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Releases: mhwlng/fip-elite

version 1.8.7

10 Aug 18:27
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add additional crash logging, no new functionality

version 1.8.6

31 Jul 06:45
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updated material data from https://github.com/msarilar/EDEngineer

change logic for current ship location in odyssey when in taxi

version 1.8.5

04 Jul 11:16
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updated data from https://github.com/msarilar/EDEngineer

handle MissionCompleted Event changes after Odyssey update 5

version 1.8.4

12 Jun 13:07
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removed fody (https://github.com/Fody/Fody)

show possible material locations on edengineer missing materials tab

add more edengineer data
thanks to https://github.com/msarilar/EDEngineer

version 1.8.3

11 Jun 16:41
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handle new shiplocker.json in latest ED update

version 1.8.2

09 Jun 18:05
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Added locker components category (circuits/chemicals/tech)

add locker/backpack blueprint indicator
(i.e. is a material needed for some kind of weapon/suit upgrade or engineering)

Thanks to https://github.com/msarilar/EDEngineer

version 1.8.1

09 Jun 13:56
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better handle duplicate items in backpack/locker

version 1.8.0

06 Jun 12:45
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Add Odyssey data from EDEngineer to the engineer and engineers tabs

Thanks to https://github.com/msarilar/EDEngineer

Note that I don't maintain this data, so if it's incorrect or incomplete, please post an issue on the EDEngineer github page

version 1.7.9

04 Jun 17:58
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add (virtual) joystick button shortcuts to all screens

stop changing credits from bounty event

version 1.7.8

29 May 09:24
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handle changed galnet format
handle changed TransferMicroResources event format