Releases: mhwlng/fip-elite
version 1.8.7
add additional crash logging, no new functionality
version 1.8.6
updated material data from https://github.com/msarilar/EDEngineer
change logic for current ship location in odyssey when in taxi
version 1.8.5
updated data from https://github.com/msarilar/EDEngineer
handle MissionCompleted Event changes after Odyssey update 5
version 1.8.4
removed fody (https://github.com/Fody/Fody)
show possible material locations on edengineer missing materials tab
add more edengineer data
thanks to https://github.com/msarilar/EDEngineer
version 1.8.3
handle new shiplocker.json in latest ED update
version 1.8.2
Added locker components category (circuits/chemicals/tech)
add locker/backpack blueprint indicator
(i.e. is a material needed for some kind of weapon/suit upgrade or engineering)
version 1.8.1
better handle duplicate items in backpack/locker
version 1.8.0
Add Odyssey data from EDEngineer to the engineer and engineers tabs
Thanks to https://github.com/msarilar/EDEngineer
Note that I don't maintain this data, so if it's incorrect or incomplete, please post an issue on the EDEngineer github page
version 1.7.9
add (virtual) joystick button shortcuts to all screens
stop changing credits from bounty event
version 1.7.8
handle changed galnet format
handle changed TransferMicroResources event format