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Recording uncompressed images from Unreal editor using rec button, output invalid images which can't be open when set "Compress": false.
When record compress images - it works fine.
This is a known bug, mentioned here - #2861 (comment)
Copied from the above linked comment - UE is doing the conversion to PNG format, and then we're just writing it as a binary file. For uncompressed, writing array values as binary doesn't work. I can see 2 options, either go for an external library such as libpng which will do the conversion and all (format's complex, so doesn't seem to be possible to write it ourselves), or use a different format such as PPM which is simpler and can be written similar to how PFM file is being written currently.
I haven't worked on it more since then, maybe will pick it up again, I guess PPM will be better than nothing, external libraries are somewhat painful to inlcude, especially for cross-platform.
Bug report
What's the issue you encountered?
Recording uncompressed images from Unreal editor using rec button, output invalid images which can't be open when set
"Compress": false
.When record compress images - it works fine.
Settings
Example:
How can the issue be reproduced?
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