@@ -125,7 +125,7 @@ opts.Add(EnumVariable("android_arch", "Target Android architecture", "armv7", ["
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opts .Add ("macos_deployment_target" , "macOS deployment target" , "default" )
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opts .Add ("macos_sdk_path" , "macOS SDK path" , "" )
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opts .Add (EnumVariable ("macos_arch" , "Target macOS architecture" , "universal" , ["universal" , "x86_64" , "arm64" ]))
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- opts .Add (EnumVariable ("ios_arch" , "Target iOS architecture" , "arm64" , ["armv7 " , "arm64" , "x86_64" ]))
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+ opts .Add (EnumVariable ("ios_arch" , "Target iOS architecture" , "arm64" , ["universal " , "arm64" , "x86_64" ]))
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opts .Add (BoolVariable ("ios_simulator" , "Target iOS Simulator" , False ))
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opts .Add (
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"IPHONEPATH" ,
@@ -253,17 +253,19 @@ elif env["platform"] == "ios":
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env ["RANLIB" ] = compiler_path + "ranlib"
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env ["SHLIBSUFFIX" ] = ".dylib"
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- env .Append (CCFLAGS = ["-arch" , env ["ios_arch" ], "-isysroot" , sdk_path ])
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- env .Append (
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- LINKFLAGS = [
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- "-arch" ,
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- env ["ios_arch" ],
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- "-Wl,-undefined,dynamic_lookup" ,
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- "-isysroot" ,
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- sdk_path ,
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- "-F" + sdk_path ,
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- ]
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- )
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+ if env ["ios_arch" ] == "universal" :
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+ if env ["ios_simulator" ]:
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+ env .Append (LINKFLAGS = ["-arch" , "x86_64" , "-arch" , "arm64" ])
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+ env .Append (CCFLAGS = ["-arch" , "x86_64" , "-arch" , "arm64" ])
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+ else :
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+ env .Append (LINKFLAGS = ["-arch" , "arm64" ])
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+ env .Append (CCFLAGS = ["-arch" , "arm64" ])
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+ else :
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+ env .Append (LINKFLAGS = ["-arch" , env ["ios_arch" ]])
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+ env .Append (CCFLAGS = ["-arch" , env ["ios_arch" ]])
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+
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+ env .Append (CCFLAGS = ["-isysroot" , sdk_path ])
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+ env .Append (LINKFLAGS = ["-isysroot" , sdk_path , "-F" + sdk_path ,])
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if env ["target" ] == "debug" :
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env .Append (CCFLAGS = ["-Og" , "-g" ])
@@ -479,27 +481,26 @@ add_sources(sources, "src/variant", "cpp")
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add_sources (sources , "gen/src/variant" , "cpp" )
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add_sources (sources , "gen/src/classes" , "cpp" )
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- arch_suffix = env ["bits" ]
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+ env [ " arch_suffix" ] = env ["bits" ]
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if env ["platform" ] == "android" :
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- arch_suffix = env ["android_arch" ]
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+ env [ " arch_suffix" ] = env ["android_arch" ]
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elif env ["platform" ] == "ios" :
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- arch_suffix = env ["ios_arch" ]
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+ env [ " arch_suffix" ] = env ["ios_arch" ]
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if env ["ios_simulator" ]:
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- arch_suffix += ".simulator"
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+ env [ " arch_suffix" ] += ".simulator"
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elif env ["platform" ] == "javascript" :
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- arch_suffix = "wasm"
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+ env [ " arch_suffix" ] = "wasm"
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elif env ["platform" ] == "osx" :
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- arch_suffix = env ["macos_arch" ]
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+ env [ " arch_suffix" ] = env ["macos_arch" ]
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library = None
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- env ["OBJSUFFIX" ] = ".{}.{}.{}{}" .format (env ["platform" ], env ["target" ], arch_suffix , env ["OBJSUFFIX" ])
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- library_name = "libgodot-cpp.{}.{}.{}{}" .format (env ["platform" ], env ["target" ], arch_suffix , env ["LIBSUFFIX" ])
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+ env ["OBJSUFFIX" ] = ".{}.{}.{}{}" .format (env ["platform" ], env ["target" ], env [ " arch_suffix" ] , env ["OBJSUFFIX" ])
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+ library_name = "libgodot-cpp.{}.{}.{}{}" .format (env ["platform" ], env ["target" ], env [ " arch_suffix" ] , env ["LIBSUFFIX" ])
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if env ["build_library" ]:
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library = env .StaticLibrary (target = env .File ("bin/%s" % library_name ), source = sources )
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Default (library )
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- env ["SHLIBSUFFIX" ] = ".{}.{}.{}{}" .format (env ["platform" ], env ["target" ], arch_suffix , env ["SHLIBSUFFIX" ])
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env .Append (CPPPATH = [env .Dir (f ) for f in ["gen/include" , "include" , "godot-headers" ]])
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env .Append (LIBPATH = [env .Dir ("bin" )])
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env .Append (LIBS = library_name )
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