We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Updated Extensions (markdown)
configuration got renamed to configuration-settings-reference
Link to vscode-js-debug option docs
fix vscode-js-debug link
Updated Debug Adapter installation (markdown)
Move js extension to unmaintained section
Document stdio adapter definition supported since 1.11
Add link to nluarepl
Add link to gdb dap docs
update delve exaple adapter config to enable remote atttach configurations
xdebug is currently using port 9003 instead of 9000: https://xdebug.org/docs/all_settings#client_port
Same quotes in the table
Added a simple example how to pass gdb set up to the native gdb adapter
Added attach and gdbserver example to gdb native adapter section
Update elixir instructions to reflect debugger -> debug_adapter script name change
Add ctest-telescope
added note for ui users as vscode-ccptools seems to be the only working solution for input in the ui
cleaned things up, to make it less clutered
added slightly more information to make the download a bit less confusing
switched to official version histroy link to save future readers from headachs trying to find a file that does not exist at the provided link
Godot: add missing "Debug with External Editor" checkbox hint
We should mention that the vscode-js-debug comes with 2 debugger executables, one is vscode specific and the other one is DAP compatible. This has been the source of a lot of confusion and I believe providing more details can improve that situation.
Remove godot launch_scene option. It apparently doesn't exist.
Adding link to new PowerShell debug adapter
Remove indentations in the OCaml earlybird configurations examples