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Use alternative for isInstanceValid #505
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I don't know much about the Swift bindings, but it's entirely possible that In godot-cpp, the problem is that developers can have So, this might not be an issue with the Swift bindings? |
Thanks for the clarity, I think we might be fine, my concern was that perhaps there was a scenario where the object was destroyed in the Godot side, but our callback was not invoked. |
Nope, I'm not aware of any such scenario |
Thank you David, I am going to close this now. |
See this bug:
godotengine/godot-cpp#1513
We could keep in our binding the API, but rather than invoking this method directly, we would provide the implementation that queries the database, and that would preserve compatibility, while giving us the correct behavior.
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