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| 1 | +/*************************************************************************/ |
| 2 | +/* wrapped.cpp */ |
| 3 | +/*************************************************************************/ |
| 4 | +/* This file is part of: */ |
| 5 | +/* GODOT ENGINE */ |
| 6 | +/* https://godotengine.org */ |
| 7 | +/*************************************************************************/ |
| 8 | +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ |
| 9 | +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ |
| 10 | +/* */ |
| 11 | +/* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | +/* a copy of this software and associated documentation files (the */ |
| 13 | +/* "Software"), to deal in the Software without restriction, including */ |
| 14 | +/* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | +/* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | +/* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | +/* the following conditions: */ |
| 18 | +/* */ |
| 19 | +/* The above copyright notice and this permission notice shall be */ |
| 20 | +/* included in all copies or substantial portions of the Software. */ |
| 21 | +/* */ |
| 22 | +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ |
| 25 | +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | +/*************************************************************************/ |
| 30 | + |
| 31 | +#include <godot_cpp/classes/wrapped.hpp> |
| 32 | + |
| 33 | +#include <godot_cpp/variant/builtin_types.hpp> |
| 34 | + |
| 35 | +#include <godot_cpp/classes/object.hpp> |
| 36 | + |
| 37 | +namespace godot { |
| 38 | + |
| 39 | +void Wrapped::_postinitialize() { |
| 40 | + godot::internal::gdn_interface->object_set_instance(_owner, _get_class(), this); |
| 41 | + godot::internal::gdn_interface->object_set_instance_binding(_owner, godot::internal::token, this, _get_bindings_callbacks()); |
| 42 | +} |
| 43 | + |
| 44 | +Wrapped::Wrapped(const char *p_godot_class) { |
| 45 | + _owner = godot::internal::gdn_interface->classdb_construct_object(p_godot_class); |
| 46 | +} |
| 47 | + |
| 48 | +Wrapped::Wrapped(GodotObject *p_godot_object) { |
| 49 | + _owner = p_godot_object; |
| 50 | +} |
| 51 | + |
| 52 | +void postinitialize_handler(Wrapped *p_wrapped) { |
| 53 | + p_wrapped->_postinitialize(); |
| 54 | +} |
| 55 | + |
| 56 | +} // namespace godot |
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