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Inconsistent rendering of characters #14232
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Do you have the "AtlasEngine" feature enabled under the "Rendering" settings? Could you try toggling the switch and restarting Windows Terminal to see how the other rendering mode works for you? |
This is #4591 |
Ah sorry, I thought we had merged that into the 1.15 release branch as well. If you install Windows Terminal Preview (1.16) the issue will most likely not occur anymore. |
Oh, thanks. On 1.16.2642.0 with Atlas turned on (as is the default), I see a different issue: Both lines should be identical, but the top one has weird rendering. Moving lines up and down consistently misdraws the top line (whichever one is in the second row of the window). Perhaps clearer with antialiasing turned off: I assume this is also #4591, or should I open a different issue? |
Interesting! I'd say it's the same issue even if it behaves slightly different. I suspect this is a bug in Direct2D which we can't do that much about just yet as we depend heavily on it. But I'll have to look into it first... |
Windows Terminal version
1.15.2713.0
Windows build number
10.0.22000.1098
Other Software
Cygwin vim 8.2
zsh 5.8
Steps to reproduce
Type in some text such as
console.log 'hello', palette
in vim or zshPossible relevant:
Expected Behavior
Identical characters to look similar
Actual Behavior
Some strokes look thicker than they should, with possible overdraw.
In Vim: look at weird
s
and differento
sIn zsh: look at different
h
s andl
sThe text was updated successfully, but these errors were encountered: