]
return move
def simulate_shortest_move(self):
self.virtual_board = self.board[:]
self.virtual_snake = self.snake[:]
self.virtual_snake_size = self.snake_size
self.reset_virtual_board()
while True:
if self.calculate_food_distance_DFS_invirtual(self.food) == False:
return False
move = self.choose_shortest_move(self.virtual_snake, self.virtual_board)
shift_array(self.virtual_snake, self.virtual_snake_size)
self.virtual_snake[self.HEAD] += move
if self.virtual_snake[self.HEAD] == self.food:
self.virtual_snake_size += 1
self.reset_virtual_board()
self.virtual_board[self.food] = self.SNAKE
return True
else:
self.virtual_board[self.virtual_snake[self.HEAD]] = self.SNAKE
self.virtual_board[self.virtual_snake[self.virtual_snake_size]] = self.UNDEFINED
def simulate_find_way(self,game,view):
next_move = self.ERR
ai_operation = ''
if game.snake_size == self.FIELD_SIZE-1:
self.reset_board()
self.calculate_food_distance_DFS()
next_move = self.choose_shortest_move(self.snake,self.board)
ai_operation = 'final_eat'
elif self.simulate_shortest_move() and self.is_tail_reachable():
self.reset_board()
self.calculate_food_distance_DFS()
next_move = self.choose_shortest_move(self.snake,self.board)
self.follow_step = 0
ai_operation = 'eat'
elif self.follow_step < (20 * self.FIELD_SIZE):
for i in range(1):
next_move = self.follow_body_node(i)
if next_move != self.ERR:
ai_operation = 'tail: '+ str(i)
self.follow_step += 2
break
if next_move == self.ERR:
next_move = self.make_any_move()
self.follow_step -= 1
ai_operation = 'any'
view.draw_info(ai_operation)
return next_move
##################################################################
#
# Controler Layer # for snake game input data choose
#
##################################################################
def ai_move(game,view,ai):
ai.update_data(game.board,game.food,game.snake,game.snake_size)
next_move = ai.simulate_find_way(game,view)
return next_move
def key_move(game,view,key):
if key == KEY_LEFT:
next_move = game.get_move_length(0)
if key == KEY_RIGHT:
next_move = game.get_move_length(1)
if key == KEY_UP:
next_move = game.get_move_length(2)
if key == KEY_DOWN:
next_move = game.get_move_length(3)
return next_move
WIDTH = 15
HEIGTH = 30
AI_STEP_DELAY = 0
MAN_STEP_DELAY = 500
AI_MODE = 1
MANULY_MODE = 2
Mode = None
view = snake_game_view(WIDTH,HEIGTH)
game = snake_game_model(WIDTH,HEIGTH)
ai = snake_game_ai(WIDTH,HEIGTH)
view.draw_info('Choose Mode')
view.draw_menu()
view.draw_timeout(-1)
while True:
event = view.get_key_input()
if event == KEY_UP:
Mode = AI_MODE
view.draw_timeout(AI_STEP_DELAY)
break
elif event == KEY_DOWN:
Mode = MANULY_MODE
view.draw_timeout(MAN_STEP_DELAY)
break
elif event == 27:
view.close()
exit()
view.win.erase()
key = KEY_RIGHT
next_move = game.get_move_length(1)
game.new_food()
view.draw_food(game.food)
while True:
# receive keyboard input
event = view.get_key_input()
key = key if event == -1 else event
if key == 27:
break
if Mode == AI_MODE:
next_move = ai_move(game,view,ai)
elif Mode == MANULY_MODE:
view.draw_info("Length: " + str(game.snake_size))
next_move = key_move(game,view,key)
if next_move == game.ERR:
#view.draw_info('game over, press ESC to exit')
break
res = game.make_move(next_move)
if res != 'die':
view.draw_snake(game.snake,game.snake_size)
if res == 'die':
view.draw_info('game over, press ESC to exit')
break
elif res == 'eat':
view.draw_food(game.food)
if game.snake_size == game.FIELD_SIZE :
view.draw_info('game success, press ESC to exit')
while key != 27:
event = view.get_key_input()
key = key if event == -1 else event
view.close()
print("\nScore - " + str(game.snake_size))