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Refactor the entire game #14

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memothelemo opened this issue Jun 14, 2022 · 2 comments
Open

Refactor the entire game #14

memothelemo opened this issue Jun 14, 2022 · 2 comments

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@memothelemo
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After months of inactivity in this repository, I decided to refactor the entire codebase of the game.

There are my reasons to consider:

  • The file organization is a huge of a mess especially in the components folder (Trying to make it as futureproof as possible).
  • There's @rbxts/variant to take care all of the error scenarios.
  • It's easier for me to refactor the code then continue to work on it instead of working on it in an old codebase.
  • All modules should be separated into packages to make it easier and not bloated.
@memothelemo
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memothelemo commented Jun 14, 2022

I can start all over again from scratch with updated dependencies and use my template.

Goals for this refactor:

  • Validate commit messages. (must be in a format from conventional commits)
  • Flatten all scripts into a single directory (as much as I can).
  • Update the CI workflow based on roblox-ts
  • Modular UI components

@memothelemo
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Refactoring is in progress, you may see the progress here:
https://github.com/memolemo-studios/SoftwareTycoon/tree/refactor-v2

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