@@ -145,7 +145,6 @@ opts.Add(
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opts .Add (BoolVariable ("generate_template_get_node" , "Generate a template version of the Node class's get_node." , True ))
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opts .Add (BoolVariable ("build_library" , "Build the godot-cpp library." , True ))
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- opts .Add ("build_projects" , "List of projects to build (comma-separated list of paths)." , "" )
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opts .Update (env )
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Help (opts .GenerateHelpText (env ))
@@ -236,7 +235,6 @@ elif env["platform"] == "ios":
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if env ["ios_simulator" ]:
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sdk_name = "iphonesimulator"
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env .Append (CCFLAGS = ["-mios-simulator-version-min=10.0" ])
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- env ["LIBSUFFIX" ] = ".simulator" + env ["LIBSUFFIX" ]
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else :
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sdk_name = "iphoneos"
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env .Append (CCFLAGS = ["-miphoneos-version-min=10.0" ])
@@ -486,6 +484,8 @@ if env["platform"] == "android":
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arch_suffix = env ["android_arch" ]
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elif env ["platform" ] == "ios" :
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arch_suffix = env ["ios_arch" ]
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+ if env ["ios_simulator" ]:
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+ arch_suffix += ".simulator"
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elif env ["platform" ] == "javascript" :
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arch_suffix = "wasm"
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elif env ["platform" ] == "osx" :
@@ -499,7 +499,7 @@ if env["build_library"]:
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library = env .StaticLibrary (target = env .File ("bin/%s" % library_name ), source = sources )
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Default (library )
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- env ["SHLIBSUFFIX" ] = "{}.{}.{}{}" .format (env ["platform" ], env ["target" ], arch_suffix , env ["SHLIBSUFFIX" ])
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+ env ["SHLIBSUFFIX" ] = ". {}.{}.{}{}" .format (env ["platform" ], env ["target" ], arch_suffix , env ["SHLIBSUFFIX" ])
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env .Append (CPPPATH = [env .Dir (f ) for f in ["gen/include" , "include" , "godot-headers" ]])
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env .Append (LIBPATH = [env .Dir ("bin" )])
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env .Append (LIBS = library_name )
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